文件名称:xplatformcpp-54154

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fr a mework supporting opengl and directx9
(系统自动生成,下载前可以参看下载内容)

下载文件列表

data

....\pix.glsl

....\pix.hlsl

....\Sinbad.blend.xml.ind0

....\Sinbad.blend.xml.ind1

....\Sinbad.blend.xml.ind2

....\Sinbad.blend.xml.ind3

....\Sinbad.blend.xml.ind4

....\Sinbad.blend.xml.ind5

....\Sinbad.blend.xml.ind6

....\Sinbad.blend.xml.vert

....\sinbad_body.PNG

....\sinbad_clothes.PNG

....\sinbad_sword.PNG

....\vert.glsl

....\vert.hlsl

TestWin32

.........\main.cpp

.........\TestWin32.vcxproj

.........\TestWin32.vcxproj.filters

XPlatformCPP.sln

XPlatformCPPDirect3D

....................\Direct3DIndexBuffer.cpp

....................\Direct3DIndexBuffer.h

....................\Direct3DRenderer.cpp

....................\Direct3DRenderer.h

....................\Direct3DShader.cpp

....................\Direct3DShader.h

....................\Direct3DShaderSet.cpp

....................\Direct3DShaderSet.h

....................\Direct3DTexture.cpp

....................\Direct3DTexture.h

....................\Direct3DVertexBuffer.cpp

....................\Direct3DVertexBuffer.h

....................\Direct3DVertexFormat.cpp

....................\Direct3DVertexFormat.h

....................\XPlatformCPPDirect3D.h

....................\XPlatformCPPDirect3D.vcxproj

....................\XPlatformCPPDirect3D.vcxproj.filters

XPlatformCPPExtras

..................\Content.cpp

..................\Content.h

..................\Indices.cpp

..................\Indices.h

..................\InputFile.cpp

..................\InputFile.h

..................\Mesh.cpp

..................\Mesh.h

..................\PngObject.cpp

..................\PngObject.h

..................\Vertices.cpp

..................\Vertices.h

..................\XPlatformCPPExtras.h

..................\XPlatformCPPExtras.vcxproj

..................\XPlatformCPPExtras.vcxproj.filters

XPlatformCPPOpenGL

..................\glext.h

..................\OpenGLFunctions.h

..................\OpenGLIndexBuffer.cpp

..................\OpenGLIndexBuffer.h

..................\OpenGLRenderer.cpp

..................\OpenGLRenderer.h

..................\OpenGLShader.cpp

..................\OpenGLShader.h

..................\OpenGLShaderSet.cpp

..................\OpenGLShaderSet.h

..................\OpenGLTexture.cpp

..................\OpenGLTexture.h

..................\OpenGLVertexBuffer.cpp

..................\OpenGLVertexBuffer.h

..................\OpenGLVertexFormat.cpp

..................\OpenGLVertexFormat.h

..................\wglext.h

..................\Win32OpenGLFunctions.cpp

..................\XPlatformCPPOpenGL.h

..................\XPlatformCPPOpenGL.vcxproj

..................\XPlatformCPPOpenGL.vcxproj.filters

XPlatformCPP

............\IIndexBuffer.h

............\IRenderer.h

............\IShader.h

............\IShaderSet.h

............\ITexture.h

............\IVertexBuffer.h

............\IVertexFormat.h

............\Matrix.cpp

............\Matrix.h

............\RefCountPtr.h

............\ShaderType.h

............\Vector3.cpp

............\Vector3.h

............\VertexElement.cpp

............\VertexElement.h

............\VertexType.h

............\VertexUsage.h

............\XPlatformCPP.h

............\XPlatformCPP.vcxproj

............\XPlatformCPP.vcxproj.filters

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