文件名称:Assignment

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  • Windows编程
  • 资源属性:
  • [Windows] [Visual C] [源码] [Text]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 3.7mb
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  • 0次
  • 提 供 者:
  • 苗*
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OpenGL,计算机图形学,MIT部分作业及答案。我自己做的,程序具有较好的组织结构。-OpenGL, Computer Graphics, MIT part of operation and answers. I myself do, the program has a good organizational structure.
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答案

....\-input spline8_01_bezier.txt -gui -curve_tessellation 30

....\........................................................\Curve.obj

....\........................................................\Curve.sbr

....\........................................................\glCanvas.obj

....\........................................................\glCanvas.sbr

....\........................................................\hao.pch

....\........................................................\main.obj

....\........................................................\main.sbr

....\........................................................\matrix.obj

....\........................................................\matrix.sbr

....\........................................................\spline_parser.obj

....\........................................................\spline_parser.sbr

....\........................................................\triangle_mesh.obj

....\........................................................\triangle_mesh.sbr

....\........................................................\vc60.idb

....\........................................................\vc60.pdb

....\-input spline8_04_bspline.txt -gui -curve_tessellation 30

....\.........................................................\Curve.obj

....\.........................................................\Curve.sbr

....\.........................................................\glCanvas.obj

....\.........................................................\glCanvas.sbr

....\.........................................................\hao.pch

....\.........................................................\main.obj

....\.........................................................\main.sbr

....\.........................................................\matrix.obj

....\.........................................................\matrix.sbr

....\.........................................................\spline_parser.obj

....\.........................................................\spline_parser.sbr

....\.........................................................\triangle_mesh.obj

....\.........................................................\triangle_mesh.sbr

....\.........................................................\vc60.idb

....\.........................................................\vc60.pdb

....\-input spline8_06_torus.txt -curve_tessellation 4 -gui

....\......................................................\Curve.obj

....\......................................................\Curve.sbr

....\......................................................\glCanvas.obj

....\......................................................\glCanvas.sbr

....\......................................................\hao.pch

....\......................................................\main.obj

....\......................................................\main.sbr

....\......................................................\matrix.obj

....\......................................................\matrix.sbr

....\......................................................\spline_parser.obj

....\......................................................\spline_parser.sbr

....\......................................................\triangle_mesh.obj

....\......................................................\triangle_mesh.sbr

....\......................................................\vc60.idb

....\......................................................\vc60.pdb

....\-input spline8_06_torus.txt -curve_tessellation 4 -revolution_tessellation 10 -output torus_low.obj

....\...................................................................................................\Curve.obj

....\...................................................................................................\Curve.sbr

....\...................................................................................................\glCanvas.obj

....\...................................................................................................\glCanvas.sbr

....\...

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