文件名称:sanguosha-3-2

  • 所属分类:
  • 棋牌游戏
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 8.46mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

控制台三国杀的说明



这个程序耗费了我三四个星期的时间与精力,不过做的很粗糙,没有实现三国杀的全部功能。



现在这个版本,实现的功能是两个武将一对一,玩家开始时控制A武将,由电脑接管B武将来响应A的出牌;A武将回合



结束后,玩家控制B武将,由电脑接管A武将响应B武将出牌。(不要喷我哦~现在没实现AI控制主动出牌~)如此循环往复,直



到一名武将阵亡,游戏宣告结束。



这个程序使用三国杀标准包,一共104张牌。实现了杀、闪、桃、乐不思蜀、闪电、无中生有、南蛮入侵、万箭齐发



、桃园结义、过河拆桥、顺手牵羊、决斗、五谷丰登(不能自由选牌)、标准回合顺序;没实现借刀杀人、无懈可击、装备(



装备牌可以装上,但是没有功能)、距离、武将技能。没实现的原因是建立框架时没有考虑完全,以致这些功能无法加入其中







在游戏中,A武将为“刘备”,座位号0;B武将为“张飞”,座位号1。运行游戏时在命令行显示“>>”时输入“z”



然后回车即可开始游戏(输入h可查看用于调试模式的命令)-Descr iption of the console to kill the three countries



This program spent my third four weeks time and effort, but to do it rough, did not achieve the full functionality of the three killed.



Now this version, two military commanders to achieve the function of one, the players began to control A generals, military commanders from the computer to respond to A over B of the cards A

Generals Round



After the player controls B generals, military commanders to respond to the computer taking over A B generals out of hand. (Oh- now I do not spray to achieve active control of the cards- AI)

So on ad infinitum, until



To a generals killed, the game came to an end.



This program uses three standard packages to kill a total of 104 cards. To achieve a kill, flash, peach, indulgence, lightning, out of nothing, southern barbarian invasion,

Thousand arrows shot



, Peach, burning bridges, pilfering, duel, bumper harvest (can not freely choose the license), the standard round
(系统自动生成,下载前可以参看下载内容)

下载文件列表

三国杀3\三国杀3\三国杀3.vcxproj

.......\.......\三国杀3.vcxproj.user

.......\.......\三国杀3.vcxproj.filters

.......\.......\ReadMe.txt

.......\.......\stdafx.h

.......\.......\targetver.h

.......\.......\stdafx.cpp

.......\.......\三国杀3.cpp

.......\.......\Poker.h

.......\.......\Poker.cpp

.......\.......\structs.h

.......\.......\Slash.h

.......\.......\Jink.h

.......\.......\Peach.h

.......\.......\Slash.cpp

.......\.......\Jink.cpp

.......\.......\Peach.cpp

.......\.......\deskPoker.h

.......\.......\deskPoker.cpp

.......\.......\Debug\三国杀3.log

.......\.......\.....\三国杀3.lastbuildstate

.......\.......\.....\link.1436.read.1.tlog

.......\.......\.....\vc100.idb

.......\.......\.....\三国杀3.pch

.......\.......\.....\vc100.pdb

.......\.......\.....\stdafx.obj

.......\.......\.....\CL.read.1.tlog

.......\.......\.....\CL.write.1.tlog

.......\.......\.....\link.1436-cvtres.write.1.tlog

.......\.......\.....\link.1436.write.1.tlog

.......\.......\.....\Armor.obj

.......\.......\.....\三国杀3.exe.embed.manifest

.......\.......\.....\三国杀3_manifest.rc

.......\.......\.....\三国杀3.exe.embed.manifest.res

.......\.......\.....\DefensiveHorse.obj

.......\.......\.....\structs.obj

.......\.......\.....\rc.read.1.tlog

.......\.......\.....\rc.write.1.tlog

.......\.......\.....\link-cvtres.read.1.tlog

.......\.......\.....\link-cvtres.write.1.tlog

.......\.......\.....\三国杀3.exe.intermediate.manifest

.......\.......\.....\link.read.1.tlog

.......\.......\.....\link.write.1.tlog

.......\.......\.....\mt.read.1.tlog

.......\.......\.....\mt.write.1.tlog

.......\.......\.....\DelayTrick.obj

.......\.......\.....\service.obj

.......\.......\.....\link.8168-cvtres.read.1.tlog

.......\.......\.....\link.8168-cvtres.write.1.tlog

.......\.......\.....\link.8168.read.1.tlog

.......\.......\.....\link.8168.write.1.tlog

.......\.......\.....\Jink.obj

.......\.......\.....\link.7388-cvtres.read.1.tlog

.......\.......\.....\link.7388-cvtres.write.1.tlog

.......\.......\.....\link.7388.read.1.tlog

.......\.......\.....\link.7388.write.1.tlog

.......\.......\.....\EquipPoker.obj

.......\.......\.....\Player.obj

.......\.......\.....\ImmediatelyTrick.obj

.......\.......\.....\OffensiveHorse.obj

.......\.......\.....\Peach.obj

.......\.......\.....\Poker.obj

.......\.......\.....\deskPoker.obj

.......\.......\.....\Slash.obj

.......\.......\.....\三国杀3.obj

.......\.......\.....\link.5824.read.1.tlog

.......\.......\.....\link.6920-cvtres.read.1.tlog

.......\.......\.....\link.6920-cvtres.write.1.tlog

.......\.......\.....\link.6920.read.1.tlog

.......\.......\.....\link.6920.write.1.tlog

.......\.......\.....\link.5824-cvtres.read.1.tlog

.......\.......\.....\link.5824-cvtres.write.1.tlog

.......\.......\.....\link.5824.write.1.tlog

.......\.......\.....\link.5020-cvtres.read.1.tlog

.......\.......\.....\link.5020-cvtres.write.1.tlog

.......\.......\.....\link.5020.read.1.tlog

.......\.......\.....\link.5020.write.1.tlog

.......\.......\.....\link.4260-cvtres.read.1.tlog

.......\.......\.....\link.4260-cvtres.write.1.tlog

.......\.......\.....\link.4260.read.1.tlog

.......\.......\.....\link.4260.write.1.tlog

.......\.......\.....\Weapon.obj

.......\.......\.....\link.7668-cvtres.read.1.tlog

.......\.......\.....\link.7668-cvtres.write.1.tlog

.......\.......\.....\link.7668.read.1.tlog

.......\.......\.....\link.7668.write.1.tlog

.......\.......\.....\link.6892-cvtres.read.1.tlog

.......\.......\.....\link.6892-cvtres.write.1.tlog

.......\.......\.....\link.6892.read.1.tlog

.......\.......\.....\link.6892.write.1.tlog

.......\.......\.....\link.2232-cvtres.read.1.tlog

.......\.......\.....\link.2232-cvtres.write.1.tlog

.......\.......\.....\link.2232.read.1.tlog

.......\.......\.....\link.2232.write.1.tlog

.......\.......\.....\link.7264.read.1.tlog

.......\.......\.....\link.4188-cvtres.read.1.tlog

.......\.......\.....\link.4188-cvtres.write.1.tlog

.......\.......\.....\link.4188.read.1.tlog

.......\.......\.....\link.4188.write.1.tlog

.......\.......\.....\link.7264.write.1.tlog

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