文件名称:CS_game

  • 所属分类:
  • 射击游戏
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2013-06-22
  • 文件大小:
  • 6.12mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • wozha*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

局域网CS 游戏 D3D做的。内容非常详细,功能齐全-CDrawGameEx::CDrawGameEx(void)

{

  //全局当前对象

  gthis = this



  //FPS

  _fps = NULL

  //摄像机

  _theCamera = NULL

  //map

  _maps = NULL

  _skyBox = NULL



  //Role

  _Roles = NULL



  //UI 界面

  _EngineRender = NULL

  _mainGui =-1

  _startGui =-1

  _creditsGui =-1

  _currentGUI = GUI_MAIN_SCREEN



  //font id

  _arialID =-1

  _InputSystem = NULL



  //mouse x y

  _mouseX = 0

  _mouseY = 0

  _LMBDown = false

  _RMBDown = false



  



  //sound id

  _Sound_OverMenu =-1

  _SoundSystem = NULL

  //Game states

  _gameState = GS_MENU



  //handle

  _hwnd = NULL

  

  _MapOtherCS.clear()

  IsCheckToServer = false

  

  //debug

  _debug = NULL

  testLineID =-1

  

}



CDrawGameEx::~CDrawGameEx(void)

{

  SAFE_DELETE(_fps)

  SAFE_DELETE(_theCamera)   



  //map

  SAFE_DELETE(_maps)

  

  //Role

  SAFE_DELETE(_Roles)



  //Debug

  SAFE_DELETE(_debug)

  

}



void CDrawGameEx::ShutdownEngine()

{

  if(_EngineRender)

  {

    _EngineRender->Shutdown()

    delete _Engin
(系统自动生成,下载前可以参看下载内容)

下载文件列表





射击类3D网络游戏的设计与实现论文.doc

程序\GameServer\Debug\config.ini

....\..........\FileIO.cpp

....\..........\FileIO.h

....\..........\GameServer.cpp

....\..........\GameServer.dsp

....\..........\GameServer.dsw

....\..........\GameServer.ncb

....\..........\GameServer.opt

....\..........\GameServer.plg

....\..........\IniHelper.cpp

....\..........\IniHelper.h

....\..........\PathHelper.cpp

....\..........\PathHelper.h

....\..........\ReadMe.txt

....\..........\Socket.cpp

....\..........\Socket.h

....\..........\SocketHelper.cpp

....\..........\SocketHelper.h

....\..........\StdAfx.cpp

....\..........\StdAfx.h

....\SampleCS1.0\Debug\config.ini

....\...........\.....\InputIpCmd.exe

....\...........\InputIpCmd\InputIpCmd.cpp

....\...........\..........\InputIpCmd.dsp

....\...........\..........\InputIpCmd.dsw

....\...........\..........\InputIpCmd.ncb

....\...........\..........\InputIpCmd.opt

....\...........\..........\InputIpCmd.plg

....\...........\lib\StrandedEngine.lib

....\...........\SampleCS1.0\backFile\CommonWall.cpp

....\...........\...........\........\CommonWall.h

....\...........\...........\Camera.cpp

....\...........\...........\Camera.h

....\...........\...........\config.ini

....\...........\...........\CSEngine.h

....\...........\...........\Debug.cpp

....\...........\...........\Debug.h

....\...........\...........\DrawGameEx.cpp

....\...........\...........\DrawGameEx.h

....\...........\...........\GameDefines.h

....\...........\...........\GameStruct.h

....\...........\...........\GameUI.cpp

....\...........\...........\GameUI.h

....\...........\...........\IniHelper.cpp

....\...........\...........\IniHelper.h

....\...........\...........\InputIpCmd.exe

....\...........\...........\lib\StrandedEngine.lib

....\...........\...........\Light.cpp

....\...........\...........\Light.h

....\...........\...........\map\cs_models\terror.mdl

....\...........\...........\...\.........\w_ak47.mdl

....\...........\...........\...\lion\Lion.tga

....\...........\...........\...\....\lion.X

....\...........\...........\...\map1.ini

....\...........\...........\...\map1.txt

....\...........\...........\...\map2.ini

....\...........\...........\...\map2.txt

....\...........\...........\...\.odels\p_mp5.mdl

....\...........\...........\...\......\terror.mdl

....\...........\...........\...\......\v_mp5.mdl

....\...........\...........\...\sky1\skybox.x

....\...........\...........\...\....\skyDay_back.jpg

....\...........\...........\...\....\skyDay_front.jpg

....\...........\...........\...\....\skyDay_left.jpg

....\...........\...........\...\....\skyDay_right.jpg

....\...........\...........\...\....\skyDay_top.jpg

....\...........\...........\...\....\sky_dust_bottom.jpg

....\...........\...........\Maps.cpp

....\...........\...........\Maps.h

....\...........\...........\menu\backDown.png

....\...........\...........\....\backOver.png

....\...........\...........\....\backUp.png

....\...........\...........\....\creditsDown.png

....\...........\...........\....\creditsMenu.jpg

....\...........\...........\....\creditsOver.png

....\...........\...........\....\creditsUp.png

....\...........\...........\....\mainMenu.jpg

....\...........\...........\....\quitDown.png

....\...........\...........\....\quitOver.png

....\...........\...........\....\quitUp.png

....\...........\...........\....\startDown.png

....\...........\...........\....\startOver.png

....\...........\...........\....\startUp.png

....\...........\...........\PathHelper.cpp

....\...........\...........\PathHelper.h

....\...........\...........\Player.cpp

....\...........\...........\Player.h

....\...........\...........\ReadMe.txt

....\...........\...........\Render.cpp

....\...........\...........\Render.h

....\...........\...........\res\brick080.jpg

....\...........\...........\...\sounds\boltup.wav

....\...........\...........\...\......\buttonclick.wav

....\...........\...........\...\......\death6.wav

....\...........\...........\...\......\footfall01.wav

....\...........\...........\...\......\go.wav

....\...........\...........\...\...

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