文件名称:release05_25

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 3.6mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 刘*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

人工智能寻路引擎源代码。C++实现,包含实例。

-PathEngine s sophisticated points-of-visibility core means:



  * A powerful and well-defined motion space descr iption (essentially: augmented navigation meshes for ground management+ static and dynamic obstacle detail+ automatic expansion by pathfinding agent shape).

  * Paired pathfinding and collision, for efficient and effective reactive behaviours and fundamentally robust movement planning.

  * Fast pathfinding over long distances, with no aliasing.


(系统自动生成,下载前可以参看下载内容)

下载文件列表

bin\pathengine.dll

...\contentProcessing3D.dll

...\testbed.exe

...\memory.exe

...\DecodeQueryLog.exe

...\font.bmp

...\texture.bmp

...\backgroundloading.dll

...\basicapplication.dll

...\benchmark.dll

...\contentchunks.dll

...\meshfederation.dll

...\pathstress.dll

...\swarm.dll

...\testapplication.dll

...\tutorial1.dll

...\tutorial2.dll

...\tutorial3.dll

...\SemiDynamicObstacles.dll

...\CollapsibleGroup.dll

...\QueryLoggingWrapper.dll

...\CP3DDemo.dll

...\CP3DDemo_StaticLinkage.dll

resource\placement3D\demoPlacement.txt

........\...........\backup_demoPlacement.txt

........\content3D\simpleBridge.tok

........\.........\spiralStaircase.tok

........\.........\straightStaircase.tok

........\.........\terrain.tok

........\.........\tree.tok

........\solidObjects\archway.txt

........\............\barrel.txt

........\............\bigFlatFloor.txt

........\............\chair.txt

........\............\crate.txt

........\............\crenellatedWall.txt

........\............\crenellatedWallCorner.txt

........\............\crenellatedWallWithGap.txt

........\............\fence.txt

........\............\floatingRock.txt

........\............\floatingRock2.txt

........\............\table.txt

........\............\walkableWall.txt

........\............\walkableWallCorner.txt

........\............\walkableWallRamp.txt

........\............\walkableWallWithArch.txt

........\............\walkableWallWithGap.txt

........\meshes\mesh1.xml

........\......\stairs.xml

........\......\mesh1.tok

........\......\flatshead_dungeon.tok

........\......\thainesford.tok

........\......\thainesford_town.tok

........\......\semiDynamicObstacles.tok

........\contentChunkPlacement\contentchunks_example.txt

........\.....................\meshfederation_example.txt

........\.......\chunk1.tok

........\.......\chunk2.tok

........\.......\chunk3.tok

........\.......\chunk4.tok

........\.......\chunk5.tok

........\.......\anchors_and_shapes_example.sourceContent.xml

........\.......\content_automation_example.sourceContent.tok

interface\i_pathengine.h

.........\i_contentprocessing3d.h

.........\i_testbed.h

.........\PathEngine_DirectLinkage.h

license.txt

bin\run backgroundloading.bat

...\run basicapplication.bat

...\run benchmark.bat

...\run CollapsibleGroup.bat

...\run contentchunks.bat

...\run CP3DDemo.bat

...\run CP3DDemo_StaticLinkage.bat

...\run meshfederation.bat

...\run pathstress.bat

...\run SemiDynamicObstacles.bat

...\run swarm.bat

...\run testapplication.bat

...\run tutorial1.bat

...\run tutorial2.bat

...\run tutorial3.bat

samples\backgroundloading\backgroundloading.vcproj

.......\.................\Main.cpp

.......\..sicapplication\basicapplication.vcproj

.......\................\Main.cpp

.......\.enchmark\benchmark.vcproj

.......\.........\Benchmark_DynamicObstaclesPathfinding.cpp

.......\.........\Benchmark_DynamicObstaclesPathfinding.h

.......\.........\Benchmark_LongPaths.cpp

.......\.........\Benchmark_LongPaths.h

.......\.........\Main.cpp

.......\Code Snippets\Building from Physics Scene Data\AddHavokConvexShape.cpp

.......\.............\................................\AddHavokConvexShape.h

.......\.............\................................\AddPhysXConvexShape.cpp

.......\.............\................................\AddPhysXConvexShape.h

.......\.............\................................\CoordinateMapping.h

.......\.............\................................\CP3DSnapshotFromHavok.cpp

.......\.............\................................\CP3DSnapshotFromHavok.h

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