文件名称:csharp_ui_fmk

  • 所属分类:
  • 界面编程
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 383.18kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 陈**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

ui框架,老外写的代码很多,不错值得收藏。-ui fr a mework for foreigners to write a lot of code, well worth collecting.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 119128647csharp_ui_fmk.rar 列表
dragDrop\ApplicationZero.sln
dragDrop\ApplicationZero.suo
dragDrop\dragDrop.txt
dragDrop\main\Main.csproj
dragDrop\main\Main.csproj.user
dragDrop\main\Starter.cs
dragDrop\main\obj\Debug
dragDrop\main\obj\Main.csproj.FileList.txt
dragDrop\main\obj
dragDrop\main
dragDrop\run\Article One.pdb
dragDrop\run\Testing.Core.dll
dragDrop\run\Testing.Core.pdb
dragDrop\run\DragCases.dll
dragDrop\run\DragCases.pdb
dragDrop\run\Article One.exe
dragDrop\run\Article One.vshost.exe
dragDrop\run\freeBlix.dll
dragDrop\run\freeBlix.pdb
dragDrop\run\UITestingFramework.dll
dragDrop\run
dragDrop\dragCases\Cases.xml
dragDrop\dragCases\DragCases.csproj
dragDrop\dragCases\DragCases.csproj.user
dragDrop\dragCases\01. Move\Case0001HotSolid.cs
dragDrop\dragCases\01. Move\Case0002MouseOverFrame.cs
dragDrop\dragCases\01. Move\Case0003DragOverFrame.cs
dragDrop\dragCases\01. Move\Case0004DragOverFrameDrop.cs
dragDrop\dragCases\01. Move\Case0005DragOnePixel.cs
dragDrop\dragCases\01. Move\Case0006DragSolidWidth.cs
dragDrop\dragCases\01. Move\Case0007DragSolidWidthCancel.cs
dragDrop\dragCases\01. Move\Case0008DragSolidOverFrameCancel.cs
dragDrop\dragCases\01. Move
dragDrop\dragCases\02. Factory\Case0009HotSolid.cs
dragDrop\dragCases\02. Factory\Case0010MouseOverWorkspace.cs
dragDrop\dragCases\02. Factory\Case0011DragOverWorkspace.cs
dragDrop\dragCases\02. Factory\Case0012DragOverWorkspaceDrop.cs
dragDrop\dragCases\02. Factory\Case0013DragOnePixel.cs
dragDrop\dragCases\02. Factory\Case0014DragSolidWidth.cs
dragDrop\dragCases\02. Factory\Case0015DragSolidWidthCancel.cs
dragDrop\dragCases\02. Factory\Case0016DragSolidOverWorkspaceCancel.cs
dragDrop\dragCases\02. Factory
dragDrop\dragCases\03. Move with Tweak\Case0017DragHorizontalTweak.cs
dragDrop\dragCases\03. Move with Tweak\Case0018DragVerticalTweak.cs
dragDrop\dragCases\03. Move with Tweak
dragDrop\dragCases\04. Factory with Tweak\Case0019DragHorizontalTweak.cs
dragDrop\dragCases\04. Factory with Tweak\Case0020DragVerticalTweak.cs
dragDrop\dragCases\04. Factory with Tweak
dragDrop\dragCases\Masters\Case0001HotSolid.master
dragDrop\dragCases\Masters\Case0001HotSolid.master.txt
dragDrop\dragCases\Masters\Case0001Solid.master
dragDrop\dragCases\Masters\Case0001Solid.master.txt
dragDrop\dragCases\Masters\Case0002Frame.master
dragDrop\dragCases\Masters\Case0002Frame.master.txt
dragDrop\dragCases\Masters\Case0002MouseOverFrame.master
dragDrop\dragCases\Masters\Case0002MouseOverFrame.master.txt
