文件名称:OgreMaxViewers

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2014-12-13
  • 文件大小:
  • 14.45mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • Ji ****
  • 相关连接:
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Ogre3D(Mesh)格式文件查看器 只能查看天龙一的模型一以后新增的模型都加密了-Ogre3D (Mesh) format file viewer can only view a model of a Dragon after new models are encrypted
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下载文件列表





OgreMaxViewers

..............\Common

..............\......\Code

..............\......\....\ActionMap.hpp

..............\......\....\ApplicationLuaTypes.cpp

..............\......\....\ApplicationLuaTypes.hpp

..............\......\....\ApplicationSettings.cpp

..............\......\....\ApplicationSettings.hpp

..............\......\....\ApplicationUtilities.cpp

..............\......\....\ApplicationUtilities.hpp

..............\......\....\CommandLineArgs.cpp

..............\......\....\CommandLineArgs.hpp

..............\......\....\ConvertString.hpp

..............\......\....\EventCollection.hpp

..............\......\....\FlyingCamera.cpp

..............\......\....\FlyingCamera.hpp

..............\......\....\InputSource.cpp

..............\......\....\InputSource.hpp

..............\......\....\InputSystem.cpp

..............\......\....\InputSystem.hpp

..............\......\....\Joystick.hpp

..............\......\....\Keyboard.hpp

..............\......\....\LoadSaveActionMap.hpp

..............\......\....\LuaScript.cpp

..............\......\....\LuaScript.hpp

..............\......\....\Mouse.hpp

..............\......\....\OgreMaxModel.cpp

..............\......\....\OgreMaxModel.hpp

..............\......\....\OgreMaxPlatform.hpp

..............\......\....\OgreMaxRenderWindowIterator.hpp

..............\......\....\OgreMaxScene.cpp

..............\......\....\OgreMaxScene.hpp

..............\......\....\OgreMaxTypes.hpp

..............\......\....\OgreMaxUtilities.cpp

..............\......\....\OgreMaxUtilities.hpp

..............\......\....\OgrePlugins.cpp

..............\......\....\OgrePlugins.hpp

..............\......\....\ProgressCalculator.cpp

..............\......\....\ProgressCalculator.hpp

..............\......\....\tinyxml

..............\......\....\.......\changes.txt

..............\......\....\.......\readme.txt

..............\......\....\.......\tinyxml.cpp

..............\......\....\.......\tinyxml.h

..............\......\....\.......\tinyxml2.cpp

..............\......\....\.......\tinyxml2.h

..............\......\....\.......\tinyxmlerror.cpp

..............\......\....\.......\tinyxmlparser.cpp

..............\......\....\UserActionMap.cpp

..............\......\....\UserActionMap.hpp

..............\......\....\Version.cpp

..............\......\....\Version.hpp

..............\......\....\ViewerConstants.cpp

..............\......\....\ViewerConstants.hpp

..............\......\Media

..............\......\.....\3DSMax9

..............\......\.....\.......\BumpMapping.max

..............\......\.....\.......\CustomUserDataTypes.max

..............\......\.....\.......\DynamicEnvironmentMap.max

..............\......\.....\.......\images

..............\......\.....\.......\......\earth_bu.bmp

..............\......\.....\.......\......\ReadMe.txt

..............\......\.....\.......\LightMapping.max

..............\......\.....\.......\LinesAndPoints.max

..............\......\.....\.......\MeshAnimation.max

..............\......\.....\.......\Mirror.max

..............\......\.....\.......\Model.max

..............\......\.....\.......\NodeAnimation.max

..............\......\.....\.......\Random.max

..............\......\.....\.......\ReadMe.txt

..............\......\.....\.......\RenderToTextureScene.max

..............\......\.....\.......\StencilShadows.max

..............\......\.....\.......\Terrain.max

..............\......\.....\.......\TextureShadows.max

..............\......\.....\.......\UserDataTypes

..............\......\.....\.......\.............\Example.userdatatypes.xml

..............\......\.....\.......\.............\Subdirectory

..............\......\.....\.......\.............\............\OtherExample1.userdatatypes.xml

..............\......\.....\.......\.............\............\OtherExample2.userdatatypes.xml

..............\......\.....\materials

..............\......\.....\.........\programs

..............\......\.....\.........\........\All_In_Wonder.cg

..............\......\.....\.........\........\AmbientOneTexture.cg

..............\......\.....\.........\........\AmbientOneTexture.program

..............

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