搜索资源列表
Direct3D_M184810242005
- direct3d , 学用Mesh + Camera -direct3d, learn to use Mesh+ Camera
UltimateGMan
- 说明如何使用托管 Direct3D Mobile 创建一个简单的二维游戏。-Explains how to use the Managed Direct3D Mobile to create a simple two-dimensional game.
Water
- 著名的www.gametutorials.com上下载的Direct3D中关于水纹、水波、水面制作的例子源代码,效果非常真实漂亮-Famous www.gametutorials.com downloaded Direct3D on水纹, water, water produced by the source code examples, the effect is very real pretty
3D.x
- Mesh网络开发语言C++,Direct3D-Mesh network development language C++, Direct3D
VolumeRendering-src
- direct3D实现的volume rendering代码,非常经典-Direct3D achieved volume rendering code, very classic
begindirect9
- Direct3D的入门书,能快速入门。
Direct3DgameprogramISO
- Direct3D游戏编程入门教程这本书的源代码,上面有各章例子的程序以及代码-Direct3D Game Programming Tutorial this book
D3Dcar
- 也是关于direct3D的东西,是一个汽车的游戏。-Direct3D is also about things, is a car game.
Audio
- 一个用C写的播放mp3文件的程序。使用了游戏编程的DirectShow技术.现在的游戏大都使用这个技术来播放音乐. 游戏编程还会用到:Direct3D,DirectDraw,DirectMusic,DirectSound,DirectInput等, 我们平时听到的"DirectX"就是它们的总称,也是游戏编程必不可少的连接库.
DirectX
- ·第 1 章 3D基础知识 ·1.1 什么是3D? ·1.2 3D相关概念 ·1.3 DirectX介绍 ·1.4 Direct3D中3D基元 ·1.5 Direct3D的表面和顶点法向矢量 ·第 2 章 Direct3D系统架构 ·2.1 Direct3D在系统中的位置 ·2.2 Direct3D各个组件位置 ·2.3 渲染 ·第 3 章 Direct3D程序 -Chapter 1 3D B
Direct3D10
- Direct3D 10系统.这篇文章是MS在SIGGraph 2006上发表的论文,-Direct3D 10 system. This article is a MS in SIGGraph 2006 published papers,
9[1].0feiji
- 朋友开发的飞机游戏,用Direct3D编写的,学习Direct3D的朋友请下来学习一下-Friends in the development of aircraft games, using Direct3D prepared to learn from Direct3D friends, please study the
DMyRippleII
- direct3d中可以用胡克定律实现的水波模拟-Direct3D Hook
CompleteDirect3d
- 完全剖析direct3d,包括DirectDraw, Direct3D的.-Fully analyze the direct3d, including DirectDraw, Direct3D
CD_Files
- DirectX 9 Graphics: The Definitive Guide to Direct3D一书的配套源码-DirectX 9 Graphics: The Definitive Guide to Direct3D 1 book matching source
ShadowShader
- DirectX 阴影的例子 -- ShadowShader Direct3D Sample-DirectX example of the shadow of ShadowShader Direct3D Sample
RTPatch
- The RT Patch sample shows how uses patches in Direct3D.
Render
- Direct3D 游戏开发技术详解 配套第9章代码 加载两个Mesh模型 1.封装摄象机类实现场景漫游 2.封装对象模型实现任意控制-Direct3D game development technology supporting Detailed Chapter 9 code to load one of two Mesh model. Package class implements scene roaming camer
terrain
- Direct3D 游戏开发技术详解 配套第12章代码 绘制并加载显示地形 1.用D3DX库接口创建一个空Mesh模型 2.创建Mesh所需的顶点矩阵,填写顶点缓冲区的索引信息 3.创建纹理,添加光照并渲染-Direct3D game development technology supporting Detailed Chapter 12 code display topographic mapping and load
Direct3D_ZBuffer
- 用Direct3D画多个旋转的立方体,用到了Z-Buffer技术,有兴趣的可以看一个.-Direct3D painting with multiple rotating cube, using the Z-Buffer technology, are interested can see a.