dragDrop\dragCases\Masters\Case0003DragOverFrame.master
dragDrop\dragCases\Masters\Case0003DragOverFrame.master.txt
dragDrop\dragCases\Masters\Case0004DragOverFrameDrop.master
dragDrop\dragCases\Masters\Case0004DragOverFrameDrop.master.txt
dragDrop\dragCases\Masters\Case0005DragOnePixel.master
dragDrop\dragCases\Masters\Case0005DragOnePixel.master.txt
dragDrop\dragCases\Masters\Case0006DragSolidWidth.master
dragDrop\dragCases\Masters\Case0006DragSolidWidth.master.txt
dragDrop\dragCases\Masters\Case0007DragSolidWidthCancel.master
dragDrop\dragCases\Masters\Case0007DragSolidWidthCancel.master.txt
dragDrop\dragCases\Masters\Case0008DragSolidOverFrameCancel.master
dragDrop\dragCases\Masters\Case0008DragSolidOverFrameCancel.master.txt
dragDrop\dragCases\Masters\Case0009HotSolid.master
dragDrop\dragCases\Masters\Case0009HotSolid.master.txt
dragDrop\dragCases\Masters\Case0010MouseOverWorkspace.master
dragDrop\dragCases\Masters\Case0010MouseOverWorkspace.master.txt
dragDrop\dragCases\Masters\Case0011DragOverWorkspace.master
dragDrop\dragCases\Masters\Case0011DragOverWorkspace.master.txt
dragDrop\dragCases\Masters\Case0012DragOverWorkspaceDrop.master
dragDrop\dragCases\Masters\Case0012DragOverWorkspaceDrop.master.txt
dragDrop\dragCases\Masters\Case0013DragOnePixel.master
dragDrop\dragCases\Masters\Case0013DragOnePixel.master.txt
dragDrop\dragCases\Masters\Case0014DragSolidWidth.master
dragDrop\dragCases\Masters\Case0014DragSolidWidth.master.txt
dragDrop\dragCases\Masters\Case0015DragSolidWidthCancel.master
dragDrop\dragCases\Masters\Case0015DragSolidWidthCancel.master.txt
dragDrop\dragCases\Masters\Case0016DragSolidOverWorkspaceCancel.master
dragDrop\dragCases\Masters\Case0016DragSolidOverWorkspaceCancel.master.txt
dragDrop\dragCases\Masters\Case0017DragHorizontalTweak.master
dragDrop\dragCases\Masters\Case0017DragHorizontalTweak.master.txt
dragDrop\dragCases\Masters\Case0018DragVerticalTweak.master
dragDrop\dragCases\Masters\Case0018DragVerticalTweak.master.txt
dragDrop\dragCases\Masters\Case0019DragHorizontalTweak.master
dragDrop\dragCases\Masters\Case0019DragHorizontalTweak.master.txt
dragDrop\dragCases\Masters\Case0020DragVerticalTweak.master
dragDrop\dragCases\Masters\Case0020DragVerticalTweak.master.txt
dragDrop\dragCases\Masters
dragDrop\dragCases\obj\Debug
dragDrop\dragCases\obj\DragCases.csproj.FileList.txt
dragDrop\dragCases\obj
dragDrop\dragCases\ClassDiagram4.cd
dragDrop\dragCases
dragDrop\freeBlix\freeBlix.csproj
dragDrop\freeBlix\freeBlix.csproj.user
dragDrop\freeBlix\BooleanStateCounter\BooleanStateCounter.cs
dragDrop\freeBlix\BooleanStateCounter\BooleanStateCounterValueChangedDelegate.cs
dragDrop\freeBlix\BooleanStateCounter
dragDrop\freeBlix\Bounds\Bounds\Bounds.cs
dragDrop\freeBlix\Bounds\Bounds
dragDrop\freeBlix\Bounds\IBounds\IBounds.cs
dragDrop\freeBlix\Bounds\IBounds
dragDrop\freeBlix\Bounds\Line\Line\Line.cs
