文件名称:raytracing_2011

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光线跟踪算法,主要用vs2008环境实现-Ray tracing algorithm, mainly used vs2008 environments
相关搜索: 光线跟踪

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下载文件列表

raytracing_2011\场景截图.docx

...............\场景截图.pdf

...............\raytracing\raytracing.ncb

...............\..........\raytracing.sln

...............\..........\raytracing.suo

...............\..........\debug\raytracing.exe

...............\..........\.....\raytracing.ilk

...............\..........\.....\raytracing.pdb

...............\..........\.....\raytracing.SUP

...............\..........\.....\OBJ\al.mtl

...............\..........\.....\...\al.obj

...............\..........\.....\...\castle.mtl

...............\..........\.....\...\castle.obj

...............\..........\.....\...\dolphins.mtl

...............\..........\.....\...\dolphins.obj

...............\..........\.....\...\flower.mtl

...............\..........\.....\...\flower.obj

...............\..........\.....\...\soccerball.mtl

...............\..........\.....\...\soccerball.obj

...............\..........\.....\...\temp.obj

...............\..........\.....\...\venus.mtl

...............\..........\.....\...\venus.obj

...............\..........\.....\Texture\ceiling.tga

...............\..........\.....\.......\earth.tga

...............\..........\.....\.......\floor.tga

...............\..........\.....\.......\floor1.tga

...............\..........\.....\.......\floor2.tga

...............\..........\.....\.......\marble.tga

...............\..........\OBJ\al.mtl

...............\..........\...\al.obj

...............\..........\...\castle.mtl

...............\..........\...\castle.obj

...............\..........\...\dolphins.mtl

...............\..........\...\dolphins.obj

...............\..........\...\flower.mtl

...............\..........\...\flower.obj

...............\..........\...\soccerball.mtl

...............\..........\...\soccerball.obj

...............\..........\...\temp.obj

...............\..........\...\venus.mtl

...............\..........\...\venus.obj

...............\..........\raytracing\color.h

...............\..........\..........\glm.cpp

...............\..........\..........\glm.h

...............\..........\..........\KdTreeImplement.cpp

...............\..........\..........\KdTreeImplement.h

...............\..........\..........\main.cpp

...............\..........\..........\material.h

...............\..........\..........\mathoperate.h

...............\..........\..........\object.cpp

...............\..........\..........\object.h

...............\..........\..........\raytracer.cpp

...............\..........\..........\raytracer.h

...............\..........\..........\raytracing.aps

...............\..........\..........\raytracing.rc

...............\..........\..........\raytracing.vcproj

...............\..........\..........\raytracing.vcproj.HUJING-AC4B533E.snowbirdfly.user

...............\..........\..........\raytracing.vcproj.HUJING-BD0C1F33.hujing.user

...............\..........\..........\raytracing.vcproj.SNOWBIRDFLY.Administrator.user

...............\..........\..........\resource.h

...............\..........\..........\scene.cpp

...............\..........\..........\scene.h

...............\..........\..........\Texture.cpp

...............\..........\..........\Texture.h

...............\..........\..........\vector3.h

...............\..........\..........\Debug\BuildLog.htm

...............\..........\..........\.....\glm.obj

...............\..........\..........\.....\main.obj

...............\..........\..........\.....\mt.dep

...............\..........\..........\.....\object.obj

...............\..........\..........\.....\raytracer.obj

...............\..........\..........\.....\raytracing.exe.embed.manifest

...............\..........\..........\.....\raytracing.exe.embed.manifest.res

...............\..........\..........\.....\raytracing.exe.intermediate.manifest

...............\..........\..........\.....\scene.obj

...............\..........\..........\.....\Texture.obj

...............\..........\..........\.....\vc80.idb

...............\..........\..........\.....\vc80.pdb

...............\..........\..........\OBJ\al.mtl

...............\..........\..........\...\al.obj

...............\..........\..........\...\castle.mtl

......

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