文件名称:libzplay-2.02-sdk

  • 所属分类:
  • 流媒体/Mpeg4
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 3.61mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • lij****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

该库集成了所有支持格式(mp3, mp2, mp1, ogg, flac, ac3, aac, oga, wav and pcm )的编码解码器。库本身是由WINAPI编写,你无须额外的库,也不需要MFC / .NET的支持,只能在Windows下运行。



库直接对声卡播放音乐,简单容易。仅仅3行代码(创建类,打开文件,开始播放),你就可以播放音乐。



使用所支持的编码器,你也同样可以直接从声卡上录制声音(microphone, line-in, CD, ...)和把录制的声音保存到磁盘。



简单,简单,再简单。。。。。。在你的应用程序中只需3行代码便可播放和录制声音。-The library integrates all supported formats (mp3, mp2, mp1, ogg, flac, ac3, aac, oga, wav and pcm is) coding decoder. The library itself is written by WINAPI, you do not need additional libraries do not need the MFC/NET support, can only run under Windows.



Library directly on the sound card to play music, is simple and easy. Just three lines of code (create a class, open the file to start playing), you can play music.



Support by using the encoder, you can also directly from the sound card to record sound (microphone, line-in, CDs, ...) and the recorded sound is saved to disk.



Simple, simple, and could not be easier. . . . . . Only three lines of code in your application you can play and record sound.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

libzplay-2.02-sdk\libzplay-2.02-sdk\C#\example\app.config

.................\.................\..\.......\Form1.cs

.................\.................\..\.......\Form1.Designer.cs

.................\.................\..\.......\Form1.resx

.................\.................\..\.......\libZPlay player.csproj

.................\.................\..\.......\libZPlay player.csproj.user

.................\.................\..\.......\libZPlay player.sln

.................\.................\..\.......\libZPlay player.suo

.................\.................\..\.......\libZPlay.cs

.................\.................\..\.......\libzplay.ico

.................\.................\..\.......\Properties\Application.Designer.cs

.................\.................\..\.......\..........\Application.myapp

.................\.................\..\.......\..........\AssemblyInfo.cs

.................\.................\..\.......\..........\Resources.Designer.cs

.................\.................\..\.......\..........\Resources.resx

.................\.................\..\.......\..........\Settings.Designer.cs

.................\.................\..\.......\..........\Settings.settings

.................\.................\..\.......1\example1.csproj

.................\.................\..\........\example1.csproj.user

.................\.................\..\........\example1.sln

.................\.................\..\........\example1.suo

.................\.................\..\........\libZPlay.cs

.................\.................\..\........\Program.cs

.................\.................\..\........\...perties\AssemblyInfo.cs

.................\.................\..\install.txt

.................\.................\..\libZPlay.cs

.................\.................\.++\example\decode_to_aac.cpp

.................\.................\...\.......\decode_to_flac.cpp

.................\.................\...\.......\decode_to_mp3.cpp

.................\.................\...\.......\decode_to_ogg.cpp

.................\.................\...\.......\decode_to_wave.cpp

.................\.................\...\.......\display_fft.cpp

.................\.................\...\.......\display_id3.cpp

.................\.................\...\.......\dynamic_stream.cpp

.................\.................\...\.......\echo.cpp

.................\.................\...\.......\equalizer.cpp

.................\.................\...\.......\example.cpp

.................\.................\...\.......\example1.cpp

.................\.................\...\.......\example2.cpp

.................\.................\...\.......\gapless_playing.cpp

.................\.................\...\.......\play_file.cpp

.................\.................\...\.......\record_to_mp3.cpp

.................\.................\...\.......\record_to_ogg.cpp

.................\.................\...\.......\reverse_playing.cpp

.................\.................\...\.......\test_code.cpp

.................\.................\...\.......1\Debug\example1.exe

.................\.................\...\........\.....\example1.ilk

.................\.................\...\........\.....\example1.obj

.................\.................\...\........\.....\example1.pch

.................\.................\...\........\.....\example1.pdb

.................\.................\...\........\.....\libzplay.dll

.................\.................\...\........\.....\vc60.idb

.................\.................\...\........\.....\vc60.pdb

.................\.................\...\........\example1.cpp

.................\.................\...\........\example1.dsp

.................\.................\...\........\example1.dsw

.................\.................\...\........\example1.ncb

.................\.................\...\........\example1.opt

.................\.................\...\........\example1.plg

.................\.................\...\........\example1.sln

.................\.................\...\........\example1.suo

.................\.................\...\........\example1.vcproj

.................\.................\...\........\exam

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