dragDrop\freeBlix\Bounds\Line\Line
dragDrop\freeBlix\Bounds\Line\LineCycle\LineCycle.cs
dragDrop\freeBlix\Bounds\Line\LineCycle
dragDrop\freeBlix\Bounds\Line\LineDelegates\LineAfterEndPointChangedDelegate.cs
dragDrop\freeBlix\Bounds\Line\LineDelegates\LineAfterStartPointChangedDelegate.cs
dragDrop\freeBlix\Bounds\Line\LineDelegates\LineBeforeEndPointChangedDelegate.cs
dragDrop\freeBlix\Bounds\Line\LineDelegates\LineBeforeStartPointChangedDelegate.cs
dragDrop\freeBlix\Bounds\Line\LineDelegates
dragDrop\freeBlix\Bounds\Line
dragDrop\freeBlix\Bounds\Point\Point\Point.cs
dragDrop\freeBlix\Bounds\Point\Point
dragDrop\freeBlix\Bounds\Point\PointCycle\PointCycle.cs
dragDrop\freeBlix\Bounds\Point\PointCycle
dragDrop\freeBlix\Bounds\Point\PointDelegates\PointAfterXChangedDelegate.cs
dragDrop\freeBlix\Bounds\Point\PointDelegates\PointAfterYChangedDelegate.cs
dragDrop\freeBlix\Bounds\Point\PointDelegates\PointBeforeXChangedDelegate.cs
dragDrop\freeBlix\Bounds\Point\PointDelegates\PointBeforeYChangedDelegate.cs
dragDrop\freeBlix\Bounds\Point\PointDelegates
dragDrop\freeBlix\Bounds\Point
dragDrop\freeBlix\Bounds\Rectangle\Rectangle\Rectangle.cs
dragDrop\freeBlix\Bounds\Rectangle\Rectangle
dragDrop\freeBlix\Bounds\Rectangle\RectangleCycle\RectangleCycle.cs
dragDrop\freeBlix\Bounds\Rectangle\RectangleCycle
dragDrop\freeBlix\Bounds\Rectangle\RectangleDelegates\RectangleAfterLocationChangedDelegate.cs
dragDrop\freeBlix\Bounds\Rectangle\RectangleDelegates\RectangleAfterSizeChangedDelegate.cs
dragDrop\freeBlix\Bounds\Rectangle\RectangleDelegates\RectangleBeforeLocationChangedDelegate.cs
dragDrop\freeBlix\Bounds\Rectangle\RectangleDelegates\RectangleBeforeSizeChangedDelegate.cs
dragDrop\freeBlix\Bounds\Rectangle\RectangleDelegates
dragDrop\freeBlix\Bounds\Rectangle
dragDrop\freeBlix\Bounds\Size\InvalidSizeException\InvalidSizeException.cs
dragDrop\freeBlix\Bounds\Size\InvalidSizeException
dragDrop\freeBlix\Bounds\Size\Size\Size.cs
dragDrop\freeBlix\Bounds\Size\Size
dragDrop\freeBlix\Bounds\Size\SizeCycle\SizeCycle.cs
dragDrop\freeBlix\Bounds\Size\SizeCycle
dragDrop\freeBlix\Bounds\Size\SizeDelegates\SizeAfterHeightChangedDelegate.cs
dragDrop\freeBlix\Bounds\Size\SizeDelegates\SizeAfterWidthChangedDelegate.cs
dragDrop\freeBlix\Bounds\Size\SizeDelegates\SizeBeforeHeightChangedDelegate.cs
dragDrop\freeBlix\Bounds\Size\SizeDelegates\SizeBeforeWidthChangedDelegate.cs
dragDrop\freeBlix\Bounds\Size\SizeDelegates
dragDrop\freeBlix\Bounds\Size\SizingAnchor\SizingAnchor.cs
dragDrop\freeBlix\Bounds\Size\SizingAnchor
dragDrop\freeBlix\Bounds\Size
dragDrop\freeBlix\Bounds
dragDrop\freeBlix\Children\AfterChildAddedDelegate.cs
dragDrop\freeBlix\Children\AfterChildRemovedDelegate.cs
dragDrop\freeBlix\Children\BeforeChildAddedDelegate.cs
dragDrop\freeBlix\Children\BeforeChildRemovedDelegate.cs
dragDrop\freeBlix\Children\Children.cs
