文件名称:celshading

  • 所属分类:
  • 绘图程序
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 263kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • s*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

This program displays a torus rendered with "cartoon lighting". The dot product between the normal and light vector is performed in object space, and used as a lookup into a 1D texture with "sharp lighting" values. The dot product is computed manually, or using a vertex program. The back faces are then drawn in wirefr a me mode to create an outline.



The download for this project contains two separate versions, one using NV_vertex_program to perform the lighting calculations and one using ARB_vertex_program.





Requirements:



EXT_compiled_vertex_array

EXT_texture_edge_clamp



Required for vertex program calculations:

NV_vertex_program/ARB_vertex_program





References:



Cel-Shading by Sami "MENTAL" Hamlaoui. From www.gamedev.net





Keys:



F1  -  Take a screenshot

Escape  -  Quit



1  -  Use manual cartoon lighting calculations

2  -  Use vertex program



Up Arrow-  Increase outline width

Down Arrow-  Decrease outline width



Use the mouse to spin the object.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Cel Shading

...........\Cel Shading with ARB vp

...........\.......................\ARB_program.cpp

...........\.......................\ARB_program.h

...........\.......................\Cel Shading.exe

...........\.......................\extensions

...........\.......................\..........\ARB_vertex_program_extension.cpp

...........\.......................\..........\ARB_vertex_program_extension.h

...........\.......................\..........\EXT_compiled_vertex_array_extension.cpp

...........\.......................\..........\EXT_compiled_vertex_array_extension.h

...........\.......................\..........\EXT_texture_edge_clamp_extension.cpp

...........\.......................\..........\EXT_texture_edge_clamp_extension.h

...........\.......................\FPS_COUNTER.cpp

...........\.......................\FPS_COUNTER.h

...........\.......................\LOG.cpp

...........\.......................\LOG.h

...........\.......................\Main.cpp

...........\.......................\Main.h

...........\.......................\Maths

...........\.......................\.....\COLOR.cpp

...........\.......................\.....\COLOR.h

...........\.......................\.....\Maths.h

...........\.......................\.....\MATRIX4X4.cpp

...........\.......................\.....\MATRIX4X4.h

...........\.......................\.....\PLANE.cpp

...........\.......................\.....\PLANE.h

...........\.......................\.....\Release

...........\.......................\.....\VECTOR2D.cpp

...........\.......................\.....\VECTOR2D.h

...........\.......................\.....\VECTOR3D.cpp

...........\.......................\.....\VECTOR3D.h

...........\.......................\.....\VECTOR4D.cpp

...........\.......................\.....\VECTOR4D.h

...........\.......................\Project.sln

...........\.......................\Project.vcproj

...........\.......................\TIMER.cpp

...........\.......................\TIMER.h

...........\.......................\TORUS.cpp

...........\.......................\TORUS.h

...........\.......................\vertex program.txt

...........\.......................\WINDOW.cpp

...........\.......................\WINDOW.h

...........\Cel Shading with NV vp

...........\......................\Cel Shading.exe

...........\......................\extensions

...........\......................\..........\EXT_compiled_vertex_array_extension.cpp

...........\......................\..........\EXT_compiled_vertex_array_extension.h

...........\......................\..........\EXT_texture_edge_clamp_extension.cpp

...........\......................\..........\EXT_texture_edge_clamp_extension.h

...........\......................\..........\NV_vertex_program_extension.cpp

...........\......................\..........\NV_vertex_program_extension.h

...........\......................\FPS_COUNTER.cpp

...........\......................\FPS_COUNTER.h

...........\......................\LOG.cpp

...........\......................\LOG.h

...........\......................\Main.cpp

...........\......................\Main.h

...........\......................\Maths

...........\......................\.....\COLOR.cpp

...........\......................\.....\COLOR.h

...........\......................\.....\Maths.h

...........\......................\.....\MATRIX4X4.cpp

...........\......................\.....\MATRIX4X4.h

...........\......................\.....\PLANE.cpp

...........\......................\.....\PLANE.h

...........\......................\.....\Release

...........\......................\.....\VECTOR2D.cpp

...........\......................\.....\VECTOR2D.h

...........\......................\.....\VECTOR3D.cpp

...........\......................\.....\VECTOR3D.h

...........\......................\.....\VECTOR4D.cpp

...........\......................\.....\VECTOR4D.h

...........\......................\NV_vertex_program.cpp

...........\......................\NV_vertex_program.h

...........\......................\Project.sln

...........\......................\Project.vcproj

.....

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