文件名称:Ma-Liang-VRCAA06-GeneratingSeamsAndWrinkles

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  • 2012-11-26
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ABSTRACT

The generation of overall wrinkles on garment surfaces can be

achieved by either introducing accurate cloth models with full

collision response or by providing geometric wrinkle functions.

Small wrinkles such as rippled appearance along seam lines have

not been fully studied. Boundaries between different panels are

often excluded from most garment draping simulations resulting

in unrealistic appearance. This paper describes a new method to

model realistic wrinkles on clothes via seams. The proposed seam

model of tension pucker is simple and is easy to incorporate into a

mass spring model with improvements over wrinkled appearance.

We present a method that automatically constructs a seam surface

along an arbitrary path on the surface of an irregular mesh. As an

extension of modeling of seam pucker, we also apply the seam

model to 3D garments.

Categories and Subject Descr iptors

I.3.7 [Computer Graphics]: Three-Dimensional Graphics and

Realism – Virtual reality
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MaLiang-VRCAA06-GeneratingSeamsAndWrinkles.pdf

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