文件名称:MapEditor

  • 所属分类:
  • 其他游戏
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 346kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

游戏地图编辑器(通用版),通过该编辑器编辑好的地图后,地图被存储为通用的格式,可以提供给任何的人使用,地图分为3层,物体、地表、数据层,另外还有一层掩码层(默认碰撞层),希望能对大家学习有帮助,我的QQ:248224524 -Game map editor (Universal Edition), edited by the editor map, the map is stored as a common format, can be offered to any people to use, the map is divided into three layers, objects, surface, the data layer, in addition to with a layer mask layer (the default collision layer), hoping to help them to learn, my QQ: 248224524
(系统自动生成,下载前可以参看下载内容)

下载文件列表

MapEditor

.........\GameProcess.vsd

.........\MapEditor

.........\.........\bin

.........\.........\...\Debug









.........\.........\...\.....\backItem1.dat

.........\.........\...\.....\backItem2.dat



.........\.........\...\.....\csths1.png

.........\.........\...\.....\Items5.dat

.........\.........\...\.....\Items6.dat

.........\.........\...\.....\Items7.dat

.........\.........\...\.....\Items8.dat

.........\.........\...\.....\Map01

.........\.........\...\.....\Map01.mask

.........\.........\...\.....\mapback.png

.........\.........\...\.....\mapCity.txt

.........\.........\...\.....\MapEditor.exe

.........\.........\...\.....\MapEditor.pdb

.........\.........\...\.....\MapEditor.vshost.exe

.........\.........\...\.....\MapEditor.vshost.exe.manifest

.........\.........\...\.....\slgroundwater.png

.........\.........\...\.....\slrock.png

.........\.........\...\.....\sltrees.png

.........\.........\CDrawMap.cs

.........\.........\ClassDiagram1.cd

.........\.........\CMap.cs

.........\.........\CTools.cs

.........\.........\Form1.cs

.........\.........\Form1.Designer.cs

.........\.........\Form1.resx

.........\.........\Form2.cs

.........\.........\Form2.Designer.cs

.........\.........\Form2.resx

.........\.........\MapEditor.csproj

.........\.........\MapEditor.csproj.user

.........\.........\obj

.........\.........\...\Debug

.........\.........\...\.....\MapEditor.csproj.FileListAbsolute.txt

.........\.........\...\.....\MapEditor.csproj.GenerateResource.Cache

.........\.........\...\.....\MapEditor.exe

.........\.........\...\.....\MapEditor.Form1.resources

.........\.........\...\.....\MapEditor.Form2.resources

.........\.........\...\.....\MapEditor.pdb

.........\.........\...\.....\MapEditor.Properties.Resources.resources

.........\.........\...\.....\Refactor

.........\.........\...\.....\TempPE

.........\.........\...\.....\......\Properties.Resources.Designer.cs.dll

.........\.........\...\MapEditor.csproj.FileList.txt

.........\.........\Program.cs

.........\.........\Properties

.........\.........\..........\AssemblyInfo.cs

.........\.........\..........\Resources.Designer.cs

.........\.........\..........\Resources.resx

.........\.........\..........\Settings.Designer.cs

.........\.........\..........\Settings.settings

.........\MapEditor.doc

.........\MapEditor.sln

.........\UpgradeLog.XML

.........\_UpgradeReport_Files

.........\....................\UpgradeReport.css

.........\....................\UpgradeReport.xslt

.........\....................\UpgradeReport_Minus.gif

.........\....................\UpgradeReport_Plus.gif

.........\无标题.cs

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