文件名称:pbr

介绍说明--下载内容均来自于网络,请自行研究使用

The goal of this project is to explore the idea of point-based

radiosity, which is a shooting radiosity technique suggested by Mark

Harris at UNC. The primary idea is that features available in

graphics hardware can be utilized to perform radiosity calculations.

Facilities such as flat shading, diffuse lighting, projective

textures, and mipmapping can be used to replace traditional numerical

solutions for radiosity.

-The goal of this project is to explore the id ea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Array_of.hpp

Color.cpp

Color.hpp

cosine.pgm

geom_util.cpp

geom_util.hpp

gl_common.h

HemiCube.cpp

HemiCube.hpp

Map_of.hpp

pgm_util.cpp

pgm_util.hpp

Point.cpp

Point.hpp

polka_dots.ppm

ppm_util.cpp

ppm_util.hpp

rad.dsp

rad.dsw

rad.ncb

rad.opt

rad.plg

rad.rc

readme.txt

resource.h

Scene.cpp

Scene.hpp

Splat.cpp

Splat.hpp

Texture.cpp

Texture.hpp

Vector.cpp

Vector.hpp

wgl.cpp

wgl.h

WinMain.cpp

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