文件名称:HeightMap6_GL

介绍说明--下载内容均来自于网络,请自行研究使用

这个是一个OpenGL绘制地形的例子,里面包含了shader使用shader绘制水面,等技术,希望对大家有做帮助-This is an example of OpenGL rendering terrain, which contains the shader using shader rendering surface, such as technology, in the hope that everyone has to do to help
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Height Map Part6

................\Camera.cpp

................\Camera.h

................\CShader.cpp

................\CShader.h

................\HeightMap6.exe

................\HeightMap6.sln

................\HeightMap6.vcproj

................\Init.cpp

................\Main.cpp

................\main.h

................\ReadMe - HeightMap6.txt

................\RealisticWater.pdf

................\Terrain.cpp

................\Terrain.h

................\Terrain.raw

................\Textures











................\........\caust03.bmp

................\........\caust04.bmp

................\........\caust05.bmp

................\........\caust06.bmp

................\........\caust07.bmp

................\........\caust08.bmp

................\........\caust09.bmp

................\........\caust10.bmp

................\........\caust11.bmp

................\........\caust12.bmp

................\........\caust13.bmp

................\........\caust14.bmp

................\........\caust15.bmp

................\........\caust16.bmp

................\........\caust17.bmp

................\........\caust18.bmp

................\........\caust19.bmp

................\........\caust20.bmp

................\........\caust21.bmp

................\........\caust22.bmp

................\........\caust23.bmp

................\........\caust24.bmp

................\........\caust25.bmp

................\........\caust26.bmp

................\........\caust27.bmp

................\........\caust28.bmp

................\........\caust29.bmp

................\........\caust30.bmp

................\........\caust31.bmp

................\........\Detail.bmp

................\........\dudvmap.bmp

................\........\Front.bmp

................\........\Left.bmp

................\........\normalmap.bmp

................\........\Right.bmp

................\........\Terrain.bmp

................\........\Top.bmp

................\Water.cpp

................\water.frag

................\Water.h

................\water.vert

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