搜索资源列表
tsdemuxer
- 可以解复用单节目或多节目TS文件得到相应的视音频ES文件-Demultiplexing can be a single program or multiple programs TS file corresponding video and audio ES file
Series_60_DP_2nd_Ed_FP_2_OpenGL_ES_3D_Example_v1_0
- Symbian S60 2nd Fp2 OpenGL ES 3D例子1.0 演示了在symbian os下怎样使用OPENGL ES创建3D图形,生成2个3d对:立方体和棱锥.使之围绕一个圆运动 在6630上测试通过,注意:只能运行于2nd fp2及其以后的S60机器-Symbian S60 2nd Fp2 OpenGL ES 3D demo 1.0 examples in how to use symbian os under
openGLes1.0
- OpenGL ES 规范,电子书,pdf格式,全书深入浅出地讲解了OpenGL ES的各个方面-OpenGL ES specification, e-books, pdf format, the book explains in layman s language and all aspects of OpenGL ES
ES_stream
- ES流分析的源程序,主要功能是读取ES流头部信息,包括帧的长度,水平垂直的SIZE,宏快条的组成等重要信息-ES flow analysis of the source, the main function is to stream head read ES information, including the length of the fr a me, the level of vertical SIZE, Macro Expres
mpegsplit-1.1.0.tar
- 可以对MPEG视频进行基本的分割,分割出ES流,对进一步解复用做准备-MPEG video can be a basic partition, the partition of ES stream for further demultiplexing to prepare
earth
- opengl es 1.1 地球旋转代码,-opengl es 1.1 Earth rotation code,
ps_dec
- mpeg ps decoder to es
mpeg2
- 实现对TS->PES->ES,分离出TS流里的视频音频,也可将视频音频合并为TS流. 实现对PS->PES->ES->PES->TS,分离出PS流里的视频音频,也可将视频音频合并为PS流. -Realize on the TS-
TheNewOpenGLES-Study
- 对OpenGL ES 的研究详细资料。有利于大家对OpenGL ES 的研究和学习,缩短大家学习OpenGL ES 的时间。-OpenGL ES on the study details. In favor of OpenGL ES we research and study, we shortened the time to learn OpenGL ES.
ogles-0.82-samples
- opengl es 开发库。里面包含了移动开发opengl程序必须的函数-opengl es Development Library. Which contains the mobile development process must be a function of opengl
ogles-doc-0.83
- opengl es开发文档。移动图形开发必须-opengl es the development of the document. Mobile graphics development must
ogles-src-1.0.0
- opengl es的src函数。需要放在指定文件夹。-opengl es of src function. Need to be specified folder.
Torus3D_v0.15-src(060124a)
- Torus 3D Engine is an open-source OpenGL ES 3D Engine for creating your own games in BREW environment.
OpenGL_ES_extension_1.0.2
- Brew 中使用的 OpenGL ES Extension源码。可以在Brew中开发 OpenGL 的程序-Brew used in OpenGL ES Extension source. Brew can develop procedures for OpenGL
DigitalRadioMondialeSystemSpecification
- ETSI ES 201 980 标准。需要研究DRM标准的会比较有用。-ETSI ES 201 980 standard. DRM standards need to be studied would be more useful.
gles2_0
- S3C6410 SMDK6410 WinCE6.0 OpenGL ES 2.0 库-S3C6410 SMDK6410 WinCE6.0 OpenGL ES 2.0 library
parse_ts
- 解析TS流的程序,挑选出来具有参考价值的程序。-parse ts stream to pes to es
OpenGL_ES_extension_1.0.3
- The attachment is BREW extension for OpenGL ES.
Blending
- Opengl es 1.0 透明物体,混合-Opengl es 1.0 transparent objects, blend