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Code_for_Programming_Windows
- 本文件为Charles Petzold的《Programming Windows》一书中前五章的例程(已经编译通过),供大家学习。
windowsprogramm
- Charles Petzold的《windows程序设计》第五版,经典。带有电子数据和代码
clock_1
- 模拟时钟 This another Win32 assembly demo, which is based on the the \"C\" example in Charles Petzold s \"Programming Windows\" 5th edition. Appart for being an instructive graphics demo, this program is also useful
ssl.tar
- Porting the Simple Sockets Library Dr. Charles E. Campbell, Jr.
Windows.Phone.7.编程
- [Windows.Phone.7.编程].(Programming.Windows.Phone.7).Charles.Petzold.Microsoft.Press.2010(PDF)
cpp_faqs
- This second edition reflects the help and advice of many people. We are particularly indebted to Bjarne Stroustrup and Andrew Koenig for their inspiration and advice over the years. Paul Abrahams, Michael Ball, Ian Long,
Drum
- 一个计算机击鼓器。此程序让您用47种不同的打击乐器的声音来构造最大到32个音符的一个序列,然后在选择的速度和音量下反复演奏这个序列。(Charles Petzold,Programming Windows 上面的)-drum for a computer. This program lets you use 47 different types of percussion instruments voice to the largest
ssl.tar
- Porting the Simple Sockets Library Dr. Charles E. Campbell, Jr.
0132
- 数字计时器程序 Clock.asm -- Analogue Clock Demo based on Charles Petzold s DIGCLOCK.C Translated into assembly 20/9/99 by Ron Thomas Ron_Thom@Compuserve.com -digital timer procedures Clock.asm-- Analogue Clock Demo b a
xiongyalimingminfa
- 匈牙利命名规范 几年以前,Charles Simonyi(他后来成为微软的著名程序员)设计了一种以前缀为基础的命名方法,这种方法后来称为"匈牙利表示法"-Hungary naming norms few years ago, Charles Simonyi (he later became a well-known Microsoft programmers) to a design based Prefix the naming
AboutName
- 关于匈牙利命名法的说明 有关匈牙利命名法的一点有意思的说明是它的名字的由来。这种命名技术是由一位能干的 Microsoft 程序员查尔斯·西蒙尼(Charles Simonyi) 提出的,他出生在匈牙利。在 Microsoft 公司中和他一起工作的人被教会使用这种约定。这对他们来说一切都很正常。但对那些 Simonyi 领导的项目组之外的人来说却感到很奇特,他们认为这是死板的表达方式,甚至说代有这样奇怪的外观是因为它是用匈牙利文写的
wavecode
- Charles Bloom用C++开发的小波平台,包括提升97小波等一些算法-Charles Bloom with C++ Developed wavelet platforms, including the upgrading of some 97 wavelet algorithm
Section1
- Charles River Media ShaderX3 Advanced Rendering with DirectX and OpenGL Section 1
Section3
- Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL Section 3- Charles River Media- ShaderX3- Advanced Rendering with DirectX and OpenGL Section 3
S6
- Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL (2004) Section 6 - 3D Engine Design-Charles River Media- ShaderX3- Advanced Rendering with DirectX and OpenGL (2004) Section 6- 3D Engine De
Section7
- Charles River Media - ShaderX3 - Advanced Rendering with DirectX and OpenGL Section 7 -Tools Environmental Effects-Charles River Media- ShaderX3- Advanced Rendering with DirectX and OpenGL Section 7-Tools Environment
bianmadeaomi
- 《编码的奥秘》作者 Charles Petzolel 译者 伍卫国 王室政 等译 本书用大量的篇幅讲述了与计算机原理相关的条种编码方法,并通过数字逻辑电路(包括逻辑与开关,逻辑门电路与触发器,二进制加法器等)以及存储器、微处理器的形式、组织及发展阐述了编码的实现。此外,本书还涉及到计算机系统、操作系统、编程语言等的产生及发展,甚至对计算机图形化的相关技术也给了一个全面的描述。
DotNetBookZeroSourceCode10
- 这是Dotnetzero的书的代码,很值得一看,因为这本书是大师Charles Petzold写的。-This is a book Dotnetzero code, it is worth a visit, because this book is written by Charles Petzold Masters.
Programming.Windows.EN.[Charles.Petzold]
- Programming in Windows,介绍基于Windows平台的编程思想-Programming in Windows, based on the Windows platform to introduce programming ideas
Code_for_Programming_Windows
- 本文件为Charles Petzold的《Programming Windows》一书中前五章的例程(已经编译通过),供大家学习。-This document is Charles Petzold