搜索资源列表
ShaderX_3
- Shader编程宝典。本书可以帮助对shader programming(D3D/OPENGL)有兴趣的读者提高shading的技术技巧。-Shader programming book. This book can help on shader programming (D3D/OPENGL) readers interested in the technical skills to improve shading.
GPU_Water_Simulation
- 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water
HardwareTargetMorphing
- Hardware Target Morphing based on shader fx file-Hardware Target Morphingbased on shader fx file
Water_Simulation
- GPU精粹里的水效果渲染,用到shader,效果很逼真-GPU Pristine water effects rendering, use shader, the effect is very realistic
opengl_shader
- 此书主要对于想了解opengl的shader的人有帮助.此书介绍的比较到,所以特别推荐.-The book mainly want to learn opengl for the shader has to help the person. Comparison of the book Introduction to recommend so special.
ShaderX1
- ShaderX系列从书的第一本,是讲解Shader的入门好书,其中也不乏颇为精深的内容.-ShaderX1
directx-Transform
- 学习directx的图形变换源程序, 使用 Vertex shader,在directx8环境下编译-Directx graphics transform learning source, the use of Vertex shader, compiled in an environment directx8
Learn_Vertex_And_Pixel_Shader_Programming_With_Dir
- direct 9 shader关于顶点和像素的着色器编程书籍。-direct 9 shader on the vertex and pixel shader programming books.
Professional.XNA.Game.Programming.For.Xbox.360.and
- 这本书主要讲了xna 官方论坛上那个赛车游戏的源码分析和shader编程 c#-This book is mainly about the official forums that xna racing game source code analysis and shader programming
Smoke_shader
- 基于体渲染的烟雾模拟程序,用到shader 2.0,非常具有真实感-Based on the volumetric rendering the smoke simulation program, used in shader 2.0, very realistic
ProgrammingVertexGeometryandPixelShaders
- 顶点和像素着色器书籍 顶点和像素着色器书籍-vertex and pixel shader
main
- OPengl 图形设计中的 Texture in the shader system 源文件-OPengl graphic design Texture in the shader system source files
res
- 3DGS shader效果,海底光纹腐刻-3DGS shader effects, undersea optical pattern carved rot
Cg01_SmoothShading
- 使用VC编写的opengl的smooth shader效果图-VC prepared using opengl effects of smooth shader graph
MFCInit_pixelshader
- DirectX 实现的基于HLSL的演示程序. 用vetex shader渲染一个立方体, 在MFC下支持鼠标,键盘操作.-DirectX achieve HLSL-based demo program. Vetex shader by rendering a cube, in the MFC to support mouse and keyboard operation.
water
- Water shader example. Really nice one. Good to use in game development.
GLSLSimple
- openGL着色语言的示例,通过glsL改变实体的颜色和位置,以及纹理坐标。-the example of glsl,this program can change the color and position by Shader
ShadowMapping
- Sobel fragment shader, wich shows the contours of the shadows in the shadowmap
TGMs_ShaderPack
- This application is a package of shader application based on the engine irrlicht.
OpenGL_App
- shader编程实用框架,用于3D编程,对于常用shader 编程人员很实用,不用进行繁琐的搭建shader 框架-the fr a me for the glsl,is used to 3D