文件名称:cegui-0.8.7

  • 所属分类:
  • 界面编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2017-01-23
  • 文件大小:
  • 20.44mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • daw***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

CEGUI是一个自由免费的GUI库,使用C++实现,完全面向对象设计。CEGUI开发者的目的是希望能够让游戏开发人员从繁琐的GUI实现细节中抽身出来,以便有更多的开发时间可以放在游戏性上.这是最新的0.87版-Crazy Eddie s GUI System is a free library providing windowing and widgets for graphics APIs/engines where such functionality is not natively available, or severely lacking. The library is object-oriented, written in C++, cross-platform, MIT-licensed (free and Open Source) and targeted at game and application developers who should be spending their time creating great games and not on building GUI sub-systems! Additionally, it offers a WYSIWYG editor for creating layouts and imagesets.
(系统自动生成,下载前可以参看下载内容)

下载文件列表





cegui-0.8.7\CMakeLists.txt

...........\promo

...........\.....\LICENSE

...........\.....\BrushScriptStd.otf

...........\.....\logo.svg

...........\.....\square_logo.svg

...........\cegui

...........\.....\CEGUI-IRRLICHT.pc.in

...........\.....\CEGUI-OGRE.pc.in

...........\.....\CEGUI-NULL.pc.in

...........\.....\CEGUI.pc.in

...........\.....\src

...........\.....\...\CMakeLists.txt

...........\.....\...\SimpleTimer.cpp

...........\.....\...\Property.cpp

...........\.....\...\BidiVisualMapping.cpp

...........\.....\...\Window.cpp

...........\.....\...\FreeTypeFont.cpp

...........\.....\...\RenderingWindow.cpp

...........\.....\...\RenderedString.cpp

...........\.....\...\RenderTarget.cpp

...........\.....\...\PCRERegexMatcher.cpp

...........\.....\...\PixmapFont.cpp

...........\.....\...\SchemeManager.cpp

...........\.....\...\RendererModules

...........\.....\...\...............\Direct3D11

...........\.....\...\...............\..........\CMakeLists.txt

...........\.....\...\...............\..........\Texture.cpp

...........\.....\...\...............\..........\RenderTarget.inl

...........\.....\...\...............\..........\TextureTarget.cpp

...........\.....\...\...............\..........\Renderer.cpp

...........\.....\...\...............\..........\GeometryBuffer.cpp

...........\.....\...\...............\..........\shader.txt

...........\.....\...\...............\..........\ViewportTarget.cpp

...........\.....\...\...............\CMakeLists.txt

...........\.....\...\...............\DirectFB

...........\.....\...\...............\........\CMakeLists.txt

...........\.....\...\...............\........\RenderTarget.cpp

...........\.....\...\...............\........\Texture.cpp

...........\.....\...\...............\........\Renderer.cpp

...........\.....\...\...............\........\GeometryBuffer.cpp

...........\.....\...\...............\OpenGLES

...........\.....\...\...............\........\CMakeLists.txt

...........\.....\...\...............\........\Texture.cpp

...........\.....\...\...............\........\RenderTarget.inl

...........\.....\...\...............\........\Renderer.cpp

...........\.....\...\...............\........\FBOTextureTarget.cpp

...........\.....\...\...............\........\GeometryBuffer.cpp

...........\.....\...\...............\........\ViewportTarget.cpp

...........\.....\...\...............\Irrlicht

...........\.....\...\...............\........\CMakeLists.txt

...........\.....\...\...............\........\Texture.cpp

...........\.....\...\...............\........\RenderTarget.inl

...........\.....\...\...............\........\TextureTarget.cpp

...........\.....\...\...............\........\MemoryFile.cpp

...........\.....\...\...............\........\ImageCodec.cpp

...........\.....\...\...............\........\Renderer.cpp

...........\.....\...\...............\........\GeometryBuffer.cpp

...........\.....\...\...............\........\WindowTarget.cpp

...........\.....\...\...............\........\ResourceProvider.cpp

...........\.....\...\...............\OpenGL

...........\.....\...\...............\......\CMakeLists.txt

...........\.....\...\...............\......\GL3GeometryBuffer.cpp

...........\.....\...\...............\......\Texture.cpp

...........\.....\...\...............\......\GL3FBOTextureTarget.cpp

...........\.....\...\...............\......\StateChangeWrapper.cpp

...........\.....\...\...............\......\RenderTarget.inl

...........\.....\...\...............\......\GLGeometryBuffer.cpp

...........\.....\...\...............\......\TextureTarget.cpp

...........\.....\...\...............\......\GL.cpp

...........\.....\...\...............\......\Shader.cpp

...........\.....\...\...............\......\WGLPBTextureTarget.cpp

...........\.....\...\...............\......\GLRenderer.cpp

...........\.....\...\...............\......\RendererBase.cpp

...........\.....\...\...............\......\ShaderManager.cpp

...........\.....\...\...............\......\GeometryBufferBase.cpp

...........\.....\...\...............\......\GLFBOTextureTarget.cpp

...........\.....\...\...............

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