文件名称:ode-0.11.1

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 12.07mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 刘*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在\ode-0.11.1\build\vs2008下,打开为可以运行的sample程序。-Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be a .Sln file. You guys can directly use it. Have fun!
相关搜索: ode
Open
Dynamic
Engine
vc
ode
vs2008

(系统自动生成,下载前可以参看下载内容)

下载文件列表

ode-0.11.1\aclocal.m4

..........\autogen.sh

..........\build\.svn\all-wcprops

..........\.....\....\dir-prop-base

..........\.....\....\entries

..........\.....\....\prop-base\premake4.exe.svn-base

..........\.....\....\.........\premake4.lua.svn-base

..........\.....\....\text-base\config-default.h.svn-base

..........\.....\....\.........\premake4.exe.svn-base

..........\.....\....\.........\premake4.lua.svn-base

..........\.....\config-default.h

..........\.....\premake4.exe

..........\.....\premake4.lua

..........\.....\RigidBody\Debug\BuildLog.htm

..........\.....\.........\.....\RigidBody.exe.embed.manifest

..........\.....\.........\.....\RigidBody.exe.embed.manifest.res

..........\.....\.........\.....\RigidBody.exe.intermediate.manifest

..........\.....\.........\.....\RigidBody.obj

..........\.....\.........\.....\RigidBody.pch

..........\.....\.........\.....\RigidBody.res

..........\.....\.........\.....\stdafx.obj

..........\.....\.........\.....\vc90.idb

..........\.....\.........\.....\vc90.pdb

..........\.....\.........\ReadMe.txt

..........\.....\.........\..lease\BuildLog.htm

..........\.....\.........\.......\mt.dep

..........\.....\.........\.......\RigidBody.exe.intermediate.manifest

..........\.....\.........\.......\RigidBody.obj

..........\.....\.........\.......\RigidBody.pch

..........\.....\.........\.......\RigidBody.res

..........\.....\.........\.......\stdafx.obj

..........\.....\.........\.......\vc90.idb

..........\.....\.........\.......\vc90.pdb

..........\.....\.........\resource.h

..........\.....\.........\RigidBody.aps

..........\.....\.........\RigidBody.cpp

..........\.....\.........\RigidBody.rc

..........\.....\.........\RigidBody.vcproj

..........\.....\.........\RigidBody.vcproj.LENOVO-CCEF8B9A.Yves Liu.user

..........\.....\.........\stdafx.cpp

..........\.....\.........\stdafx.h

..........\.....\.........\targetver.h

..........\.....\vs2008\Debug\RigidBody.pdb

..........\.....\......\main.cpp

..........\.....\......\obj\DebugDoubleDLL\amotor.obj

..........\.....\......\...\..............\array.obj

..........\.....\......\...\..............\ball.obj

..........\.....\......\...\..............\box.obj

..........\.....\......\...\..............\BuildLog.htm

..........\.....\......\...\..............\capsule.obj

..........\.....\......\...\..............\collision_cylinder_box.obj

..........\.....\......\...\..............\collision_cylinder_plane.obj

..........\.....\......\...\..............\collision_cylinder_sphere.obj

..........\.....\......\...\..............\collision_cylinder_trimesh.obj

..........\.....\......\...\..............\collision_kernel.obj

..........\.....\......\...\..............\collision_quadtreespace.obj

..........\.....\......\...\..............\collision_sapspace.obj

..........\.....\......\...\..............\collision_space.obj

..........\.....\......\...\..............\collision_transform.obj

..........\.....\......\...\..............\collision_trimesh_box.obj

..........\.....\......\...\..............\collision_trimesh_ccylinder.obj

..........\.....\......\...\..............\collision_trimesh_disabled.obj

..........\.....\......\...\..............\collision_trimesh_distance.obj

..........\.....\......\...\..............\collision_trimesh_gimpact.obj

..........\.....\......\...\..............\collision_trimesh_opcode.obj

..........\.....\......\...\..............\collision_trimesh_plane.obj

..........\.....\......\...\..............\collision_trimesh_ray.obj

..........\.....\......\...\..............\collision_trimesh_sphere.obj

..........\.....\......\...\..............\collision_trimesh_trimesh.obj

..........\.....\......\...\..............\collision_trimesh_trimesh_new.obj

..........\.....\......\...\..............\collision_util.obj

..........\.....\......\...\..............\contact.obj

..........\.....\......\...\..............\convex.obj

..........\.....\......\...\..............\cylinder.obj

..........\.....\......\...\..............\error.obj

..........\.....\......\...\..............\export-dif.obj

..........\.....\......\...\..............\fas

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