文件名称:OGRE1.72PVC2005MFC

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [HTML]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 52.79mb
  • 下载次数:
  • 0次
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  • 下载说明:
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OGRE1.72+VC2005MFC,可直接运行-OGRE1.72+VC2005MFC,can run directly
(系统自动生成,下载前可以参看下载内容)

下载文件列表

OGRE+VC2005MFC\media\DeferredShadingMedia\COPYING

..............\.....\....................\deferreddemo.material

..............\.....\....................\DeferredShading\post\Ambient_ps.cg

..............\.....\....................\...............\....\LightMaterial_ps.cg

..............\.....\....................\...............\....\LightMaterial_vs.cg

..............\.....\....................\...............\....\ShowColour_ps.cg

..............\.....\....................\...............\....\ShowDS_ps.cg

..............\.....\....................\...............\....\ShowNormal_ps.cg

..............\.....\....................\...............\....\vs.cg

..............\.....\....................\deferred_post.material

..............\.....\....................\deferred_post.program

..............\.....\....................\deferred_post_minilight.material

..............\.....\....................\ShadowCaster.cg

..............\.....\....................\ShadowCaster.material

..............\.....\....................\ShadowCaster.program

..............\.....\....................\ssao.cg

..............\.....\....................\ssao.material

..............\.....\fonts\bluebold.ttf

..............\.....\.....\bluecond.ttf

..............\.....\.....\bluehigh.ttf

..............\.....\.....\bluehighway-10.font

..............\.....\.....\bluehighway-12.font

..............\.....\.....\bluehighway-8.font

..............\.....\.....\read_me.html

..............\.....\.....\sample.fontdef

..............\.....\.....\solo5.ttf

..............\.....\gui\cegui8.layout

..............\.....\...\CompositorDemo.layout

..............\.....\...\CompositorDemoCegui.config

..............\.....\...\CrowdDemo.layout

..............\.....\...\facial.layout

..............\.....\...\Falagard.xsd

..............\.....\...\Font.xsd

..............\.....\...\GUILayout.xsd

..............\.....\...\GUIScheme.xsd

..............\.....\...\Imageset.xsd

..............\.....\...\InstancingDemo.layout

..............\.....\...\OceanDemoCegui.config

..............\.....\...\OceanDemoLayout.xml

..............\.....\...\ogregui.layout

..............\.....\...\shadows.layout

..............\.....\...\TaharezLook.imageset

..............\.....\...\TaharezLook.looknfeel

..............\.....\...\TaharezLook.tga

..............\.....\...\TaharezLookSkin.scheme

..............\.....\materials\programs\AmbientOneTexture.glsl

..............\.....\.........\........\ASCIIFP.cg

..............\.....\.........\........\Bloom2_ps20.glsl

..............\.....\.........\........\Bloom2_ps20.hlsl

..............\.....\.........\........\Bloom_ps20.hlsl

..............\.....\.........\........\Bloom_vs11.hlsl

..............\.....\.........\........\Blur0_ps20.hlsl

..............\.....\.........\........\Blur0_vs.glsl

..............\.....\.........\........\Blur0_vs11.hlsl

..............\.....\.........\........\Blur1_ps20.hlsl

..............\.....\.........\........\Blur1_vs.glsl

..............\.....\.........\........\Blur1_vs11.hlsl

..............\.....\.........\........\BlurH_ps20.glsl

..............\.....\.........\........\BlurH_ps20.hlsl

..............\.....\.........\........\BlurV_ps20.glsl

..............\.....\.........\........\BlurV_ps20.hlsl

..............\.....\.........\........\Blur_ps.glsl

..............\.....\.........\........\Blur_vs.glsl

..............\.....\.........\........\Blur_vs11.hlsl

..............\.....\.........\........\BrightBloom2_ps20.glsl

..............\.....\.........\........\BrightBloom2_ps20.hlsl

..............\.....\.........\........\Combine_fp.cg

..............\.....\.........\........\Common.cg

..............\.....\.........\........\crowdVp.glsl

..............\.....\.........\........\DepthShadowmap.hlsl

..............\.....\.........\........\DepthShadowmapCasterFp.glsl

..............\.....\.........\........\DepthShadowmapCasterVp.glsl

..............\.....\.........\........\DepthShadowmapNormalMapReceiverFp.glsl

..............\.....\.........\........\DepthShadowmapNormalMapReceiverVp.glsl

..............\.....\.........\........\DepthShadowmapRece

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