搜索资源列表
OSGwall
- 使用OpenSceneGraph绘制的简单房屋的效果-The effect of the use the OpenSceneGraph draw simple housing
fireDemo
- OpenSceneGraph火焰粒子效果-The OpenSceneGraph flame particle effects
MD2
- OpenSceneGraph应用帧动画例子-The OpenSceneGraph Application fr a me animation
Boom
- OpenSceneGraph爆炸效果例子-OpenSceneGraph explosion effect examples
OSGTextDemo
- OpenSceneGraph字符显示(静态库)-The OpenSceneGraph character display (static library)
OpenSceneGraph
- 学习osg的很好的教程,包含十几个demo代码,主要学习基本的功能和了解结构-Learning osg good tutorial, demo code, contains more than a dozen major learning basic functions and understand the structure
OSG2.8
- 是OpenSceneGraph的参考文档 可以供用户参考类的成员变量和函数以及简介-OpenSceneGraph reference documentation for user reference class member variables and functions, as well as the Introduction
switch
- OPenSceneGraph中有关Switch的用法,比较简单,知识点比较全-OPenSceneGraph usage on Switch relatively simple comparison of knowledge points
gif4
- 给出基于 OpenSceneGraph 场景模型的信息提取方法,利用八叉树-Given OpenSceneGraph scene model-based information extraction method using octree
OpenSceneGraphsource
- OpenSceneGraph三维渲染引擎编程指南 SRC-OpenSceneGraph 3D rendering engine programming guide SRC
osg-Examples_ch
- OpenSceneGraph(简称OSG)使用OpenGL技术开发,是一套基于C++平台的应用程序接口(API),它让程序员能够更加快速、便捷地创建高性能、跨平台的交互式图形程序。它作为中间件(middleware)为应用软件提供了各种高级渲染特性,IO,以及空间结构组织函数。本资源提供了OSG的诸多实例,对于OSG编程有一定帮助。-OpenSceneGraph (referred to as OSG) using OpenGL tec
OSG(OpenSceneGraph)
- 美国海军研究生学校(Naval Postgraduate School)的军事教员Joseph Sullivan 为我们新手编写该教程, 当然更的感谢Array 的翻译-Naval Postgraduate School (Naval Postgraduate School) military instructor Joseph Sullivan for us novices to write this tutorial, of
OpenSceneGraph_YuanMa
- OpenSceneGraph三维渲染引擎设计与实践_源码,<<OpenSceneGraph三维渲染引擎设计与实践>>配套源码-OpenSceneGraph 3D render engine design and practice _ source, < <OpenSceneGraph三维渲染引擎设计与实践> > Supporting source
NodeVisitorNew
- 在openscenegraph中加载一个3D模型,通过编写模型节点的访问器,实现节点表面点的遍历。-To load a 3 d model in the openscenegraph, by writing model node accessor, realize the point on the surface of the node traversal.
-main
- 该程序描述了如何使用OpenSceneGraph实现一个带有深度信息的三维纹理-This procedure describes how to use OpenSceneGraph to implement a three-dimensional texture with depth information
k
- 该程序使用三维渲染引擎OpenSceneGraph实现了一个彩色的粒子效果-The program uses three-dimensional rendering engine OpenSceneGraph implements a colored particle effects
osglight
- 该程序使用三维渲染引擎OpenSceneGraph实现了不同颜色,不同路径的光照与动画效果,是学习osg光照非常好的例子。-The program uses three-dimensional rendering engine OpenSceneGraph to achieve a different color, different paths of light and animation, is a very good exampl
cookbook
- OpenSceneGraph cookbook3.0 源代码-OpenSceneGraph cookbook3.0 source code
(Texture-Rectangle)
- OpenSceneGraph三维渲染引擎编程指南源码:(Texture Rectangle)示例.rar-OpenSceneGraph three-dimensional rendering engine Programming Guide Source: (Texture Rectangle) sample rar.
MultiTexture
- 基于OpenSceneGraph多重纹理同时渲染的程序,可以同时加载多种纹理~-Based on OpenSceneGraph multiple textures while rendering program, you can also load multiple textures ~