文件名称:OgreOpcode

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 32.15mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • carto*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

《ogre从生手到入门》教程的配套源码_物理碰撞部分-" Ogre from the novice to Getting Started" tutorial complete source _ part of the physical impact
(系统自动生成,下载前可以参看下载内容)

下载文件列表

application.h

first step o f ogrepcode.txt

main.cpp

myframelistener1.h

myframelistener.h

parse.cpp

parse.h

bin\release\CEGUIBase.dll

...\.......\CEGUIExpatParser.dll

...\.......\CEGUIFalagardWRBase.dll

...\.......\cg.dll

...\.......\EditableTerrainManager.dll

...\.......\media.cfg

...\.......\ogre.cfg

...\.......\OgreGUIRenderer.dll

...\.......\OgreMain.dll

...\.......\OgreOpcode.dll

...\.......\OIS.dll

...\.......\Plugins.cfg

...\.......\Plugin_BSPSceneManager.dll

...\.......\Plugin_CgProgramManager.dll

...\.......\Plugin_OctreeSceneManager.dll

...\.......\Plugin_OctreeZone.dll

...\.......\Plugin_ParticleFX.dll

...\.......\Plugin_PCZSceneManager.dll

...\.......\quake3settings.cfg

...\.......\RenderSystem_Direct3D9.dll

...\.......\RenderSystem_GL.dll

...\.......\resources.cfg

...\.......\scene\chair.txt

...\.......\.....\edited.cfg

...\.......\.....\editing.cfg

...\.......\.....\house.txt

...\.......\.....\section.dat

...\.......\.....\section1.dat

...\.......\.....\test.dat

...\debug\00.txt

...\.....\CEGUI.log

...\.....\CEGUIBase_d.dll

...\.....\CEGUIExpatParser_d.dll

...\.....\CEGUIFalagardWRBase_d.dll

...\.....\cg.dll

...\.....\EditableTerrainManager_d.dll

...\.....\media.cfg

...\.....\ogre.cfg

...\.....\Ogre.log

...\.....\OgreGUIRenderer_d.dll

...\.....\OgreMain.dll

...\.....\OgreMain_d.dll

...\.....\OIS_d.dll

...\.....\Plugins.cfg

...\.....\Plugin_BSPSceneManager_d.dll

...\.....\Plugin_CgProgramManager_d.dll

...\.....\Plugin_OctreeSceneManager_d.dll

...\.....\Plugin_OctreeZone_d.dll

...\.....\Plugin_ParticleFX_d.dll

...\.....\Plugin_PCZSceneManager_d.dll

...\.....\Quake3Level.log

...\.....\quake3settings.cfg

...\.....\ReferenceAppLayer_d.dll

...\.....\RenderSystem_Direct3D9_d.dll

...\.....\RenderSystem_GL_d.dll

...\.....\resources.cfg

...\.....\scene\chair.txt

...\.....\.....\edited.cfg

...\.....\.....\editing.cfg

...\.....\.....\house.txt

...\.....\.....\section.dat

...\.....\.....\section1.dat

media\terrain.cfg

.....\Thumbs.db

.....\PCZAppMedia\building_exterior.mesh

.....\...........\Carpet_Diamond_Olive.jpg

.....\...........\Metal_Brass_Ceiling.jpg

.....\...........\Metal_Embossed.jpg

.....\...........\Metal_Rusted.jpg

.....\...........\Metal_Rusted1.jpg

.....\...........\Metal_Steel_Textured.jpg

.....\...........\Metal_Steel_Textured_White.jpg

.....\...........\Roofing_Tile_Spanish.jpg

.....\...........\ROOM.material

.....\...........\ROOM_NX.mesh

.....\...........\room_nxnynz.mesh

.....\...........\room_nxpx.mesh

.....\...........\room_nxpxnypynzpz.mesh

.....\...........\room_nxpxnz.mesh

.....\...........\room_nxpxnzpz.mesh

.....\...........\room_nxpxpz.mesh

.....\...........\room_nxpynz.mesh

.....\...........\room_nxpz.mesh

.....\...........\ROOM_NY.mesh

.....\...........\room_nypy.mesh

.....\...........\room_nypy_4y.mesh

.....\...........\ROOM_NZ.mesh

.....\...........\room_nzpz.mesh

.....\...........\ROOM_PX.mesh

.....\...........\room_pxnynz.mesh

.....\...........\room_pxpynz.mesh

.....\...........\room_pxpz.mesh

.....\...........\ROOM_PY.mesh

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