文件名称:Introduction-to-3D-Game-Programming-with-DirectX-

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  • DirextX编程
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  • [Windows] [Visual C] [源码]
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  • 2012-11-26
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  • 5.69mb
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This book is an introduction to programming interactive 3D computer

graphics using DirectX 9.0, with an emphasis on game development. It

teaches you the fundamentals of Direct3D, after which you will be able

to go on to learn and apply more advanced techniques. Assumingly,

since you have this book in your hands, you have a rough idea of what

DirectX is about. From a developer’s perspective, DirectX is a set of

APIs (application programming interfaces) for developing multimedia

applications on the Windows platform. In this book we are concerned

with a particular DirectX subset, namely Direct3D. As the name

implies, Direct3D is the API used for developing 3D applications.
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Introduction to 3D Game Programming with DirectX 9.0 Source Code

................................................................\Appendix A Code

................................................................\...............\Hello World

................................................................\...............\...........\Debug

................................................................\...............\...........\.....\hello.obj

................................................................\...............\...........\.....\hello.pch

................................................................\...............\...........\.....\hello.pdb

................................................................\...............\...........\.....\vc60.idb

................................................................\...............\...........\.....\vc60.pdb

................................................................\...............\...........\hello world.cpp

................................................................\...............\...........\hello.cpp

................................................................\...............\...........\hello.dsp

................................................................\...............\...........\hello.dsw

................................................................\...............\...........\hello.ncb

................................................................\...............\...........\hello.opt

................................................................\...............\...........\hello.plg

................................................................\...............\...........\WINDOWS.H

................................................................\Part II Code

................................................................\............\Chapter 1

................................................................\............\.........\D3D9 Init



................................................................\............\.........\.........\d3dInit.cpp

................................................................\............\.........\.........\d3dUtility.cpp

................................................................\............\.........\.........\d3dUtility.h

................................................................\............\Chapter 2

................................................................\............\.........\no samples for chap2.txt

................................................................\............\Chapter 3

................................................................\............\.........\Cube



................................................................\............\.........\....\cube.cpp

................................................................\............\.........\....\d3dUtility.cpp

................................................................\............\.........\....\d3dUtility.h

................................................................\............\.........\D3DXCreate



................................................................\............\.........\..........\d3dUtility.cpp

................................................................\............\.........\..........\d3dUtility.h

................................................................\............\.........\..........\d3dxcreate.cpp

................................................................\............\.........\Teapot



................................................................\............\.........\......\d3dUtility.cpp

................................................................\............\.........\......\d3dUtility.h

................................................................\............\.........\......\teapot.cpp

................................................................\............\.........\Triangle



................................................................\............\.........\........\d3dUtility.cpp

.................

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