文件名称:BlitzzEngine_rev.88

  • 所属分类:
  • 游戏
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 767kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • na***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

BlitzzEngine is an ongoing project to create a basic, yet effective engine for developing 2D action games, aimed specifically at platform games. High performance is a key goal of this engine, as the target low-end machine is a 500mhz x86 processor with 64MB free RAM running at 60 FPS or higher. It will use the C++ programming language and by default the Allegro library for most game system functions.

The engine aims for gameplay similar to Quake and classic 2D platformers for the PC. The movement will be smooth and inertia-based (although non-inertia movement will be possible), and the system will provide most everything necessary for creating a good game.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

3rdparty

........\fixed_class.h

........\fixed_func.cpp

........\fixed_func.h

........\fixsintab.h

........\stdint.h

........\vector_math.h

bin

BlitzzEngine.cbp

data

Doxyfile

games

.....\HelloWorld

.....\..........\benga4.ini

.....\..........\data











.....\..........\....\Tile5.bmp

.....\..........\....\Tile6.bmp

.....\..........\....\Tile7.bmp

.....\..........\HelloWorld.cbp

.....\..........\main.cpp

.....\YetAnotherRollingGame

.....\.....................\benga4.ini

.....\.....................\data





.....\.....................\....\Tada.wav







.....\.....................\....\Tile4.bmp

.....\.....................\....\Tile5.bmp

.....\.....................\....\Tile6.bmp

.....\.....................\....\Tile7.bmp

.....\.....................\....\Ting.wav

.....\.....................\....\Zweep.wav

.....\.....................\main.cpp

.....\.....................\YARG.cbp

include

.......\beng

.......\....\alleg4

.......\....\......\IGFX.h

.......\....\......\Interface.h

.......\....\......\ISample.h

.......\....\......\ISFX.h

.......\....\......\ISprite.h

.......\....\Array2d.h

.......\....\BengFixedPoint.h

.......\....\BengGlobal.h

.......\....\BengInterface.h

.......\....\BengIntern.h

.......\....\BengVersion.h

.......\....\Camera.h

.......\....\CString.h

.......\....\Layer.h

.......\....\Manager.h

.......\....\Object.h

.......\....\ObjectBase.h

.......\....\Resource.h

.......\....\Scene.h

.......\....\System.h

.......\Beng.h

lib

LICENSE

obj

src

...\alleg4

...\......\IGFX.cpp

...\......\Interface.cpp

...\......\ISample.cpp

...\......\ISFX.cpp

...\......\ISprite.cpp

...\Camera.cpp

...\CString.cpp

...\Layer.cpp

...\Object.cpp

...\ObjectBase.cpp

...\Scene.cpp

...\System.cpp

...\windres.rc

tools

.....\mwrench

.....\.......\MonkeywrenchApp.cpp

.....\.......\MonkeywrenchApp.h

.....\.......\MonkeywrenchMain.cpp

.....\.......\MonkeywrenchMain.h

.....\.......\mwrench.cbp

.....\.......\mwrench.depend

.....\.......\mwrench.layout

.....\.......\resource.rc

.....\.......\wxsmith

.....\.......\.......\Monkeywrenchframe.wxs

.....\.......\.......\ZonePanel.wxs

.....\.......\ZonePanel.cpp

.....\.......\ZonePanel.h

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