文件名称:xiaoxiaoxiyou

  • 所属分类:
  • 模拟服务器
  • 资源属性:
  • [C/C++]
  • 上传时间:
  • 2013-10-19
  • 文件大小:
  • 643kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 654****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

此项目是RPG+SLG的结合。

前端纯as3实现,使用aswing,后台跨平台C++,lua,网络库boost asio,服务器三层结构,DataServer,GameServer,GateServer(多个),代码结构极其简单,极易维护。

游戏系统创新实现:

1.元神出窍,将玩家分为在线和离线两个角色,玩家离线后元神可在线

2.元神队伍,就是队友不必要在线,你可以控制你的队友。

3.奴隶系统,战胜对方,即可抓对方为奴隶,奴隶可作为宝宝参战

4.情人系统,任何玩家在游戏中将会有个身价,只要有人出价超过你的身价即可将你买为情人

5.真实飞行,飞行地图和行走地图分开

6.天上人间,在天上建建筑,建筑可单个被占领掠夺,单个建筑可设置守卫。

7.全系技能消耗生命,天生自带“同归于尽”技能。

8.全lua脚本控制,怪的行为和强弱控制不用重启服务器。

9.角色和怪采用矢量图,可很容易改成位图

10.战斗可在线战斗,离线战斗,自动,手动,系统控制结合包括了部分客户端,服务器和地图编辑器和工具的代码-This project is the combination of RPG+SLG.

The front end of pure AS3 implementation, using aswing, the background of cross platform C++, Lua, network database boost ASIO server, three layer structure, DataServer, GameServer, GateServer (multiple), the code has the advantages of simple structure, easy maintenance.

Game system innovation:

The 1 soul OBE, game player will be divided into online and offline two roles, offline online game player God

2 yuan is the team, team need not online, you can control your teammates.

3 the slave system, beat each other, to catch each other as slaves, slaves as baby war

The 4 lovers system, any game player in the game will be worth, as long as there are people who bid more than your value will you buy for lovers

5 separate real flight, flight map and walking map

6 immeasurably vast difference, building in the sky, the building can be a single occupied plunder, individual buildings can be set to guard.

7 all spells consuming life, born with "pe
(系统自动生成,下载前可以参看下载内容)

下载文件列表





小小西游\Client\Client\src\Client.as

........\......\......\...\com\CharInfo.as

........\......\......\...\...\Const.as

........\......\......\...\...\FPS.as

........\......\......\...\...\FrameFullScreenEffect.as

........\......\......\...\...\Home\FrameHomeAccelerate.as

........\......\......\...\...\....\FrameHomeBuilding.as

........\......\......\...\...\....\FrameHomeBuilding10Pet.as

........\......\......\...\...\....\FrameHomeBuilding11Land.as

........\......\......\...\...\....\FrameHomeBuilding12Greedy.as

........\......\......\...\...\....\FrameHomeBuilding13DoorGod.as

........\......\......\...\...\....\FrameHomeBuilding14Warlord.as

........\......\......\...\...\....\FrameHomeBuilding15Wood.as

........\......\......\...\...\....\FrameHomeBuilding16Food.as

........\......\......\...\...\....\FrameHomeBuilding1Slave.as

........\......\......\...\...\....\FrameHomeBuilding2Cellar.as

........\......\......\...\...\....\FrameHomeBuilding3Repository.as

........\......\......\...\...\....\FrameHomeBuilding4Market.as

........\......\......\...\...\....\FrameHomeBuilding5Cate.as

........\......\......\...\...\....\FrameHomeBuilding6Tech.as

........\......\......\...\...\....\FrameHomeBuilding7Main.as

........\......\......\...\...\....\FrameHomeBuilding8Tree.as

........\......\......\...\...\....\FrameHomeBuilding9Equip.as

........\......\......\...\...\....\FrameHomeDispatch.as

........\......\......\...\...\....\FrameHomeInvade.as

........\......\......\...\...\....\FrameHomeMain.as

........\......\......\...\...\....\FrameHomePlant.as

........\......\......\...\...\....\Home.as

........\......\......\...\...\....\PanelHomeAssist.as

........\......\......\...\...\....\PanelHomeCapture.as

........\......\......\...\...\....\PanelHomeGain.as

........\......\......\...\...\Music.as

........\......\......\...\...\MyScrollBarUI.as

........\......\......\...\...\Packet\IPacketDispatcher.as

........\......\......\...\...\......\Packet.as

........\......\......\...\...\......\PacketDataType.as

........\......\......\...\...\......\PacketDecoder.as

........\......\......\...\...\......\PacketEncoder.as

........\......\......\...\...\......\PacketEvent.as

........\......\......\...\...\......\PacketHandler.as

........\......\......\...\...\......\WString.as

........\......\......\...\...\SceneBattle.as

........\......\......\...\...\SceneMain.as

........\......\......\...\...\UI\DraggingImageItem.as

........\......\......\...\...\..\DraggingImageSkill.as

........\......\......\...\...\..\FrameAddStamina.as

........\......\......\...\...\..\FrameBag.as

........\......\......\...\...\..\FrameBattle.as

........\......\......\...\...\..\FrameBattleAuto.as

........\......\......\...\...\..\FrameBattleEndLose.as

........\......\......\...\...\..\FrameBattleEndWin.as

........\......\......\...\...\..\FrameBattleSetting.as

........\......\......\...\...\..\FrameBattleWatch.as

........\......\......\...\...\..\FrameBuff.as

........\......\......\...\...\..\FrameChar.as

........\......\......\...\...\..\FrameChat.as

........\......\......\...\...\..\FrameChatRecord.as

........\......\......\...\...\..\FrameClickChar.as

........\......\......\...\...\..\FrameClickMapChar.as

........\......\......\...\...\..\FrameCopy.as

........\......\......\...\...\..\FrameCreate.as

........\......\......\...\...\..\FrameFaction.as

........\......\......\...\...\..\FrameFriend.as

........\......\......\...\...\..\FrameFriendChat.as

........\......\......\...\...\..\FrameInfo.as

........\......\......\...\...\..\FrameInfoMain.as

........\......\......\...\...\..\FrameInfoTimeLimit.as

........\......\......\...\...\..\FrameLogin.as

........\......\......\...\...\..\FrameLover.as

........\......\......\...\...\..\FrameMall.as

........\......\......\...\...\..\FrameMining.as

........\......\......\...\...\..\FrameNPCDialog.as

........\......\......\...\...\..\FramePair.as

........\......\......\...\...\..\FramePet.as

........\......\......\...\...\..\FrameRank.as

........\......\......\...\...\..\FrameRegister.as

........\......\......\...\...\..\Fram

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