文件名称:016_Per_Pixel_Lighting

  • 所属分类:
  • DirextX编程
  • 资源属性:
  • [Text]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 707kb
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  • 0次
  • 提 供 者:
  • jep***
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Per_Pixel_Lighting

Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
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016_Per_Pixel_Lighting

......................\data

......................\....\016dxmodel

......................\....\..........\Fieldsto.JPG

......................\....\..........\FieldstoBump.JPG

......................\....\..........\floor_B.JPG

......................\....\..........\floor_BBump.JPG

......................\....\..........\Oxidated.jpg

......................\....\..........\room01.3DS

......................\....\..........\room02.3DS

......................\....\..........\Tiles.JPG

......................\....\..........\Tilesbump.JPG

......................\....\init.txt

......................\....\font.bmp

......................\....\Earth.JPG

......................\....\sphere.3DS

......................\Shaders

......................\.......\016_Per_Pixel_Lighting

......................\.......\......................\vs10_Diffuse_Specular_clamp.txt

......................\.......\......................\ps14_2_AD_cube_normalizer.txt

......................\.......\......................\vs10_Diffuse_Specular.txt

......................\.......\......................\ps11_1_AD.txt

......................\.......\......................\vs10_Diffuse_Specular_with_cubemap_normalizer.txt

......................\.......\......................\ps14_1_AD.txt

......................\.......\......................\ps11_2_AD_cube_normalizer.txt

......................\.......\......................\ps11_3_ADS16.txt

......................\.......\......................\ps14_3_ADS16.txt

......................\.......\......................\ps11_4_ADS16_cube_normalizer.txt

......................\.......\......................\ps14_4_ADS16_cube_normalizer.txt

......................\.......\......................\ps14_5_ADSn.txt

......................\.......\......................\ps11_5_ADSn.txt

......................\.......\......................\ps14_6_ADSn_cube_normalizer.txt

......................\.......\......................\vs10_Diffuse_Specular_attenuation.txt

......................\.......\......................\ps14_7_attenuation_2.txt

......................\.......\......................\ps14_7_attenuation_1.txt

......................\.......\......................\vs10_Diffuse_Specular_attenuation_texture_3D.txt

......................\.......\......................\vs10_attenuation.txt

......................\.......\......................\ps14_7_attenuation_lookup.txt

......................\.......\......................\ps11_7_attenuation_1.txt

......................\.......\......................\ps11_7_attenuation_2.txt

......................\.......\......................\ps11_7_attenuation_lookup.txt

......................\.......\......................\vs10_attenuation_texture_3D.txt

......................\.......\......................\ps14_8_ADS16_attenuation_1.txt

......................\.......\......................\ps14_8_ADS16_attenuation_2.txt

......................\.......\......................\ps14_8_ADS16_attenuation_lookup.txt

......................\.......\......................\ps14_8_ADS16_attenuation_texture_3D.txt

......................\.......\......................\ps14_9_ADS16_cn_attenuation_1.txt

......................\.......\......................\ps14_9_ADS16_cn_attenuation_2.txt

......................\.......\......................\ps14_9_ADS16_cn_attenuation_lookup.txt

......................\.......\......................\ps14_9_ADS16_cn_attenuation_texture_3D.txt

......................\.......\......................\ps11_8_ADS16_attenuation_1.txt

......................\.......\......................\ps11_8_ADS16_attenuation_2.txt

......................\.......\......................\ps11_8_ADS16_attenuation_texture_3D.txt

......................\.......\......................\ps12_8_ADS16_attenuation_lookup.txt

......................\.......\......................\ps11_9_ADS16_cn_attenuation_1.txt

......................\.......\......................\vs10_Diffuse_Specular_attenuation_for_ps11.txt

......................\.......\......................\vs10_Diffuse_Specular_attenua

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