文件名称:StarTrekII

介绍说明--下载内容均来自于网络,请自行研究使用

StarTrek是一个xna太空射击小游戏的源代码-A the xna shooting small game source code
(系统自动生成,下载前可以参看下载内容)

下载文件列表

StarTrekII

..........\bin

..........\...\x86

..........\...\...\Debug

..........\...\...\.....\Content

..........\...\...\.....\.......\Fonts

..........\...\...\.....\.......\SoundFX

..........\...\...\.....\.......\.......\Sound Bank.xsb

..........\...\...\.....\.......\.......\sounds.xgs

..........\...\...\.....\.......\Textures

..........\...\...\.....\.......\........\EExplosion

..........\...\...\.....\StarTrekII.exe

..........\...\...\Release

..........\Content

..........\.......\bin

..........\.......\...\x86

..........\.......\...\...\Debug

..........\.......\...\...\Release

..........\.......\Content.contentproj

..........\.......\Content.contentproj.user

..........\.......\Fonts

..........\.......\.....\StarTrekFont.spritefont

..........\.......\obj

..........\.......\...\Content.contentproj.FileListAbsolute.txt

..........\.......\...\Content.contentproj.XactOutput.FileList.txt

..........\.......\...\x86

..........\.......\...\...\Debug

..........\.......\...\...\.....\ContentPipeline.xml

..........\.......\...\...\.....\ResolveAssemblyReference.cache

..........\.......\...\...\.....\SoundFX

..........\.......\...\...\.....\.......\sounds.xml

..........\.......\...\...\.....\TempPE

..........\.......\...\...\.....\Textures

..........\.......\...\...\.....\........\Sphere1%0.xml

..........\.......\...\...\Release

..........\.......\...\...\.......\TempPE

..........\.......\Sound

..........\.......\.....\alarm.wav

..........\.......\SoundFX

..........\.......\.......\accel.wav

..........\.......\.......\alarm.wav

..........\.......\.......\autodestruct.wav

..........\.......\.......\captain.wav

..........\.......\.......\explosion.wav

..........\.......\.......\explosion_2.wav

..........\.......\.......\missile.wav

..........\.......\.......\redalert.wav

..........\.......\.......\sounds.xap

..........\.......\.......\standby.wav

..........\.......\.......\tas_sound_spock_suluabout.wav

..........\.......\.......\tas_sound_spock_that_would_be_illogical.wav

..........\.......\.......\warp.wav

..........\.......\.......\Win

..........\.......\.......\...\sounds.xgs

..........\.......\.......\Xbox

..........\.......\Textures

..........\.......\........\7.bmp

..........\.......\........\8.bmp

..........\.......\........\bknd.png

..........\.......\........\EExplosion

..........\.......\........\..........\EExplosion1.png

..........\.......\........\..........\EExplosion10.png

..........\.......\........\..........\EExplosion11.png

..........\.......\........\..........\EExplosion2.png

..........\.......\........\..........\EExplosion3.png

..........\.......\........\..........\EExplosion4.png

..........\.......\........\..........\EExplosion5.png

..........\.......\........\..........\EExplosion6.png

..........\.......\........\..........\EExplosion7.png

..........\.......\........\..........\EExplosion8.png

..........\.......\........\..........\EExplosion9.png

..........\.......\........\..........\Thumbs.db

..........\.......\........\enterprise.png

..........\.......\........\enterprise_large.png

..........\.......\........\enterprise_original.png

..........\.......\........\Jupiter.png

..........\.......\........\Klingon.png

..........\.......\........\Klingon2.png

..........\.......\........\klingon_1.png

..........\.......\........\photon.png

..........\.......\........\Sphere1.x

..........\ContentImporter1.cs

..........\Enemy.cs

..........\EnemyExplosion.cs

..........\Game.ico

..........\Game1.cs

..........\GameThumbnail.png

..........\KlingonPiece.cs

..........\obj

..........\...\StarTrekII.csproj.FileListAbsolute.txt

..........\...\x86

..........\...\...\Debug

..........\...\...\.....\Microsoft.Xna.Framework.RuntimeProfile.txt

..........\...\...\.....\Refactor

..........\...\...\.....\ResolveAssemblyReference.cache

..........\...\...\.....\StarTrekII.obj.x86.Debug.Microsoft.Xna.Framework.RuntimeProfile.txt

..........\...\...\.....\TempPE

..........\...\...\Release

..........\...\...\.......\TempPE

..........\Photon.cs

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