dragDrop\freeBlix\Children\IChildren.cs
dragDrop\freeBlix\Children
dragDrop\freeBlix\Control\Control.cs
dragDrop\freeBlix\Control\ControlCollection.cs
dragDrop\freeBlix\Control
dragDrop\freeBlix\ControlState\BasicState.cs
dragDrop\freeBlix\ControlState\ControlState.cs
dragDrop\freeBlix\ControlState\ControlStateChangedDelegate.cs
dragDrop\freeBlix\ControlState\IControlState.cs
dragDrop\freeBlix\ControlState\NullControlState.cs
dragDrop\freeBlix\ControlState
dragDrop\freeBlix\ControlSystem\ControlSystem\ControlSystem.cs
dragDrop\freeBlix\ControlSystem\ControlSystem
dragDrop\freeBlix\ControlSystem\Debouncer\Debouncer.cs
dragDrop\freeBlix\ControlSystem\Debouncer
dragDrop\freeBlix\ControlSystem\Drag\DragBot\DragBot.cs
dragDrop\freeBlix\ControlSystem\Drag\DragBot\DragBotCollection.cs
dragDrop\freeBlix\ControlSystem\Drag\DragBot
dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycle.cs
dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycleCancelDelegate.cs
dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycleDragDelegate.cs
dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycleEndDelegate.cs
dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycleEnterDelegate.cs
dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycleLeaveDelegate.cs
dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycleStartDelegate.cs
dragDrop\freeBlix\ControlSystem\Drag\DragCycle
dragDrop\freeBlix\ControlSystem\Drag\DragManifest\DragManifest.cs
dragDrop\freeBlix\ControlSystem\Drag\DragManifest
dragDrop\freeBlix\ControlSystem\Drag\DragMouseTrap\DragMouseTrap.cs
dragDrop\freeBlix\ControlSystem\Drag\DragMouseTrap
dragDrop\freeBlix\ControlSystem\Drag\DropSite\DropSite.cs
dragDrop\freeBlix\ControlSystem\Drag\DropSite\DropSiteCollection.cs
dragDrop\freeBlix\ControlSystem\Drag\DropSite
dragDrop\freeBlix\ControlSystem\Drag\Tweak\Tweak.cs
dragDrop\freeBlix\ControlSystem\Drag\Tweak
dragDrop\freeBlix\ControlSystem\Drag
dragDrop\freeBlix\ControlSystem\HitTester\HitTester.cs
dragDrop\freeBlix\ControlSystem\HitTester
dragDrop\freeBlix\ControlSystem\JigSensor\JigSensor.cs
dragDrop\freeBlix\ControlSystem\JigSensor\JigSensorChangedDelegate.cs
dragDrop\freeBlix\ControlSystem\JigSensor
dragDrop\freeBlix\ControlSystem\Mouse\Mouse\Mouse.cs
dragDrop\freeBlix\ControlSystem\Mouse\Mouse
dragDrop\freeBlix\ControlSystem\Mouse\MouseTrap\MouseTrap.cs
dragDrop\freeBlix\ControlSystem\Mouse\MouseTrap\MouseTrapCollection.cs
dragDrop\freeBlix\ControlSystem\Mouse\MouseTrap
dragDrop\freeBlix\ControlSystem\Mouse
dragDrop\freeBlix\ControlSystem\Overlays\ControlOverlay\ControlOverlay.cs
dragDrop\freeBlix\ControlSystem\Overlays\ControlOverlay
dragDrop\freeBlix\ControlSystem\Overlays\DragOverlay\DragOverlay.cs
dragDrop\freeBlix\ControlSystem\Overlays\DragOverlay
dragDrop\freeBlix\ControlSystem\Overlays\FormOverlay\FormOverlay.cs
dragDrop\freeBlix\ControlSystem\Overlays\FormOverlay
