文件名称:史莱姆世界(游戏)

  • 所属分类:
  • 其他游戏
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 16.64mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 张*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

游戏采用全屏形式,你操纵的是一个小动物史莱姆,通过上,左,右键来控制它的跳起和左右行驶。木箱不断地从上方落下,你必须控制史莱姆把落下来的木箱顶破,否则木箱会落在地上,越积越多,直到满屏,表示你输了,游戏结束。同时在游戏中还会落下炸弹,你不能顶到它,否则会被炸死-game using full-screen format, you manipulation is a small animal sacrifice, on the left and right to control its waists and moving around. Wooden boxes continuously from the top down, and you must control the universe put down the wood to break or wooden box would fall on the ground, have piled up until the dual HDMI inputs and more, you lose, the end of the game. While the game will fall bombs, you can not top of it, or else they would be killed
(系统自动生成,下载前可以参看下载内容)

下载文件列表

史莱姆世界(游戏)

..................\exe files

..................\.........\about.wav

..................\.........\bground.wav

..................\.........\bomb.wav

..................\.........\crash.wav

..................\.........\die.wav

..................\.........\drop.wav

..................\.........\jump.wav

..................\.........\TEMPEST_SlimeLoader‘史莱姆’.exe

..................\.........\throw.wav

..................\source files











..................\............\a5.bmp

..................\............\ab0.bmp

..................\............\ab1.bmp

..................\............\ab2.bmp

..................\............\ab3.bmp

..................\............\ab4.bmp

..................\............\abg0.bmp

..................\............\about.wav

..................\............\about0.BMP

..................\............\backscore0.bmp

..................\............\bb0.bmp

..................\............\bb1.bmp

..................\............\bb2.bmp

..................\............\bb3.bmp

..................\............\bb4.bmp

..................\............\bb5.bmp

..................\............\bb6.bmp

..................\............\bb7.bmp

..................\............\bb8.bmp

..................\............\bb9.bmp

..................\............\bc0.bmp

..................\............\bc1.bmp

..................\............\bc2.bmp

..................\............\bc3.bmp

..................\............\bc4.bmp

..................\............\bc5.bmp

..................\............\bg0.BMP

..................\............\bground.wav

..................\............\bitmap10.bmp

..................\............\bitmap13.bmp

..................\............\bitmap4.bmp

..................\............\bmp00001.bmp

..................\............\bomb.wav

..................\............\bomb0.bmp

..................\............\BottomCover0.bmp

..................\............\BoxN0.bmp

..................\............\crash.wav

..................\............\d0.bmp

..................\............\d1.bmp

..................\............\d2.bmp

..................\............\d3.bmp

..................\............\d4.bmp

..................\............\db0.bmp

..................\............\db1.bmp

..................\............\db2.bmp

..................\............\db3.bmp

..................\............\db4.bmp

..................\............\db5.bmp

..................\............\descript.ion

..................\............\die.wav

..................\............\drop.wav

..................\............\DSound.cpp

..................\............\DSound.h

..................\............\DXUTIL.CPP

..................\............\DXUTIL.H

..................\............\f0.bmp

..................\............\f1.bmp

..................\............\f2.bmp

..................\............\f3.bmp

..................\............\f4.bmp

..................\............\f5.bmp

..................\............\j0.bmp

..................\............\j1.bmp

..................\............\j2.bmp

..................\............\j3.bmp

..................\............\j4.bmp

..................\............\j5.bmp

..................\............\j6.bmp

..................\............\jump.wav

..................\............\l0.bmp

..................\............\l1.bmp

..................\............\l2.bmp

..................\............\l3.bmp

..................\............\l4.bmp

..................\............\l5.bmp

..................\............\lba0.bmp

..................\............\lba1.bmp

..................\............\lba2.bmp

..................\............\lba3.bmp

..................\............\lba4.bmp

..................\............\lba5.bmp

..................\............\lt0.bmp

..................\............\lt1.bmp

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