文件名称:libzplay-1.02-source

  • 所属分类:
  • 多媒体编程
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 2.61mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • liuw*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

libZPlay是解析mp3, ogg, ac3, flac, wav and pcm 种格式的多媒体库的源码,整合支持所有格式的解码器。你不需要额外的lib。仅使用kernel32.dll, user32.dll, gdi32.dll 和 winmm.dll,微软Windows标准库。也不需要mfc和.net的支持,只是纯粹的WINAPI。简单几行代码就可以实现播放-libZPlay multimedia library for playing mp3, ogg, ac3, flac, wav and pcm files and streams. This library integrate all decoders for supported formats. You don t need additional libraries. Library is using native WINAPI functions from kernel32.dll, user32.dll, gdi32.dll and winmm.dll. All these libreries are standard libraries on all Microsoft Windows. There is no need for MFC or .NET support. Just pure WINAPI. Library will play music directly to soundcard. Simple and easy. No need for additional programming. You can play music using only 3 lines of code (create class, open file and start playing). Simple, simple, simple ...
相关搜索: flac
ogg
libZPlay
pcm
解码

(系统自动生成,下载前可以参看下载内容)

下载文件列表

a52dec\AUTHORS

......\ChangeLog

......\COPYING

......\doc\liba52.txt

......\HISTORY

......\include\a52.h

......\.......\attributes.h

......\.......\audio_out.h

......\.......\config.h

......\.......\inttypes.h

......\.......\mm_accel.h

......\.......\tendra.h

......\INSTALL

......\liba52\a52_internal.h

......\......\bitstream.c

......\......\bitstream.h

......\......\bit_allocate.c

......\......\downmix.c

......\......\imdct.c

......\......\parse.c

......\......\tables.h

......\....o\audio_out.c

......\.....\audio_out_aif.c

......\.....\audio_out_al.c

......\.....\audio_out_float.c

......\.....\audio_out_internal.h

......\.....\audio_out_null.c

......\.....\audio_out_oss.c

......\.....\audio_out_peak.c

......\.....\audio_out_solaris.c

......\.....\audio_out_wav.c

......\.....\audio_out_win.c

......\.....\float2s16.c

......\NEWS

......\README

......\src\a52dec.c

......\...\extract_a52.c

......\...\getopt.c

......\...\getopt.h

......\...\gettimeofday.c

......\...\gettimeofday.h

......\test\compare.c

......\TODO

......\vc++\a52dec.dsp

......\....\a52dec.dsw

......\....\config.h

......\....\inttypes.h

......\....\liba52.dsp

......\....\liba52.vcproj

......\....\liba52.vcproj.ANGEL.Angel.user

......\....\libao.dsp

......\....\Makefile.in

doc\libzplay.chm

example\decode_file.cpp

.......\display_fft.cpp

.......\dynamic_stream.cpp

.......\echo.cpp

.......\equalizer.cpp

.......\example1.cpp

.......\example2.cpp

.......\gapless_playing.cpp

.......\play_file.cpp

.......\reverse_playing.cpp

.......\two_soundcards.cpp

image\font.bmp

.....\font_negative.bmp

.....\logo.bmp

.....\main.ico

.....\Readme.txt

.....\spectrum.bmp

libFLAC\bitmath.c

.......\bitreader.c

.......\bitwriter.c

.......\cpu.c

.......\crc.c

.......\fixed.c

.......\FLAC\all.h

.......\....\assert.h

.......\....\callback.h

.......\....\export.h

.......\....\format.h

.......\....\metadata.h

.......\....\ordinals.h

.......\....\stream_decoder.h

.......\....\stream_encoder.h

.......\float.c

.......\format.c

.......\ia32\bitreader_asm.nasm

.......\....\cpu_asm.nasm

.......\....\fixed_asm.nasm

.......\....\lpc_asm.nasm

.......\....\nasm.h

.......\....\stream_encoder_asm.nasm

.......\.nclude\private\all.h

.......\.......\.......\bitmath.h

.......\.......\.......\bitreader.h

.......\.......\.......\bitwriter.h

.......\.......\.......\cpu.h

.......\.......\.......\crc.h

.......\.......\.......\fixed.h

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