dragDrop\freeBlix\ControlSystem\Overlays
dragDrop\freeBlix\ControlSystem\PaintDeck\PaintDeck.cs
dragDrop\freeBlix\ControlSystem\PaintDeck\BackgroundPaintTube\BackgroundPaintTube.cs
dragDrop\freeBlix\ControlSystem\PaintDeck\BackgroundPaintTube
dragDrop\freeBlix\ControlSystem\PaintDeck\Blaster\Blaster.cs
dragDrop\freeBlix\ControlSystem\PaintDeck\Blaster
dragDrop\freeBlix\ControlSystem\PaintDeck\CacheMode\CacheMode.cs
dragDrop\freeBlix\ControlSystem\PaintDeck\CacheMode\CacheModeEndedDelegate.cs
dragDrop\freeBlix\ControlSystem\PaintDeck\CacheMode
dragDrop\freeBlix\ControlSystem\PaintDeck\DragBlaster\DragBlaster.cs
dragDrop\freeBlix\ControlSystem\PaintDeck\DragBlaster
dragDrop\freeBlix\ControlSystem\PaintDeck\FormBlaster\FormBlaster.cs
dragDrop\freeBlix\ControlSystem\PaintDeck\FormBlaster
dragDrop\freeBlix\ControlSystem\PaintDeck\Graphics\Graphics.cs
dragDrop\freeBlix\ControlSystem\PaintDeck\Graphics
dragDrop\freeBlix\ControlSystem\PaintDeck\JigPaintTube\JigPaintTube.cs
dragDrop\freeBlix\ControlSystem\PaintDeck\JigPaintTube
dragDrop\freeBlix\ControlSystem\PaintDeck\SnapShot\SnapShot.cs
dragDrop\freeBlix\ControlSystem\PaintDeck\SnapShot
dragDrop\freeBlix\ControlSystem\PaintDeck\SnapShotCollection\SnapShotCollection.cs
dragDrop\freeBlix\ControlSystem\PaintDeck\SnapShotCollection
dragDrop\freeBlix\ControlSystem\PaintDeck
dragDrop\freeBlix\ControlSystem
dragDrop\freeBlix\Delegator\Delegator.cs
dragDrop\freeBlix\Delegator
dragDrop\freeBlix\IntegerRange\IntegerRange.cs
dragDrop\freeBlix\IntegerRange
dragDrop\freeBlix\obj\Debug
dragDrop\freeBlix\obj\freeBlix.csproj.FileList.txt
dragDrop\freeBlix\obj
dragDrop\freeBlix\ClassDiagram1.cd
dragDrop\freeBlix\ClassDiagram2.cd
dragDrop\freeBlix
dragDrop\testing.Core\Testing.Core.csproj
dragDrop\testing.Core\Testing.Core.csproj.user
dragDrop\testing.Core\DragCase\DragColorSample.cs
dragDrop\testing.Core\DragCase\DragState.cs
dragDrop\testing.Core\DragCase\DragStateCollection.cs
dragDrop\testing.Core\DragCase\DragStateCollectionMatchStick.cs
dragDrop\testing.Core\DragCase\IDragStateCollection.cs
dragDrop\testing.Core\DragCase\Attributes\DragAttribute.cs
dragDrop\testing.Core\DragCase\Attributes\FactoryAttribute.cs
dragDrop\testing.Core\DragCase\Attributes\MoveAttribute.cs
dragDrop\testing.Core\DragCase\Attributes\TweakAttribute.cs
dragDrop\testing.Core\DragCase\Attributes
dragDrop\testing.Core\DragCase\FactoryDragCase\FactoryDragBot\FactoryDragBot.cs
dragDrop\testing.Core\DragCase\FactoryDragCase\FactoryDragBot
dragDrop\testing.Core\DragCase\FactoryDragCase\FactoryDragCase\FactoryDragCase.cs
dragDrop\testing.Core\DragCase\FactoryDragCase\FactoryDragCase
dragDrop\testing.Core\DragCase\FactoryDragCase\FactoryDropSite\FactoryDropSite.cs
dragDrop\testing.Core\DragCase\FactoryDragCase\FactoryDropSite
dragDrop\testing.Core\DragCase\FactoryDragCase
