文件名称:game_frame

  • 所属分类:
  • Internet/网络编程
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 6.25mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • zi***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

网络版游戏框架:1.服务器端,网络IO模型使用完成端口,具体实现是使用自行封装的CIOCP类,此类对完成端口的线程和对各种网络事件的处理进行了封装。封包的封装使用CPacket对封包进行打包和解包。2.客户端,使用异步选择事件模型,Socket使用自己封装的CMySocket进行方便的异步绑定。-Online Game fr a mework: 1. Server-side, the network model for the use of IO completion ports, concrete realization of the use of self-encapsulated CIOCP class, such pairs of completion port threads and the handling of a variety of network events were packaged. Packet encapsulation of the packets used to package CPacket reconciliation package. 2. The client, using an asynchronous event model selection, Socket to use their own package, CMySocket to facilitate asynchronous binding.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

game_frame\数据库\game.mdb

..........\数据库

..........\源代码\Basic\Ado.cpp

..........\......\.....\Ado.h

..........\......\.....\Ini.cpp

..........\......\.....\Ini.h

..........\......\.....\InStream.cpp

..........\......\.....\InStream.h

..........\......\.....\IOCP.cpp

..........\......\.....\IOCP.h

..........\......\.....\MySocket.cpp

..........\......\.....\MySocket.h

..........\......\.....\MyTab.cpp

..........\......\.....\MyTab.h

..........\......\.....\OutStream.cpp

..........\......\.....\OutStream.h

..........\......\.....\StdAfx.h

..........\......\.....\UCode.cpp

..........\......\.....\UCode.h

..........\......\Basic

..........\......\Client\Client.aps

..........\......\......\Client.clw

..........\......\......\Client.cpp

..........\......\......\Client.dsp

..........\......\......\Client.h

..........\......\......\Client.plg

..........\......\......\Client.rc

..........\......\......\Client.vsd

..........\......\......\ClientDlg.cpp

..........\......\......\ClientDlg.h

..........\......\......\ClientNetMan.cpp

..........\......\......\ClientNetMan.h

..........\......\......\ClientWMLink.cpp

..........\......\......\ClientWMLink.h

..........\......\......\Define.h

..........\......\......\HallDlg.cpp

..........\......\......\HallDlg.h

..........\......\......\LoginDlg.cpp

..........\......\......\LoginDlg.h

..........\......\......\ReadMe.txt

..........\......\......\RegDlg.cpp

..........\......\......\RegDlg.h

..........\......\......\RegResultDlg.cpp

..........\......\......\RegResultDlg.h

..........\......\......\res\Client.ico

..........\......\......\...\Client.rc2

..........\......\......\...\ready.bmp

..........\......\......\...\tableEmpty.bmp

..........\......\......\...\tablePlaying.bmp

..........\......\......\...\table_OFF.bmp

..........\......\......\...\table_ON.bmp

..........\......\......\...\userFace_OFF.bmp

..........\......\......\...\XP.manifest

..........\......\......\res

..........\......\......\resource.h

..........\......\......\RoomDlg.cpp

..........\......\......\RoomDlg.h

..........\......\......\ScoreTop10Dlg.cpp

..........\......\......\ScoreTop10Dlg.h

..........\......\......\StdAfx.cpp

..........\......\......\StdAfx.h

..........\......\......\TableDlg.cpp

..........\......\......\TableDlg.h

..........\......\Client

..........\......\......Bin\Client.ini

..........\......\ClientBin

..........\......\.ommon\ClientDefine.h

..........\......\......\CLLK.cpp

..........\......\......\CLLK.h

..........\......\......\Game.cpp

..........\......\......\Game.h

..........\......\......\GameMan.cpp

..........\......\......\GameMan.h

..........\......\......\LLKDefine.h

..........\......\......\LLKGameMan.cpp

..........\......\......\LLKGameMan.h

..........\......\......\Packet.cpp

..........\......\......\Packet.h

..........\......\......\Room.cpp

..........\......\......\Room.h

..........\......\......\RoomList.cpp

..........\......\......\RoomList.h

..........\......\......\RoomMan.cpp

..........\......\......\RoomMan.h

..........\......\......\ScoreList.cpp

..........\......\......\ScoreList.h

..........\......\......\ServerDefine.h

..........\......\......\StdAfx.h

..........\......\......\Table.cpp

..........\......\......\Table.h

..........\......\......\TableIDList.cpp

..........\......\......\TableIDList.h

..........\......\......\TableList.cpp

..........\......\......\TableList.h

..........\......\......\TableMan.cpp

..........\......\......\TableMan.h

..........\......\......\User.cpp

..........\......\......\User.h

..........\......\......\UserIDList.cpp

..........\......\......\UserIDList.h

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