文件名称:Farseer-Physics-Engine-3.2-XNA

  • 所属分类:
  • C#编程
  • 资源属性:
  • [Windows] [Visual.Net] [Basic/ASP] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 273kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • ke***
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Farseer 是基于微软XNA游戏框架的一个简单易用的物理引擎 里面包含了所需类库-Farseer is based on the Microsoft XNA game fr a mework, an easy Physics Engine class library which contains the required
相关搜索: XNA
engine
xna
3
2

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下载文件列表

Farseer Physics Engine 3.2 XNA

..............................\Collision

..............................\.........\BroadPhase.cs

..............................\.........\Collision.cs

..............................\.........\Distance.cs

..............................\.........\DynamicTree.cs

..............................\.........\Shapes

..............................\.........\......\CircleShape.cs

..............................\.........\......\EdgeShape.cs

..............................\.........\......\LoopShape.cs

..............................\.........\......\PolygonShape.cs

..............................\.........\......\Shape.cs

..............................\.........\TimeOfImpact.cs

..............................\Common

..............................\......\ConvexHull

..............................\......\..........\GiftWrap.cs

..............................\......\..........\Melkman.cs

..............................\......\Decomposition

..............................\......\.............\BayazitDecomposer.cs

..............................\......\.............\CDT

..............................\......\.............\...\Delaunay

..............................\......\.............\...\........\DelaunayTriangle.cs

..............................\......\.............\...\........\Sweep

..............................\......\.............\...\........\.....\AdvancingFront.cs

..............................\......\.............\...\........\.....\AdvancingFrontNode.cs

..............................\......\.............\...\........\.....\DTSweep.cs

..............................\......\.............\...\........\.....\DTSweepConstraint.cs

..............................\......\.............\...\........\.....\DTSweepContext.cs

..............................\......\.............\...\........\.....\DTSweepPointComparator.cs

..............................\......\.............\...\........\.....\PointOnEdgeException.cs

..............................\......\.............\...\ITriangulatable.cs

..............................\......\.............\...\Orientation.cs

..............................\......\.............\...\Polygon

..............................\......\.............\...\.......\Polygon.cs

..............................\......\.............\...\.......\PolygonPoint.cs

..............................\......\.............\...\.......\PolygonSet.cs

..............................\......\.............\...\Sets

..............................\......\.............\...\....\ConstrainedPointSet.cs

..............................\......\.............\...\....\PointSet.cs

..............................\......\.............\...\TriangulationConstraint.cs

..............................\......\.............\...\TriangulationContext.cs

..............................\......\.............\...\TriangulationMode.cs

..............................\......\.............\...\TriangulationPoint.cs

..............................\......\.............\...\TriangulationUtil.cs

..............................\......\.............\...\Util

..............................\......\.............\...\....\FixedArray3.cs

..............................\......\.............\...\....\FixedBitArray3.cs

..............................\......\.............\...\....\PointGenerator.cs

..............................\......\.............\...\....\PolygonGenerator.cs

..............................\......\.............\CDTDecomposer.cs

..............................\......\.............\EarclipDecomposer.cs

..............................\......\.............\FlipcodeDecomposer.cs

..............................\......\.............\SeidelDecomposer.cs

..............................\......\FixedArray.cs

..............................\......\HashSet.cs

..............................\......\LineTools.cs

..............................\......\Math.cs

..............................\......\Path.cs

..............................\......\PathManager.cs

..............................\......\PhysicsLogic

..............................\......\............\Explosion.cs

................

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