文件名称:P2PMultiplayerGame-master

  • 所属分类:
  • Internet/网络编程
  • 资源属性:
  • [源码] [HTML]
  • 上传时间:
  • 2016-04-07
  • 文件大小:
  • 1.5mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • Jack S******
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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This example illustrates the use of asio in a simple single-threaded server implementation of HTTP 1.0. It demonstrates how to perform a clean shutdown by cancelling all outstanding asynchronous operations.
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下载文件列表





P2PMultiplayerGame-master

.........................\.gitignore

.........................\LICENSE

.........................\P2PMultiplayerGame.as3proj

.........................\README.md

.........................\assets

.........................\......\background.png

.........................\......\bomb1.png

.........................\......\explosion.png

.........................\......\explosion_nuke.png

.........................\......\mouse_pointer.png

.........................\......\ships.png

.........................\......\sounds

.........................\......\......\39068__alienbomb__explosion-1.mp3

.........................\......\......\explosion0.mp3

.........................\......\......\hit0.mp3

.........................\......\......\hit1.mp3

.........................\bin

.........................\...\Game.swf

.........................\...\expressInstall.swf

.........................\...\index.html

.........................\...\js

.........................\...\..\swfobject.js

.........................\src

.........................\...\ActivationState.as

.........................\...\Assets.as

.........................\...\Background.as

.........................\...\Bomb.as

.........................\...\Bullet.as

.........................\...\Constants.as

.........................\...\Explosion.as

.........................\...\ExplosionNuke.as

.........................\...\Game.as

.........................\...\Hud.as

.........................\...\Multiplayer.as

.........................\...\PlayState.as

.........................\...\Preloader.as

.........................\...\Ship.as

.........................\...\SimpleBullet.as

.........................\...\Sounds.as

.........................\...\com

.........................\...\...\reyco1

.........................\...\...\......\multiuser

.........................\...\...\......\.........\DirectLanConnection.as

.........................\...\...\......\.........\MultiUserSession.as

.........................\...\...\......\.........\channel

.........................\...\...\......\.........\.......\ChannelManager.as

.........................\...\...\......\.........\.......\RealtimeChannel.as

.........................\...\...\......\.........\core

.........................\...\...\......\.........\....\Session.as

.........................\...\...\......\.........\data

.........................\...\...\......\.........\....\KeepAliveObject.as

.........................\...\...\......\.........\....\ListRoutingObject.as

.........................\...\...\......\.........\....\MessageObject.as

.........................\...\...\......\.........\....\UserObject.as

.........................\...\...\......\.........\debug

.........................\...\...\......\.........\.....\Logger.as

.........................\...\...\......\.........\events

.........................\...\...\......\.........\......\ChatMessageEvent.as

.........................\...\...\......\.........\......\P2PDispatcher.as

.........................\...\...\......\.........\......\UserStatusEvent.as

.........................\...\...\......\.........\group

.........................\...\...\......\.........\.....\ChatGroup.as

.........................\...\...\......\.........\.....\UserGroup.as

.........................\...\org

.........................\...\...\flixel

.........................\...\...\......\FlxBasic.as

.........................\...\...\......\FlxButton.as

.........................\...\...\......\FlxCamera.as

.........................\...\...\......\FlxEmitter.as

.........................\...\...\......\FlxG.as

.........................\...\...\......\FlxGame.as

.........................\...\...\......\FlxGroup.as

.........................\...\...\......\FlxObject.as

.........................\...\...\......\FlxParticle.as

.........................\...\...\......\FlxPath.as

.........................\...\...\......\FlxPoint.as

.........................\...\...\......\FlxRect.as

.........................\...\...\......\FlxSave.as

.........................\...\...\......\FlxSoun

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