文件名称:sea

  • 所属分类:
  • 射击游戏
  • 资源属性:
  • [Java] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 536kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • heyo*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

简单的手机游戏,深海大战,潜艇游戏

玩家:玩家可以控制自己的船只在手机屏幕上进行左右移动;玩家船只可以发射鱼类攻击敌方潜艇;玩家通过攻击敌方潜艇增加己方的分数;玩家通过增加分数闯关;玩家被攻击到一定程度时,游戏将结束。敌方:敌方不受玩家控制,由该系统对地方各种行为进行设置。-A simple cell phone games, deep World War II, the submarine gamers: players can control their own vessels on the phone screen, move around player fish boats capable of launching attacks on enemy submarines players by attacking enemy submarines to increase one' s score players through the increase the scores of checkpoints player being attacked to a certain extent, the game will end. The enemy: the enemy is not player controlled by the system of local variety of behavior settings.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

程序源码\MobileGame\build\.timestamp

........\..........\.....\compiled\images\bottom.png

........\..........\.....\........\......\fire.png

........\..........\.....\........\......\layer0.png

........\..........\.....\........\......\layer1.png

........\..........\.....\........\......\layer2.png

........\..........\.....\........\......\layer3.png

........\..........\.....\........\......\ship.png

........\..........\.....\........\......\start.png

........\..........\.....\........\......\sub.png

........\..........\.....\........\......\Torpedo.png

........\..........\.....\........\......\Torpedo2.png

........\..........\.....\........\submarine\Collidion.class

........\..........\.....\........\.........\EnemySub.class

........\..........\.....\........\.........\MySprite.class

........\..........\.....\........\.........\ResObj.class

........\..........\.....\........\.........\Ship.class

........\..........\.....\........\.........\Splash$1.class

........\..........\.....\........\.........\Splash.class

........\..........\.....\........\.........\SpriteChanged.class

........\..........\.....\........\.........\SubCanvas.class

........\..........\.....\........\.........\SubMIDlet.class

........\..........\.....\........\.........\Torpedo.class

........\..........\.....\........\.........\UIController$EventID.class

........\..........\.....\........\.........\UIController.class

........\..........\.....\manifest.mf

........\..........\.....\preprocessed\images\bottom.png

........\..........\.....\............\......\fire.png

........\..........\.....\............\......\layer0.png

........\..........\.....\............\......\layer1.png

........\..........\.....\............\......\layer2.png

........\..........\.....\............\......\layer3.png

........\..........\.....\............\......\ship.png

........\..........\.....\............\......\start.png

........\..........\.....\............\......\sub.png

........\..........\.....\............\......\Torpedo.png

........\..........\.....\............\......\Torpedo2.png

........\..........\.....\............\submarine\Collidion.java

........\..........\.....\............\.........\EnemySub.java

........\..........\.....\............\.........\MySprite.java

........\..........\.....\............\.........\ResObj.java

........\..........\.....\............\.........\Ship.java

........\..........\.....\............\.........\Splash.java

........\..........\.....\............\.........\SpriteChanged.java

........\..........\.....\............\.........\SubCanvas.java

........\..........\.....\............\.........\SubMIDlet.java

........\..........\.....\............\.........\Torpedo.java

........\..........\.....\............\.........\UIController.java

........\..........\.....\...verified\images\bottom.png

........\..........\.....\...........\......\fire.png

........\..........\.....\...........\......\layer0.png

........\..........\.....\...........\......\layer1.png

........\..........\.....\...........\......\layer2.png

........\..........\.....\...........\......\layer3.png

........\..........\.....\...........\......\ship.png

........\..........\.....\...........\......\start.png

........\..........\.....\...........\......\sub.png

........\..........\.....\...........\......\Torpedo.png

........\..........\.....\...........\......\Torpedo2.png

........\..........\.....\...........\submarine\Collidion.class

........\..........\.....\...........\.........\EnemySub.class

........\..........\.....\...........\.........\MySprite.class

........\..........\.....\...........\.........\ResObj.class

........\..........\.....\...........\.........\Ship.class

........\..........\.....\...........\.........\Splash$1.class

........\..........\.....\...........\.........\Splash.class

........\..........\.....\...........\.........\SpriteChanged.class

........\..........\.....\...........\.........\SubCanvas.class

........\..........\.....\...........\.........\SubMIDlet.class

........\..........\.....\...........\.........\Torpedo.class

........\..........\.....\.

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