dragDrop\testing.Core\DragCase\MoveDragCase\MoveDragBot\MoveDragBot.cs
dragDrop\testing.Core\DragCase\MoveDragCase\MoveDragBot
dragDrop\testing.Core\DragCase\MoveDragCase\MoveDragCase\MoveDragCase.cs
dragDrop\testing.Core\DragCase\MoveDragCase\MoveDragCase
dragDrop\testing.Core\DragCase\MoveDragCase\MoveDropSite\MoveDropSite.cs
dragDrop\testing.Core\DragCase\MoveDragCase\MoveDropSite
dragDrop\testing.Core\DragCase\MoveDragCase
dragDrop\testing.Core\DragCase\TweakFactoryDragCase\TweakFactoryDragCase.cs
dragDrop\testing.Core\DragCase\TweakFactoryDragCase
dragDrop\testing.Core\DragCase\TweakMoveDragCase\TweakMoveDragCase.cs
dragDrop\testing.Core\DragCase\TweakMoveDragCase
dragDrop\testing.Core\DragCase\Tweaks\HorizontalTweak.cs
dragDrop\testing.Core\DragCase\Tweaks\VerticalTweak.cs
dragDrop\testing.Core\DragCase\Tweaks
dragDrop\testing.Core\DragCase
dragDrop\testing.Core\EventLog\EventLogEntry.cs
dragDrop\testing.Core\EventLog\EventLogEntryCollection.cs
dragDrop\testing.Core\EventLog
dragDrop\testing.Core\LineIndicator\LineIndicator.cs
dragDrop\testing.Core\LineIndicator
dragDrop\testing.Core\MatchStickInterfaces\IBottom.cs
dragDrop\testing.Core\MatchStickInterfaces\IEventLog.cs
dragDrop\testing.Core\MatchStickInterfaces\IExceptionMessage.cs
dragDrop\testing.Core\MatchStickInterfaces\IHeight.cs
dragDrop\testing.Core\MatchStickInterfaces\ILeft.cs
dragDrop\testing.Core\MatchStickInterfaces\IRight.cs
dragDrop\testing.Core\MatchStickInterfaces\IText.cs
dragDrop\testing.Core\MatchStickInterfaces\ITop.cs
dragDrop\testing.Core\MatchStickInterfaces\IWidth.cs
dragDrop\testing.Core\MatchStickInterfaces
dragDrop\testing.Core\MatchSticks\BottomMatchStick.cs
dragDrop\testing.Core\MatchSticks\ColorCollectionMatchStick.cs
dragDrop\testing.Core\MatchSticks\EventLogMatchStick.cs
dragDrop\testing.Core\MatchSticks\ExceptionMessageMatchStick.cs
dragDrop\testing.Core\MatchSticks\HeightMatchStick.cs
dragDrop\testing.Core\MatchSticks\LeftMatchStick.cs
dragDrop\testing.Core\MatchSticks\RightMatchStick.cs
dragDrop\testing.Core\MatchSticks\TextMatchStick.cs
dragDrop\testing.Core\MatchSticks\TopMatchStick.cs
dragDrop\testing.Core\MatchSticks\WidthMatchStick.cs
dragDrop\testing.Core\MatchSticks
dragDrop\testing.Core\obj\Debug
dragDrop\testing.Core\obj\Testing.Core.csproj.FileList.txt
dragDrop\testing.Core\obj
dragDrop\testing.Core\PaintCase\IPaintStateCollection.cs
dragDrop\testing.Core\PaintCase\PaintCase.cs
dragDrop\testing.Core\PaintCase\PaintState.cs
dragDrop\testing.Core\PaintCase\PaintStateCollection.cs
dragDrop\testing.Core\PaintCase\PaintStateCollectionMatchStick.cs
dragDrop\testing.Core\PaintCase\RectangleColorSample.cs
dragDrop\testing.Core\PaintCase
dragDrop\testing.Core\RectangleCase\RectangleCase.cs
dragDrop\testing.Core\RectangleCase\RectangleState.cs
dragDrop\testing.Core\RectangleCase
dragDrop\testing.Core\RectangleEventCase\RectangleEventCase.cs
