文件名称:Equalizer

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [MacOS] [C/C++] [源码]
  • 上传时间:
  • 2016-09-13
  • 文件大小:
  • 5.59mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 金**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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Equalizer 是标准的中间件并行创建和部署基于OpenGL的应用程序。它使应用程序能够从多个显卡,处理器和计算机利于规模的渲染性能,外观质量和显示尺寸。均衡器在任何应用程序运行未经修改的可视化系统从一个简单的工作站,以大型图形集群,多GPU工作站和虚拟现实装置-

Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to scale in favor of rendering performance, visual quality and display size multiple graphics cards, processors and computers. Equalizer visualization system to run any application without modification a simple workstation to large graphics clusters, multi-GPU workstations and virtual reality device
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下载文件列表





Equalizer\.gitexternals

.........\.gitsubprojects

.........\.travis.yml

.........\ACKNOWLEDGEMENTS

.........\AUTHORS

.........\build.bat

.........\CHANGES.md

.........\.Make\configure.cmake

.........\.....\CPackConfig.cmake

.........\.....\EqGLLibraries.cmake

.........\.....\Equalizer.in.spec

.........\.....\Equalizer.spec

.........\.....\GitExternal.cmake

.........\.....\GnuWin32.tar.gz

.........\.....\MacOSXBundleInfo.plist.in

.........\.....\UseGnuWin32.cmake

.........\CMakeCache.txt

.........\.....Files\3.6.1\CMakeCCompiler.cmake

.........\..........\.....\CMakeCXXCompiler.cmake

.........\..........\.....\CMakeDetermineCompilerABI_C.bin

.........\..........\.....\CMakeDetermineCompilerABI_CXX.bin

.........\..........\.....\CMakeRCCompiler.cmake

.........\..........\.....\CMakeSystem.cmake

.........\..........\.....\.ompilerIdC\CMakeCCompilerId.c

.........\..........\.....\...........\CompilerIdC.exe

.........\..........\.....\...........\CompilerIdC.vcxproj

.........\..........\.....\...........\Debug\CL.read.1.tlog

.........\..........\.....\...........\.....\CL.write.1.tlog

.........\..........\.....\...........\.....\CMakeCCompilerId.obj

.........\..........\.....\...........\.....\CompilerIdC.exe.intermediate.manifest

.........\..........\.....\...........\.....\CompilerIdC.lastbuildstate

.........\..........\.....\...........\.....\CompilerIdC.vcxprojResolveAssemblyReference.cache

.........\..........\.....\...........\.....\CompilerIdC.write.1.tlog

.........\..........\.....\...........\.....\link.read.1.tlog

.........\..........\.....\...........\.....\link.write.1.tlog

.........\..........\.....\...........\.....\mt.read.1.tlog

.........\..........\.....\...........\.....\mt.write.1.tlog

.........\..........\.....\...........XX\CMakeCXXCompilerId.cpp

.........\..........\.....\.............\CompilerIdCXX.exe

.........\..........\.....\.............\CompilerIdCXX.vcxproj

.........\..........\.....\.............\Debug\CL.read.1.tlog

.........\..........\.....\.............\.....\CL.write.1.tlog

.........\..........\.....\.............\.....\CMakeCXXCompilerId.obj

.........\..........\.....\.............\.....\CompilerIdCXX.exe.intermediate.manifest

.........\..........\.....\.............\.....\CompilerIdCXX.lastbuildstate

.........\..........\.....\.............\.....\CompilerIdCXX.vcxprojResolveAssemblyReference.cache

.........\..........\.....\.............\.....\CompilerIdCXX.write.1.tlog

.........\..........\.....\.............\.....\link.read.1.tlog

.........\..........\.....\.............\.....\link.write.1.tlog

.........\..........\.....\.............\.....\mt.read.1.tlog

.........\..........\.....\.............\.....\mt.write.1.tlog

.........\..........\cmake.check_cache

.........\..........\CMakeOutput.log

.........\..........\feature_tests.bin

.........\..........\feature_tests.cxx

.........\CMakeLists.txt

.........\CMakeLists.txt.bak

.........\CTestConfig.cmake

.........\Darwin\EQC.pbfilespec

.........\......\EQC.xclangspec

.........\......\Equalizer.icns

.........\......\README.txt

.........\doc\Changelog.md

.........\...\CMakeLists.txt

.........\...\FAQ

.........\...\README.Cygwin

.........\...\README.Darwin

.........\...\README.IB

.........\...\README.Linux

.........\...\README.OpenMP

.........\...\README.valgrind

.........\...\README.VirtualGL

.........\...\README.Win32

.........\...\README.Win7

.........\...\valgrind.diff

.........\eq\admin\admin.h

.........\..\.....\base.h

.........\..\.....\canvas.cpp

.........\..\.....\canvas.h

.........\..\.....\channel.cpp

.........\..\.....\channel.h

.........\..\.....\client.cpp

.........\..\.....\client.h

.........\..\.....\CMakeLists.txt

.........\..\.....\config.cpp

.........\..\.....\config.h

.........\..\.....\init.cpp

.........\..\.....\init.h

.........\..\.....\layout.cpp

.........\..\.....\layout.h

.........\..\.....\node.cpp

.........\..\.....\node.h

.........\..\.....\nodeFactory.cpp

.........\..\.....\nodeFactory.h

.........\..\.....\observer.cpp

.........\..\.....\observer.h

.........\..\.....\pipe.cpp

.........\..\.....\pipe.h

.........\

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