搜索资源列表
chapter08
- Opengl 3D Game Programming中关于地形的源码。-Opengl 3D Game Programming on the source terrain.
Donuts4_full_source
- Donuts4_full_source:3d游戏面包圈大战完整源代码,用directx9c,vc7编译。-Donuts4_full_source : 3d war games bread circle complete source code, use directx9c, vc7 compiler.
Terrain_example_source
- Terrain_example_source:生成3d地形的代码,对开发GIS等有帮助。-Terrain_example_source : 3d terrain generated code Development of GIS and other help.
3DEarth
- 使用Directx 制作的3D地球-use Directx produced by the Earth 3D
3DMathBasicLibcode
- 3D数学基础:图形与游戏开发书籍源码,里面有很多实用的代码,对做3D的同志很有意义-3D mathematical foundation : graphics and game development books source, there are many practical code, 3 D right to do meaningful comrades
3DProfileLabVIEW
- 一个用labview编写的绘制3D图像的程序。例子是用已知的函数绘制光纤光场的轮廓-use a PC to prepare the 3D image rendering procedures. Known example is a function of fiber optical field mapping the contours
MFCD3D
- 给初学者一个简单易学的基于MFC三维动画例子,简单才是初学者的最爱-to an easy beginners based 3D animation MFC example, a simple beginners is the favorite
VC3D
- 利用VC编程在界面上实现3D文字,在VC++环境下开发-VC Programming Interface achieve 3D text, in the development of the VC environment
torque
- torque引擎源代码,该引擎非开源引擎,是开发3D网络游戏的很好选择-torque engine source code, the engine non-revenue generating engine, the development of 3D network games is a good choice
torqueCH4
- 3d游戏开发大全书所附带源吗,第4章,开发环境UltraEdit,为torque scr ipt-3d game development book volumes attached to the source?, Chapter 4, development environment UltraEdit. of torque scr ipt
tankes
- j2me开发的坦克3d源代码开发工具eclipse 3.1,提供给爱好j2me的朋友-j2me development of the tanks 3d source code development tools eclipse 3.1, for the loving friends j2me
photomachinenewalgorithm
- 针对摄像机固定和共面约束条件下进行目标定位,提出了一种简单可行的全新算法。该算法避开了烦琐的摄像机标定这一过程,也不用精确地求解单应性矩阵。只是运用射影几何的性质,通过简单的几何关系,对非标定单摄像机拍摄的单幅图像,求解其从2D图像平面到真实的3D平面的非线性单映射关系。该算法为解决计算机视觉的测量、定位、三维重建等问题,提供一种全新的思路。 -against cameras fixed and coplanar binding c
3dCubeTexture
- 用OPENGL技术编写的一个带有表面贴图的立方体的3D变换的程序。-OpenGL technology used to prepare the surface with a map of the 3D cube transformation process.
OpenGL.Shading.Language
- The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, an
Dynamic3DTopographicMap
- 动态三维地形图 忘记下载原地址了,可以动态查看三维地形,并且可以切换晚上白天-dynamic three-dimensional topographical map forget download original address, they can check dynamic 3D terrain, and can switch from daytime
2DCube
- 不使用DirectX或OpenGL作成的3D立方体效果-not use DirectX or OpenGL 3D cube make the results
JoystickIn
- 是用DirctextX编程中经常用到的关于游戏杆操作的类,它封装了关于游戏杆操作的信息.在3D游戏中经常用到.-DirctextX programming is often used in the operation of joysticks category, Packaging it on the joysticks operating information. 3 in D game frequently used.
VisualC++DirecX93D01
- Visual C++DirectX9 3D游戏 开发导引 第一章源码-Visual C DirectX9 3D game development Seeker first chapter FO
VC++DirectX93D02
- Visual C++DirectX9 3D游戏开发导引第二章源代码,太大了只好分开传。-Visual C DirectX9 3D game development Seeker second chapter source code, too had separate Chuan.
VC++DirectX93D03
- Visual C++DirectX9 3D游戏开发导引的源代码第三章。-Visual C DirectX9 3D game development guided the source code Chapter III.