dragDrop\testing.Core\RectangleEventCase\RectangleEventState.cs
dragDrop\testing.Core\RectangleEventCase
dragDrop\testing.Core\Stone\Stone.cs
dragDrop\testing.Core\Stone
dragDrop\testing.Core\StonePad\StonePad.cs
dragDrop\testing.Core\StonePad
dragDrop\testing.Core\ClassDiagram3.cd
dragDrop\testing.Core
dragDrop\UITestingFramework\AssemblyInfo.cs
dragDrop\UITestingFramework\UITestingFramework.csproj
dragDrop\UITestingFramework\UITestingFramework.csproj.user
dragDrop\UITestingFramework\Attributes\AllAttribute.cs
dragDrop\UITestingFramework\Attributes\FailedAttribute.cs
dragDrop\UITestingFramework\Attributes\IsAncestorAttribute.cs
dragDrop\UITestingFramework\Attributes
dragDrop\UITestingFramework\Case\Case.cs
dragDrop\UITestingFramework\Case\ICaseSelected.cs
dragDrop\UITestingFramework\Case
dragDrop\UITestingFramework\CaseCollection\CaseCollection.cs
dragDrop\UITestingFramework\CaseCollection
dragDrop\UITestingFramework\CaseController\CaseController.cs
dragDrop\UITestingFramework\CaseController
dragDrop\UITestingFramework\CaseDelegates\CaseCompletedDelegate.cs
dragDrop\UITestingFramework\CaseDelegates\CaseStatusChangedDelegate.cs
dragDrop\UITestingFramework\CaseDelegates\CaseVerifiedDelegate.cs
dragDrop\UITestingFramework\CaseDelegates
dragDrop\UITestingFramework\CaseFilter\CaseFilter.cs
dragDrop\UITestingFramework\CaseFilter\CaseFilterFilteredDelegate.cs
dragDrop\UITestingFramework\CaseFilter
dragDrop\UITestingFramework\CaseFoundation\CaseFoundation.cs
dragDrop\UITestingFramework\CaseFoundation
dragDrop\UITestingFramework\CaseIconMapper\CaseIconMapper.cs
dragDrop\UITestingFramework\CaseIconMapper\CaseIconMapperCollection.cs
dragDrop\UITestingFramework\CaseIconMapper
dragDrop\UITestingFramework\CaseList\CaseList.cs
dragDrop\UITestingFramework\CaseList
dragDrop\UITestingFramework\CaseMaster\CaseMaster.cs
dragDrop\UITestingFramework\CaseMaster
dragDrop\UITestingFramework\CaseModel\CaseModel.cs
dragDrop\UITestingFramework\CaseModel
dragDrop\UITestingFramework\CaseState\CaseState.cs
dragDrop\UITestingFramework\CaseState
dragDrop\UITestingFramework\CaseStatus\CaseStatus.cs
dragDrop\UITestingFramework\CaseStatus
dragDrop\UITestingFramework\CaseStatusIcons\CaseStatusIcons.cs
dragDrop\UITestingFramework\CaseStatusIcons\Failed.bmp
dragDrop\UITestingFramework\CaseStatusIcons\NoMaster.bmp
dragDrop\UITestingFramework\CaseStatusIcons\NoVerify.bmp
dragDrop\UITestingFramework\CaseStatusIcons\Passed.bmp
dragDrop\UITestingFramework\CaseStatusIcons
dragDrop\UITestingFramework\IShutDown\IShutDown.cs
dragDrop\UITestingFramework\IShutDown
dragDrop\UITestingFramework\Monitor\Monitor.cs
dragDrop\UITestingFramework\Monitor
dragDrop\UITestingFramework\obj\Debug
dragDrop\UITestingFramework\obj\UITestingFramework.csproj.FileList.txt
dragDrop\UITestingFramework\obj
dragDrop\UITestingFramework\SampleViewer\SampleViewer.cs
