文件名称:Scene

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [C/C++] [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 28.68mb
  • 下载次数:
  • 1次
  • 提 供 者:
  • 朱**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

Visual C++结合OpenGL做的一个3D场景。其中包含地形生成,场景漫游,碰撞检测,场景中模拟了河流,跳跃的鱼,喷泉,树木,水草,房屋,塔楼,楼梯,飘动的旗帜等等。第一人称视角,可以跳跃行走碰撞检测,模拟了白天黑夜等等!-Visual C++ with OpenGL to do a 3D scene. Which contains the terrain generation, scene roaming, collision detection, simulation of the river scene, jumping fish, fountains, trees, plants, houses, towers, stairs, waving flags and so on. First-person perspective, you can skip walking collision detection, simulation of the day and night, and more!
(系统自动生成,下载前可以参看下载内容)

下载文件列表

朱友勇的游戏场景\dot_product.doc

................\file1.txt

................\GL_Camera.cpp

................\GL_Camera.h

................\GL_Flag.cpp

................\GL_Flag.h

................\GL_Font.cpp

................\GL_Font.h

................\GL_Fountain.cpp

................\GL_Fountain.h

................\GL_FrameWork.cpp

................\GL_FrameWork.h

................\GL_House.cpp

................\GL_House.h

................\GL_Load3DS.cpp

................\GL_Load3DS.h

................\GL_MD2Loader.h

................\GL_Plant.cpp

................\GL_Plant.h

................\GL_Pool.cpp

................\GL_Pool.h

................\GL_Terrain.cpp

................\GL_Terrain.h

................\GL_Texture.cpp

................\GL_Texture.h

................\GL_Vector3.cpp

................\GL_Vector3.h

................\GL_Water.cpp

................\GL_Water.h

................\GL_Window.cpp

................\GL_Window.h

................\Me.cpp

................\Me.h

................\下一步要做的工作.txt

................\朱友勇的游戏场景.dsp

................\朱友勇的游戏场景.dsw

................\朱友勇的游戏场景.ncb

................\朱友勇的游戏场景.plg

................\开发文档\2601391734761355014.jpg

................\........\2601391734761355015.jpg

................\........\2601391734761355016.jpg

................\........\2601391734761355017.jpg

................\........\sscanf函数用法.bmp

................\........\sscanf函数用法2.bmp

................\........\Thumbs.db

................\........\开发文档.doc

................\........\计算机图形学的概念与方法.pdf

................\开发文档

................\data\Enginesound.wav

................\....\house_texcoord2.txt

................\....\house_vertex2.txt

................\....\leaf.bmp

................\....\pillar.bmp

................\....\Scene.3DS

................\....\skins.bmp

................\....\tower_texcoord1.txt

................\....\tower_vertex1.txt

................\....\water\0.bmp

................\....\.....\1.bmp

................\....\.....\10.bmp

................\....\.....\11.bmp

................\....\.....\12.bmp

................\....\.....\13.bmp

................\....\.....\14.bmp

................\....\.....\15.bmp

................\....\.....\16.bmp

................\....\.....\17.bmp

................\....\.....\18.bmp

................\....\.....\19.bmp

................\....\.....\2.bmp

................\....\.....\20.bmp

................\....\.....\21.bmp

................\....\.....\22.bmp

................\....\.....\23.bmp

................\....\.....\24.bmp

................\....\.....\25.bmp

................\....\.....\26.bmp

................\....\.....\27.bmp

................\....\.....\28.bmp

................\....\.....\29.bmp

................\....\.....\3.bmp

................\....\.....\30.bmp

................\....\.....\31.bmp

................\....\.....\4.bmp

................\....\.....\5.bmp

................\....\.....\6.bmp

................\....\.....\7.bmp

................\....\.....\8.bmp

................\....\.....\9.bmp

................\....\.....\fish.3DS

................\....\.....\FISH.bmp

................\....\.....\grass.bmp

................\....\.....\grass.txt

................\....\.....\spray.bmp

................\....\.....\star.bmp

................\....\.....\Thumbs.db

................\....\.....\Water2.bmp

................\....\water

................\....\terrain\0FRONT.BMP

................\....\.......\0LEFT.BMP

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