文件名称:Box2D-master

  • 所属分类:
  • 其他小程序
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  • 上传时间:
  • 2018-02-26
  • 文件大小:
  • 3.31mb
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  • 0次
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  • 布**
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Box2D 是一个用于游戏的 2D 刚体仿真库。程序员可以在他们的游戏里使用它,它可以使物体的运动
更加可信,让世界看起来更具交互性。从游戏的视角来看,物理引擎就是一个程序性动画(procedural
animation)的系统,而不是由动画师去移动你的物体。你可以让牛顿来做导演(Box2D is a 2D rigid body simulation library for games. The programmer can use it in their game, it can make the object move

More credible, making the world look more interactive. From the point of view of the game, the physical engine is a program animation (procedural

Animation) the system, not the animator to move your object. You can get Newton to be a director)
相关搜索: box2D

(系统自动生成,下载前可以参看下载内容)

下载文件列表

文件名大小更新时间
Box2D-master 0 2017-06-25
Box2D-master\.gitignore 17 2017-06-25
Box2D-master\Box2D 0 2017-06-25
Box2D-master\Box2D\Box2D 0 2017-06-25
Box2D-master\Box2D\Box2D\Box2D.h 2512 2017-06-25
Box2D-master\Box2D\Box2D\Collision 0 2017-06-25
Box2D-master\Box2D\Box2D\Collision\Shapes 0 2017-06-25
Box2D-master\Box2D\Box2D\Collision\Shapes\b2ChainShape.cpp 5133 2017-06-25
Box2D-master\Box2D\Box2D\Collision\Shapes\b2ChainShape.h 3623 2017-06-25
Box2D-master\Box2D\Box2D\Collision\Shapes\b2CircleShape.cpp 3157 2017-06-25
Box2D-master\Box2D\Box2D\Collision\Shapes\b2CircleShape.h 1934 2017-06-25
Box2D-master\Box2D\Box2D\Collision\Shapes\b2EdgeShape.cpp 3461 2017-06-25
Box2D-master\Box2D\Box2D\Collision\Shapes\b2EdgeShape.h 2477 2017-06-25
Box2D-master\Box2D\Box2D\Collision\Shapes\b2PolygonShape.cpp 11192 2017-06-25
Box2D-master\Box2D\Box2D\Collision\Shapes\b2PolygonShape.h 3334 2017-06-25
Box2D-master\Box2D\Box2D\Collision\Shapes\b2Shape.h 3732 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2BroadPhase.cpp 3204 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2BroadPhase.h 7216 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2CollideCircle.cpp 4490 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2CollideEdge.cpp 16316 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2CollidePolygon.cpp 6801 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2Collision.cpp 6679 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2Collision.h 9347 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2Distance.cpp 13509 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2Distance.h 3921 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2DynamicTree.cpp 17684 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2DynamicTree.h 7967 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2TimeOfImpact.cpp 12172 2017-06-25
Box2D-master\Box2D\Box2D\Collision\b2TimeOfImpact.h 1921 2017-06-25
Box2D-master\Box2D\Box2D\Common 0 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2BlockAllocator.cpp 5082 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2BlockAllocator.h 2018 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2Draw.cpp 1261 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2Draw.h 3085 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2GrowableStack.h 2023 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2Math.cpp 2815 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2Math.h 17256 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2Settings.cpp 1401 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2Settings.h 5466 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2StackAllocator.cpp 2135 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2StackAllocator.h 1732 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2Timer.cpp 2434 2017-06-25
Box2D-master\Box2D\Box2D\Common\b2Timer.h 1500 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics 0 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts 0 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp 2332 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h 1587 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp 2347 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h 1592 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2CircleContact.cpp 2113 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2CircleContact.h 1515 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2Contact.cpp 7672 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2Contact.h 9656 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2ContactSolver.cpp 23863 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2ContactSolver.h 2513 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp 2071 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h 1554 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp 2085 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h 1559 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.cpp 2113 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h 1559 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2PolygonContact.cpp 2132 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Contacts\b2PolygonContact.h 1520 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints 0 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2DistanceJoint.cpp 7555 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2DistanceJoint.h 4819 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2FrictionJoint.cpp 7144 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2FrictionJoint.h 3480 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2GearJoint.cpp 12019 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2GearJoint.h 3666 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2Joint.cpp 5603 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2Joint.h 5742 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2MotorJoint.cpp 8391 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2MotorJoint.h 3900 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2MouseJoint.cpp 5687 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2MouseJoint.h 3898 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp 18118 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2PrismaticJoint.h 6169 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2PulleyJoint.cpp 9160 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2PulleyJoint.h 4674 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp 13716 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2RevoluteJoint.h 6462 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2RopeJoint.cpp 6603 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2RopeJoint.h 3609 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2WeldJoint.cpp 9255 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2WeldJoint.h 3961 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2WheelJoint.cpp 11942 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\Joints\b2WheelJoint.h 6348 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\b2Body.cpp 12563 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\b2Body.h 24191 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\b2ContactManager.cpp 7387 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\b2ContactManager.h 1588 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\b2Fixture.cpp 8587 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\b2Fixture.h 9588 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\b2Island.cpp 17138 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\b2Island.h 2538 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\b2TimeStep.h 1806 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\b2World.cpp 31684 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\b2World.h 10872 2017-06-25
Box2D-master\Box2D\Box2D\Dynamics\b2WorldCallbacks.cpp 1633 2017-06-25

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