dragDrop\UITestingFramework\SampleViewer\SampleViewer.resx
dragDrop\UITestingFramework\SampleViewer\SampleViewerRenderer.cs
dragDrop\UITestingFramework\SampleViewer
dragDrop\UITestingFramework\_Core\AttributeCollection\AttributeCollection.cs
dragDrop\UITestingFramework\_Core\AttributeCollection\AttributeSorter.cs
dragDrop\UITestingFramework\_Core\AttributeCollection
dragDrop\UITestingFramework\_Core\ColorCollection\ColorCollection.cs
dragDrop\UITestingFramework\_Core\ColorCollection\IColorCollection.cs
dragDrop\UITestingFramework\_Core\ColorCollection
dragDrop\UITestingFramework\_Core\Delegator\Delegator.cs
dragDrop\UITestingFramework\_Core\Delegator
dragDrop\UITestingFramework\_Core\Matches\Entries\CompleteEntry.cs
dragDrop\UITestingFramework\_Core\Matches\Entries\StartEntry.cs
dragDrop\UITestingFramework\_Core\Matches\Entries\TypeMismatchEntry.cs
dragDrop\UITestingFramework\_Core\Matches\Entries\ValueEntry.cs
dragDrop\UITestingFramework\_Core\Matches\Entries
dragDrop\UITestingFramework\_Core\Matches\_Core\IGetMatchName.cs
dragDrop\UITestingFramework\_Core\Matches\_Core\IMatchLogEntryAdded.cs
dragDrop\UITestingFramework\_Core\Matches\_Core\Matchbox.cs
dragDrop\UITestingFramework\_Core\Matches\_Core\MatchboxCollection.cs
dragDrop\UITestingFramework\_Core\Matches\_Core\MatchboxRegistry.cs
dragDrop\UITestingFramework\_Core\Matches\_Core\MatchEntry.cs
dragDrop\UITestingFramework\_Core\Matches\_Core\MatchEntryCollection.cs
dragDrop\UITestingFramework\_Core\Matches\_Core\MatchEntryStatus.cs
dragDrop\UITestingFramework\_Core\Matches\_Core\MatchLog.cs
dragDrop\UITestingFramework\_Core\Matches\_Core\MatchMaker.cs
dragDrop\UITestingFramework\_Core\Matches\_Core\MatchStick.cs
dragDrop\UITestingFramework\_Core\Matches\_Core\MatchStickCollection.cs
dragDrop\UITestingFramework\_Core\Matches\_Core\PropertyValueMatchStick.cs
dragDrop\UITestingFramework\_Core\Matches\_Core
dragDrop\UITestingFramework\_Core\Matches
dragDrop\UITestingFramework\_Core\ObjectPersistence\ObjectPersistence.cs
dragDrop\UITestingFramework\_Core\ObjectPersistence\PersistenceFormat.cs
dragDrop\UITestingFramework\_Core\ObjectPersistence\PlainTextFormatter.cs
dragDrop\UITestingFramework\_Core\ObjectPersistence\WeakNameSerializationBinder.cs
dragDrop\UITestingFramework\_Core\ObjectPersistence
dragDrop\UITestingFramework\_Core\StringCollection\StringCollection.cs
dragDrop\UITestingFramework\_Core\StringCollection
dragDrop\UITestingFramework\_Core\TypeCollection\TypeCollection.cs
dragDrop\UITestingFramework\_Core\TypeCollection
dragDrop\UITestingFramework\_Core
dragDrop\UITestingFramework\ClassDiagram1.cd
dragDrop\UITestingFramework
dragDrop\classdiagram\freeblix.oob
dragDrop\classdiagram\freeblix.sws
dragDrop\classdiagram\freeblix.oom
dragDrop\classdiagram\Workspace.sws
dragDrop\classdiagram
dragDrop\UpgradeLog.XML
dragDrop

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