文件名称:SmartSharp

介绍说明--下载内容均来自于网络,请自行研究使用

这是一个完全用C#写的引擎,全部是自己实现的,大约有1万行代码。目标是构造一个健壮、高效、动态的3D引擎(不仅限于游戏)。渲染框架借鉴了OGRE/Axiom,去掉了跨平台和跨图形API的能力并尽量使用DirectX自带的功能,结构得到了很大的简化。-This is an entirely C# Write the engine, the full realization of their own, about one million lines of code. Goal is to construct a robust, efficient, dynamic 3D engine (not limited to games). Rendering fr a mework draws on OGRE/Axiom, removing the cross-platform and cross-graphics API and the ability to make full use of DirectX
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下载文件列表

SmartSharp

..........\GameRes Readme.txt

..........\Smart

..........\.....\AI

..........\.....\..\FSM

..........\.....\..\...\State.cs

..........\.....\..\...\StateCollection.cs

..........\.....\..\...\StateMachine.cs

..........\.....\..\...\Transition.cs

..........\.....\..\...\TransitionCollection.cs



..........\.....\AssemblyInfo.cs

..........\.....\bin

..........\.....\...\Debug

..........\.....\Collections

..........\.....\...........\BasicLists.cs

..........\.....\...........\CustomCollectionBase.cs

..........\.....\...........\Map.cs

..........\.....\...........\Pair.cs

..........\.....\Core

..........\.....\....\Actor.cs

..........\.....\....\Engine.cs

..........\.....\....\IApply.cs

..........\.....\....\IPlayer.cs

..........\.....\....\IState.cs

..........\.....\....\NamingObject.cs

..........\.....\....\Timer.cs

..........\.....\Exception

..........\.....\.........\BaseException.cs

..........\.....\.........\DefaultPublisher.cs

..........\.....\.........\ExceptionManager.cs

..........\.....\.........\ObjectNotFound.cs

..........\.....\Graphics

..........\.....\........\IGraphicsStream.cs

..........\.....\........\IndexStream.cs

..........\.....\........\IRenderable.cs

..........\.....\........\IVertexStream.cs

..........\.....\........\Lighting

..........\.....\........\........\DirectionalLight.cs

..........\.....\........\........\LightBase.cs

..........\.....\........\........\LightCollection.cs

..........\.....\........\........\PointLight.cs

..........\.....\........\........\SpotLight.cs

..........\.....\........\Material.cs

..........\.....\........\MaterialDef.cs

..........\.....\........\MaterialDef.xsd

..........\.....\........\MaterialDef.xsx

..........\.....\........\Mesh.cs

..........\.....\........\RenderGroup.cs

..........\.....\........\RenderQueue.cs

..........\.....\........\RenderSystem.cs

..........\.....\........\States

..........\.....\........\......\AlphaState.cs

..........\.....\........\......\ColorBlendState.cs

..........\.....\........\......\SamplerState.cs

..........\.....\........\SubMesh.cs

..........\.....\........\SubMeshCollection.cs

..........\.....\........\TextureUnit.cs

..........\.....\........\VertexData.cs

..........\.....\........\VertexStreamBinder.cs

..........\.....\........\VertexStreams

..........\.....\........\.............\ColorStream.cs

..........\.....\........\.............\NormalStream.cs

..........\.....\........\.............\PositionStream.cs

..........\.....\........\.............\TexCoordStream.cs

..........\.....\........\.............\VertexStream.cs

..........\.....\Helper

..........\.....\......\Memory.cs

..........\.....\......\ParseHelper.cs

..........\.....\......\RawSerializer.cs

..........\.....\......\StringHelper.cs

..........\.....\......\Tokens.cs

..........\.....\Input

..........\.....\.....\InputHooker.cs

..........\.....\Math

..........\.....\....\AxisAlignedBox.cs

..........\.....\....\Edge.cs

..........\.....\....\Geom.cs

..........\.....\....\Ray.cs

..........\.....\....\Sphere.cs

..........\.....\....\Triangle.cs

..........\.....\....\Vector3Helper.cs

..........\.....\Physics

..........\.....\.......\DynamicActor.cs

..........\.....\.......\IDynamicSimulator.cs

..........\.....\.......\IJoint.cs

..........\.....\.......\IRigidBody.cs

..........\.....\.......\ODE

..........\.....\.......\...\ODEDynamicSimulator.cs

..........\.....\.......\...\ODEHelper.cs

..........\.....\.......\...\ODEJoint.cs

..........\.....\.......\...\ODERigidBody.cs

..........\.....\.......\...\ODESurface.cs

..........\.....\.......\PhysicalActor.cs

..........\.....\Physics New

..........\.....\...........\DynamicActor.cs

..........\.....\...........\IDynamicSimulator.cs

..........\.....\...........\IJoint.cs

..........\.....\...........\IRigidBody.cs

..........\.....\...........\ODE

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