文件名称:3D-Math-Primer-for-Graphics-and-Game-Development-

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  • 书籍源码
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  • [C/C++] [源码]
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  • 2012-11-26
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  • 7.26mb
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  • v0i****
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This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D

math is related to computational geometry, which deals with solving geometric problems algorithmically.

3D math and computational geometry have applications in a wide variety of fields that

use computers to model or reason about the world in 3D, such as graphics, games, simulation,

robotics, virtual reality, and cinematography.
相关搜索: virtual
reality

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下载文件列表

3D Math Primer for Graphics and Game Development Souce Code

...........................................................\Answers to Excercises for Chp 1 - 11.pdf

...........................................................\common

...........................................................\......\AABB3.cpp

...........................................................\......\AABB3.h

...........................................................\......\Bitmap.cpp

...........................................................\......\Bitmap.h

...........................................................\......\CommonStuff.cpp

...........................................................\......\CommonStuff.h

...........................................................\......\EditTriMesh.cpp

...........................................................\......\EditTriMesh.h

...........................................................\......\EulerAngles.cpp

...........................................................\......\EulerAngles.h

...........................................................\......\Font.h

...........................................................\......\Input.cpp

...........................................................\......\Input.h

...........................................................\......\MathUtil.cpp

...........................................................\......\MathUtil.h

...........................................................\......\Matrix4x3.cpp

...........................................................\......\Matrix4x3.h

...........................................................\......\Model.cpp

...........................................................\......\Model.h

...........................................................\......\Quaternion.cpp

...........................................................\......\Quaternion.h

...........................................................\......\Renderer.cpp

...........................................................\......\Renderer.h

...........................................................\......\RotationMatrix.cpp

...........................................................\......\RotationMatrix.h

...........................................................\......\TriMesh.cpp

...........................................................\......\TriMesh.h

...........................................................\......\vector3.h

...........................................................\......\WinMain.cpp

...........................................................\......\winmain.h

...........................................................\viewer

...........................................................\......\AR_COUCH.s3d

...........................................................\......\AR_COUCH.tga

...........................................................\......\Debug

...........................................................\......\.....\AABB3.obj

...........................................................\......\.....\Bitmap.obj

...........................................................\......\.....\BuildLog.htm

...........................................................\......\.....\CommonStuff.obj

...........................................................\......\.....\EditTriMesh.obj

...........................................................\......\.....\EulerAngles.obj

...........................................................\......\.....\Input.obj

...........................................................\......\.....\MathUtil.obj

...........................................................\......\.....\Matrix4x3.obj

...........................................................\......\.....\Model.obj

...........................................................\......\.....\mt.dep

...........................................................\......\.....\Quaternion.obj

...........................................................\......\.....\Renderer.obj

...........................................................\......\.....\RotationM

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