搜索资源列表
Bresenham&DDA
- 《计算机图形学》用DDA和Bresenham算法画直线-"Computer Graphics" with DDA and the Bresenham algorithm painting line
DDA&Bresenham
- DDA,Bresenham算法来实现画圆,画直线,画椭圆。-DDA, the Bresenham algorithm to achieve Circle, linear paintings, painted oval.
Bresenham
- 计算机图形学Bresenham算法实现画1/8圆,使用C语言编写-computer graphics Bresenham algorithm paintings 1 / 8 round, the use of C language
Bresenham
- 运用vc++6完成Bresenham算法的360度橡皮条算法还有中心画圆共享一下-use vc Bresenham algorithm completed six of the 360 degree rubber of the algorithm is in the central Sharing Circle what
basicdraw
- 展示了很多基本图形的算法,包括直线DDA算法,圆的Bresenham算法,区域填充算法-Show a lot of basic graphics algorithms, including linear DDA algorithm, Bresenham circle algorithm, the region filling algorithm
graph
- (1).用Bresenham算法绘制直线. (2).用Bresenham算法画图. (3).用打点(如:C语言的putpixel())法显示汉字,汉字库以文件形式保存,以图形方式显示汉字. (4).在二维空间绘制一个多边形(三角形,四边形任选),然后实施平移变换,对称变换和旋转变换,-(1). Bresenham algorithm for drawing a straight line to use. (2). By dr
bresenham
- Bresenham算法的优点是: 1、不必计算直线之斜率,因此不做除法; 2、不用浮点数,只用整数; 3、只做整数加减法和乘2运算,而乘2运算可以用硬件移位实现。 Bresenham算法速度很快,并适于用硬件实现。-Bresenham algorithm
Bresenham
- 直线中点Bresenham算法-Straight-line mid-point Bresenham algorithm
bresenham
- 直线bresenham算法,用VC++ 6.0编写。 注意:新建一个MFC(EXE)工程,在导向中选单文档即可-Bresenham line algorithm, with VC++ 6.0 preparation. Note: Create a new MFC (EXE) project, in the guidance document in the menu can be
CG1
- 一个opengl下的图形学实验,展示了DDA算法画直线、中点Bresenham算法画直线、改进Bresenham算法画直线、八分法绘制圆等算法的c语言实现,结果采用每秒逐点画出,清晰明了-Opengl graphics under an experiment to demonstrate the DDA algorithm for drawing a straight line, the mid-point Bresenham algo
Bresenham
- Bresenham算法,椭圆中点Bresenham,是VC++算法,初学计算机图形学的人来说,是一个不错的例子。-Bresenham algorithm, elliptic midpoint Bresenham, are VC++ algorithm, beginner computer graphics of the people, are a good example.
Bresenham
- 使用Bresenham算法画圆,VC实现-Drawcircle use Bresenham algorithm, VC implementation
draw
- Bresenham算法生成直线,中点算法生成直线,DDA算法生成直线,中点画圆,Bresenham画圆,中点画椭圆,画多边形,多边形填充-the detail information is above
Bresenham(600X800)
- bresenham 算法 简单实现bresenham的画线方法-algorithm is simple to achieve bresenham paintings bresenham method
bresenham
- 1.实验目的: 理解基本图形元素光栅化的基本原理,掌握一种基本图形元素光栅化算法,利用OpenGL实现直线光栅化的DDA算法。 2.实验内容: (1) 根据所给的直线光栅化的示范源程序,在计算机上编译运行,输出正确结果; (2) 指出示范程序采用的算法,以此为基础将其改造为中点线算法或Bresenham算法,写入实验报告; (3) 根据示范代码,将其改造为圆的光栅化算法,写入实验报告; (4) 了解和使用Op
ii
- 实现绘制各种情况直线的Bresenham算法,并将实现的算法应用于任意多边形的绘制,要求多边形的顶点由键盘输入或鼠标拾取,绘制的多边形顶点要准确,图形应该封闭。 要求掌握Bresenham算法的基本原理和算法设计,画出算法实现的程序流程图,使用C或者VC++实现算法,并演示。 -Implementation of the Bresenham line drawing algorithm for various situation
Bresenham
- 计算机图形学椭圆中点的Bresenham算法代码-Computer Graphics Bresenham midpoint ellipse algorithm code
Bresenham
- 将Bresenham算法写成js脚本,方便用js做一些简单的页面处理,比起python,毕竟不需要安装任何东西-Bresenham algorithm is written in the js scr ipt, easy to use js to do some simple page treatment, compared to python, after all, do not need to install anything
Bresenham
- OPengl,利用Bresenham算法绘制多边形,并实现种子填充-Use Bresenham algorithm to draw polygons and achieve seed fill
GpDraw
- 计算机图形学 DDA算法 bresenham算法 中点画圆算法 bresenham画圆算法 椭圆算法 扫描线算法(Computer graphics DDA algorithm Bresenham algorithm Midpoint circle algorithm Bresenham circle algorithm Ellipse algorithm Scan line algorithm)