文件名称:SYF

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静态图形的颜色形状识别,是基于VC6.0,开发的一个系统,用于对规则图形(如:五角星,圆形,三角形,矩形)进行形状、颜色识别。首先通过对图像的打开读取出BMP图像信息,依次对图像进行去噪、灰度化、二值化等预处理。然后,按着一定规则扫描整个二值图像,提取出图形上下左右四个边界点并且分割出每个图形。最后,利用边界点之间的关系识别出图形的形状。同时,通过对每个图形的RGB颜色进行分析,得出图形颜色识别结果。-  The recognition of shape and color for a static graphic is a small development system based on the tool of VC6.0,which could accurately recognize the shape and the color of the object with regular shape.The shape here especially refers to triangle,cirlce,rectangle and five-pointed star.Above all,read the image information according to opening an BMP image.Next preprocess the image with the process of denoising,graying,binarization and so on.Then extract four edge points such as left-edge point,right-edge point,top-edge point and botom-edge point for every graphic and obtain the number of the graphics with scanning the binary image via a special rule.At last,use the relationship between edge points to recognize the shape.At the same time,recognise the color of the graphic according to analysing values of RGB.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

SYF

...\SYF

...\...\BmpDib.cpp

...\...\BmpDib.h

...\...\Debug

...\...\.....\BmpDib.obj

...\...\.....\Hist.obj

...\...\.....\StdAfx.obj

...\...\.....\SYF.exe

...\...\.....\SYF.ilk

...\...\.....\SYF.obj

...\...\.....\SYF.pch

...\...\.....\SYF.pdb

...\...\.....\SYF.res

...\...\.....\SYFDlg.obj

...\...\.....\vc60.idb

...\...\.....\vc60.pdb

...\...\num.txt

...\...\ReadMe.txt

...\...\res

...\...\resource.h

...\...\...\SYF.ico

...\...\...\SYF.rc2

...\...\StdAfx.cpp

...\...\StdAfx.h

...\...\SYF.APS

...\...\SYF.clw

...\...\SYF.cpp

...\...\SYF.dsp

...\...\SYF.dsw

...\...\SYF.h

...\...\SYF.ncb

...\...\SYF.opt

...\...\SYF.plg

...\...\SYF.rc

...\...\SYFDlg.cpp

...\...\SYFDlg.h

...\...\测试图片

...\...\........\1.bmp

...\...\........\10.bmp

...\...\........\11.bmp

...\...\........\12.bmp

...\...\........\13.bmp

...\...\........\14.bmp

...\...\........\15.bmp

...\...\........\16.bmp

...\...\........\2.bmp

...\...\........\3.bmp

...\...\........\4.bmp

...\...\........\5.bmp

...\...\........\6.bmp

...\...\........\7.bmp

...\...\........\8.bmp

...\...\........\9.bmp

...\...\........\circle.bmp

...\...\........\five.bmp

...\...\........\num.txt

...\...\........\test.bmp

...\...\........\three.bmp

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