文件名称:fear-1.08-sdk-src

  • 所属分类:
  • 游戏
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 2.27mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 刘**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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游戏F.E.A.R(极度恐慌)里运用的基于目标驱动的AI决策框架。即G.O.A.P框架-Game FEAR (extreme fear) in the use of AI-based and goal-driven decision-making fr a mework. fr a mework that GOAP
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Source\Compile_All.bat

......\Compile_Debug.bat

......\Compile_Final.bat

......\Compile_Release.bat

......\Helper_Compile.bat

......\Game\ClientShellDLL\AccuracyMgr.h

......\....\..............\AccuracyVisualization.h

......\....\Shared\ActivateDB.h

......\....\ClientShellDLL\ActivateObjectFX.h

......\....\Shared\ActivateTypeHandler.h

......\....\......\ActivationData.h

......\....\ObjectDLL\ActiveWorldModel.h

......\....\.........\AI.h

......\....\.........\AIActionAbstract.h

......\....\.........\AIActionAnimate.h

......\....\.........\AIActionAttack.h

......\....\.........\AIActionAttackBurstLimited.h

......\....\.........\AIActionAttackCrouch.h

......\....\.........\AIActionAttackFromAmbush.h

......\....\.........\AIActionAttackFromCover.h

......\....\.........\AIActionAttackFromNode.h

......\....\.........\AIActionAttackFromNodeBounded.h

......\....\.........\AIActionAttackFromSafetyNodeFirePosition.h

......\....\.........\AIActionAttackFromVehicle.h

......\....\.........\AIActionAttackFromVehicleMelee.h

......\....\.........\AIActionAttackFromView.h

......\....\.........\AIActionAttackGrenade.h

......\....\.........\AIActionAttackGrenadeFromCover.h

......\....\.........\AIActionAttackLunge3D.h

......\....\.........\AIActionAttackLungeMelee.h

......\....\.........\AIActionAttackLungeSuicide.h

......\....\.........\AIActionAttackLungeUncloaked.h

......\....\.........\AIActionAttackMelee.h

......\....\.........\AIActionAttackMeleeFromDistance.h

......\....\.........\AIActionAttackMeleeFromRun.h

......\....\.........\AIActionAttackMeleeKick.h

......\....\.........\AIActionAttackMeleeLong.h

......\....\.........\AIActionAttackMeleeUncloaked.h

......\....\.........\AIActionAttackReady.h

......\....\.........\AIActionAttackTurret.h

......\....\.........\AIActionAttackTurretCeiling.h

......\....\.........\AIActionBerserker.h

......\....\.........\AIActionBerserkerRecoil.h

......\....\.........\AIActionBerserkerRecoilDismount.h

......\....\.........\AIActionBlindFireFromCover.h

......\....\.........\AIActionChangePrimaryWeapon.h

......\....\.........\AIActionCounterMeleeBlock.h

......\....\.........\AIActionCounterMeleeDodge.h

......\....\.........\AIActionDeathAnimated.h

......\....\.........\AIActionDeathOnVehicle.h

......\....\.........\AIActionDeathOnVehicleUnanimated.h

......\....\.........\AIActionDefeatedRecoil.h

......\....\.........\AIActionDefeatedTaserRecoil.h

......\....\.........\AIActionDismountNode.h

......\....\.........\AIActionDismountNodeAggressive.h

......\....\.........\AIActionDismountNodeUncloaked.h

......\....\.........\AIActionDismountPlayer.h

......\....\.........\AIActionDismountVehicle.h

......\....\.........\AIActionDodgeBackpedal.h

......\....\.........\AIActionDodgeCovered.h

......\....\.........\AIActionDodgeOnVehicle.h

......\....\.........\AIActionDodgeRoll.h

......\....\.........\AIActionDodgeRollParanoid.h

......\....\.........\AIActionDodgeShuffle.h

......\....\.........\AIActionDrawWeapon.h

......\....\.........\AIActionDropWeapon.h

......\....\.........\AIActionEscapeDanger.h

......\....\.........\AIActionFaceNode.h

......\....\.........\AIActionFinishBlockAttack.h

......\....\.........\AIActionFinishBlockNormal.h

......\....\.........\AIActionFinishingMoveReaction.h

......\....\.........\AIActionFlushOutWithGrenade.h

......\....\.........\AIActionFollow.h

......\....\.........\AIActionFollowHeavyArmor.h

......\....\.........\AIActionFollowPlayer.h

......\....\.........\AIActionFollowWaitAtNode.h

......\....\.........\AIActionGetOutOfTheWay.h

......\....\.........\AIActionGotoAbstract.h

......\....\.........\AIActionGotoFlamePotPosition.h

......\....\.........\AIActionGotoNode.h

......\....\.........\AIActionGotoNode3D.h

......\....\.........\AIActionGotoNodeCovered.h

......\....\.........\AIActionGotoNodeDirect.h

......\....\.........\AIActionGotoNodeOfType.h

......\....\.........\AIActionGotoTarget.h

......\....\.........\AIActionGotoTarget3D.h

......\....\.........\AIActionGotoTargetLost.h

......\....\.........\AIActionGotoValidPosition.h

......\....\.........\AIActionHolsterWeapon.

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