文件名称:jonathan_brenner

  • 所属分类:
  • DirextX编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 921kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 小*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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天空盒,地形,雪花, 昼夜变化,水,物理,一个fps游戏原型,要的速度-Sky box, topography, snow, day and night change, water, physics, a prototype of fps games, it is necessary to speed
(系统自动生成,下载前可以参看下载内容)

下载文件列表

(简单帖图天空效果不错,编译有点问题,不知是否我搞乱的原因。请用原来的替换这个)jonathan_brenner

..............................................................................................\3dmath.cpp

..............................................................................................\3dmath.h

..............................................................................................\bigmap.bmp









..............................................................................................\Entry Form.txt

..............................................................................................\font.bmp

..............................................................................................\footprint.bmp

..............................................................................................\fps.cpp

..............................................................................................\fps.h

..............................................................................................\Glext.h

..............................................................................................\glinit.cpp

..............................................................................................\glinit.h

..............................................................................................\globals.h

..............................................................................................\graph.cpp

..............................................................................................\graph.h

..............................................................................................\init.cpp

..............................................................................................\init.h

..............................................................................................\input.cpp

..............................................................................................\Input.h

..............................................................................................\main.cpp

..............................................................................................\main.h

..............................................................................................\readme.txt

..............................................................................................\rock0.bmp

..............................................................................................\sand0.bmp

..............................................................................................\snow.bmp

..............................................................................................\snowflake.bmp

..............................................................................................\snowfort.bmp

..............................................................................................\sprites.cpp

..............................................................................................\sprites.h

..............................................................................................\sprites.txt

..............................................................................................\sun.bmp

..............................................................................................\sunrise.bmp

..............................................................................................\sunset.bmp

..............................................................................................\texturing.txt

..............................................................................................\treetop.bmp

..............................................................................................\treetopmask.bmp

..............................................................................................\types.h

..............................................................................................\water1.bmp

..............................................................................................\water

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