文件名称:三子棋

  • 所属分类:
  • 棋牌游戏
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 449kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 米*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

在很多游戏网站上,都没有发现‘三子棋’游戏。这是我的家乡人们经常玩的游戏。规则如下:1)下子阶段:在这个阶段,只能下棋子而不能移动棋子。像五子棋一样,尽量使自己的子能凑成‘三’,当你的棋子凑成‘三’了以后,你可以把对方任一个子废掉(该子将会变灰色,下子完了以后,它将会被去掉)。2)行棋阶段:下完子了,就进入行棋阶段。在这个阶段,不能下棋子而只能移动棋子,也是尽量使自己的子凑成‘三’,当你的棋子凑成‘三’了以后,你可以把对方任一个子去掉。3)直到谁的子剩下少于三个,谁就输了。4)还有谁无子可动,超时3次也会告负。-in many games, it did not find 'three-game' game. This is my home often to play the game. Rules are as follows : 1) Now stage : At this stage, only under a pawn and unable to move a pawn. Like the 331, so that their son would make up a 'three', when you make up a pawn 'three' of the future, you can give each other the son of a destroyed (the son would become a gray Now completed, it will be removed). 2) A chess stage : End under the son, entered a move phase. At this stage, not only under the pawn and mobile pawn, but also to enable the children to make up their own 'three', when you make up a pawn 'three' of the future, you can give each other the son of a removed. 3) until the son who left less than three, whoever lost. 4) Who have no sons moving,
相关搜索: 三子棋
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下载文件列表

Game3Chess

..........\BtnST.cpp

..........\BtnST.h

..........\ChatBtmDlg.cpp

..........\ChatBtmDlg.h

..........\chatview.cpp

..........\chatview.h

..........\Client

..........\......\BtnST.cpp

..........\......\BtnST.h

..........\......\ChatBtmDlg.cpp

..........\......\ChatBtmDlg.h

..........\......\chatview.cpp

..........\......\chatview.h

..........\......\Collection.cpp

..........\......\Collection.h

..........\......\Debug

..........\......\face

..........\......\....\1-1.bmp

..........\......\FaceList.cpp

..........\......\FaceList.h

..........\......\GameButton.cpp

..........\......\GameButton.h

..........\......\GameFrame.cpp

..........\......\GameFrame.h

..........\......\GameView.cpp

..........\......\GameView.h

..........\......\Global.cpp

..........\......\Global.h

..........\......\hand

..........\......\....\1.bmp

..........\......\htmlviewex.cpp

..........\......\htmlviewex.h

..........\......\lock.h

..........\......\MainFrm.cpp

..........\......\MainFrm.h

..........\......\PictureEx.cpp

..........\......\PictureEx.h

..........\......\ReadMe.txt

..........\......\res



..........\......\...\BEEAT.WAV

..........\......\...\ComeIn.WAV



..........\......\...\DIE.WAV

..........\......\...\EAT.WAV

..........\......\...\EQUAL.WAV

..........\......\...\HAND.CUR

..........\......\...\harrow.cur







..........\......\...\loadinfo.bmp

..........\......\...\MINEOK.WAV

..........\......\...\MOVE.WAV

..........\......\...\nextstep.bmp

..........\......\...\NOMOVE.WAV

..........\......\...\openfile.bmp

..........\......\...\prevstep.bmp

..........\......\...\rchess.bmp

..........\......\...\ReadyTo.WAV

..........\......\...\readytogame.bmp

..........\......\...\SanQi.ico

..........\......\...\SanQi.rc2

..........\......\...\SanQiDoc.ico

..........\......\...\saveinfo.bmp

..........\......\...\saveinfos.bmp

..........\......\...\SELECT.WAV

..........\......\...\SHOWCHESS.WAV

..........\......\...\SHOWFLAG.WAV

..........\......\...\srcmoveflag.bmp

..........\......\...\startgame.bmp

..........\......\...\surrender.bmp

..........\......\...\TakeDown.wav

..........\......\...\token_order.bmp

..........\......\...\Toolbar.bmp

..........\......\...\waithand.bmp

..........\......\...\watch_offline.bmp

..........\......\Resource.h

..........\......\richeditctrlex.cpp

..........\......\richeditctrlex.h

..........\......\SanQi.clw

..........\......\SanQi.cpp

..........\......\SanQi.dsp

..........\......\SanQi.dsw

..........\......\SanQi.h

..........\......\SanQi.rc

..........\......\SanQiDoc.cpp

..........\......\SanQiDoc.h

..........\......\SanQiView.cpp

..........\......\SanQiView.h

..........\......\splitterwndex.cpp

..........\......\splitterwndex.h

..........\......\StatusBarDlg.cpp

..........\......\StatusBarDlg.h

..........\......\StdAfx.cpp

..........\......\StdAfx.h

..........\......\threads.cxx

..........\......\threads.h

..........\......\topbardlg.cpp

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