文件名称:Water

  • 所属分类:
  • 其它资源
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 1.93mb
  • 下载次数:
  • 2次
  • 提 供 者:
  • Gol***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上)

使用2005.8的DXSDK编译
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 107215779water.rar 列表
Water\RES\MyResource.aps
Water\RES\3DFX.BMP
Water\RES\RESOURCE.H
Water\RES\3DFX.ICO
Water\RES\MyResource.rc
Water\RES\基本建模.txt
Water\RES\其他.txt
Water\BASE.CPP
Water\CameraChange.cpp
Water\EveryModule.cpp
Water\GPGPU.cpp
Water\Main.cpp
Water\MeshAnim.cpp
Water\Myd3d.cpp
Water\Physics.cpp
Water\ProcXFile.cpp
Water\PRT.cpp
Water\SH.cpp
Water\Shader.cpp
Water\Text.cpp
Water\Texture.cpp
Water\UserControl.cpp
Water\Water.cpp
Water\MyEffects.dsp
Water\MyEffects.DSW
Water\BASE.H
Water\CameraChange.h
Water\COLOR.H
Water\EveryModule.h
Water\GPGPU.h
Water\MeshAnim.h
Water\Myd3d.h
Water\Physics.h
Water\ProcXFile.h
Water\PRT.h
Water\SH.h
Water\Shader.h
Water\Text.h
Water\Texture.h
Water\UserControl.h
Water\Water.h
Water\MyEffects.sln
Water\MyEffects.suo
Water\MyEffects.vcproj
Water\MyEffects.vcproj.vspscc
Water\shader\GenerateObstacleMap.exe
Water\shader\WaterPS.h
Water\shader\Caustics.psh
Water\shader\NoVTFWater.psh
Water\shader\Object.psh
Water\shader\VTFWater.psh
Water\shader\WaveEquationWater.psh
Water\shader\Caustics.vsh
Water\shader\NoVTFWater.vsh
Water\shader\Object.vsh
Water\shader\VTFWater.vsh
Water\shader\WaveEquationWater.vsh
Water\shader\OceanWaterSimulation\AddHeightMap.psh
Water\shader\OceanWaterSimulation\GenerateH.psh
Water\shader\OceanWaterSimulation\GenerateNormal.psh
Water\shader\OceanWaterSimulation\GenerateNormalandTangent.psh
Water\shader\OceanWaterSimulation\GenerateTangent.psh
Water\shader\FFT\FFT_ButterflyX.psh
Water\shader\FFT\FFT_ButterflyY.psh
Water\shader\FFT\GetResult.psh
Water\shader\FFT\IFFT_ButterflyX.psh
Water\shader\FFT\IFFT_ButterflyY.psh
Water\shader\FFT\ScrambleX.psh
Water\shader\FFT\ScrambleY.psh
Water\shader\FFT\Quad.vsh
Water\shader\WaveEquation\commonps.h
Water\shader\WaveEquation\ClearTexture.psh
Water\shader\WaveEquation\CopyTexture.psh
Water\shader\WaveEquation\Wave\SolveWaveEquation.psh
Water\shader\WaveEquation\Wave\SolveWaveEquationWithDampTexture.psh
Water\shader\WaveEquation\User\AddAreaHeight.psh
Water\shader\WaveEquation\User\AddPointHeight.psh
Water\shader\WaveEquation\User\SetAreaHeight.psh
Water\shader\WaveEquation\User\SetPointHeight.psh
Water\shader\WaveEquation\BC\ABC_Bounce.psh
Water\shader\WaveEquation\BC\BoundaryToOffset.psh
Water\shader\WaveEquation\BC\Disappear.psh
Water\shader\WaveEquation\BC\ObstacleToBoundary.psh
Water\shader\WaveEquation\Addon\GenerateNormal.psh
Water\shader\WaveEquation\Addon\GenerateNormalandTangent.psh
Water\shader\WaveEquation\Addon\GenerateTangent.psh
Water\fft+wave.ini
Water\Test.cpp
Water\Test.h
Water\mesh\boat.jpg
Water\mesh\boat.x
Water\mesh\grass01.jpg
Water\mesh\island.X
Water\mesh\rock.X
Water\mesh\stone35.jpg
Water\pic\AddOnNormalMap.hdr
Water\pic\AddOnNormalMap.tga
Water\pic\BoatInject.bmp
Water\pic\BoatInject.tga
Water\pic\dampening.tga
Water\pic\obstacle.dds
Water\pic\obstacle128.dds
Water\pic\obstacle256.dds
Water\pic\RockInject.bmp
Water\pic\Skybox\XNeg.jpg
Water\pic\Skybox\XPos.jpg
Water\pic\Skybox\YNeg.jpg
Water\pic\Skybox\YPos.jpg
Water\pic\Skybox\ZNeg.jpg
Water\pic\Skybox\ZPos.jpg
Water\shader\WaveEquation\Wave
Water\shader\WaveEquation\User
Water\shader\WaveEquation\BC
Water\shader\WaveEquation\Addon
Water\shader\OceanWaterSimulation
Water\shader\FFT
Water\shader\WaveEquation
Water\pic\Skybox
Water\RES
Water\shader
Water\mesh
Water\pic
Water

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