文件名称:Babylon

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 4.72mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • liu****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

Silverlight 5的3D引擎开源项目,基于Silverlight 5平台。

支持以下功能: Collisions Diffuse channel Ambient channel Textures (including light maps) Per-pixel per-vertex shader Models/cameras and lights 项目开源,可自行修改!-Silverlight 5 3D engine open source project, based on Silverlight 5 platform. Supports the following features: Collisions Diffuse channel Ambient channel Textures (including light maps) Per-pixel per-vertex shader Models/cameras and lights project open source, free to modify!
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Babylon\Babylon\Babylon.csproj

.......\.......\Babylon.csproj.user

.......\.......\BabylonSurface.xaml

.......\.......\BabylonSurface.xaml.cs

.......\.......\.in\Debug\AppManifest.xaml

.......\.......\...\.....\Babylon.dll

.......\.......\...\.....\Babylon.pdb

.......\.......\...\.....\Babylon.xap

.......\.......\...\.....\BabylonTestPage.html

.......\.......\...\.....\Microsoft.Xna.Framework.Math.dll

.......\.......\...\.....\System.Windows.dll

.......\.......\.uildTask\ShaderBuildTaskSetup.msi

.......\.......\ClassDiagram1.cd

.......\.......\Engine\Collisions\Camera.Collisions.cs

.......\.......\......\..........\CollisionPlane.cs

.......\.......\......\..........\CollisionSystem.cs

.......\.......\......\..........\Model.Collisions.cs

.......\.......\......\..........\Scene.Collisions.cs

.......\.......\......\.ulling\BoundingBox.cs

.......\.......\......\.......\BoundingInfo.cs

.......\.......\......\.......\BoundingSphere.cs

.......\.......\......\.......\Scene.Culling.cs

.......\.......\......\Effect System\Effect.cs

.......\.......\......\.ngine\EffectParameter.cs

.......\.......\......\......\Engine.cs

.......\.......\......\......\Engine.Effects.cs

.......\.......\......\......\Engine.Resources.cs

.......\.......\......\......\States\StatesManager.cs

.......\.......\......\......\......\StatesManager.DepthStencil.cs

.......\.......\......\......\......\StatesManager.Rasterizer.cs

.......\.......\......\......\......\StatesManager.Sampler.cs

.......\.......\......\..tities\Camera\Camera.cs

.......\.......\......\........\......\Camera.Culling.cs

.......\.......\......\........\......\Camera.IO.cs

.......\.......\......\........\Entity.cs

.......\.......\......\........\Light\Light.cs

.......\.......\......\........\.....\Light.IO.cs

.......\.......\......\........\Model\Model.cs

.......\.......\......\........\.....\Model.IO.cs

.......\.......\......\........\.....\SubModel.cs

.......\.......\......\........\Targetable.cs

.......\.......\......\Enums.cs

.......\.......\......\Input\InputManager.cs

.......\.......\......\IStreamableData.cs

.......\.......\......\LoadEventArgs.cs

.......\.......\......\Material\Material.cs

.......\.......\......\........\MultiMaterial.cs

.......\.......\......\........\PerPixelMaterial\PerPixelMaterial.cs

.......\.......\......\........\................\PerPixelMaterial.IO.cs

.......\.......\......\........\Root Effects\BasicEffect.cs

.......\.......\......\........\............\PerPixelEffect.cs

.......\.......\......\........\StandardMaterial\StandardMaterial.cs

.......\.......\......\........\................\StandardMaterial.IO.cs

.......\.......\......\........\Texture\LoadedTexture.cs

.......\.......\......\........\.......\Texture.cs

.......\.......\......\........\.......\Texture.IO.cs

.......\.......\......\...h\MatrixLeftHanded.cs

.......\.......\......\RootElement.cs

.......\.......\......\Scene\Scene.Collections.cs

.......\.......\......\.....\Scene.cs

.......\.......\......\.....\Scene.IO.cs

.......\.......\......\.....\Scene.Render.cs

.......\.......\......\.....\Scene.Streaming.cs

.......\.......\......\.haders\perpixel.ps

.......\.......\......\.......\perpixel.ps.hlsl

.......\.......\......\.......\perpixel.psa

.......\.......\......\.......\perpixel.vs

.......\.......\......\.......\perpixel.vs.hlsl

.......\.......\......\.......\perpixel.vsa

.......\.......\......\.......\pervertex.ps.hlsl

.......\.......\......\.......\pervertex.vs.hlsl

.......\.......\......\Tools.cs

.......\.......\......\VertexTypes\VertexPositionNormalTexture.cs

.......\.......\......\...........\VertexPositionNormalTexture2.cs

.......\.......\Enums.cs

.......\.......\Libs\Microsoft.Xna.Framework.Math.dll

.......\.......\obj\Debug\Babylon.csproj.FileListAbsolute.txt

.......\.......\...\.....\Babylon.dll

.......\.......\...\.....\Babylon.g.resources

.......\.......\...\.....\Babylon.pdb

.......\.......\...\.....\Babylon.Strings.resources

.......\.......\...\.....\BabylonSurface.g.cs

.......\.......\...\.....\BabylonSurface.g.i.cs

.......\.......\...\.....\DesignTimeResolveAssemblyReferences.c

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