搜索资源列表
YYGames
- 六款游戏源码,游戏名称如下 YYTetris - 七彩俄罗斯方块 ( a Tetris game ) YYPiano - 趣味钢琴 ( a music game ) YYFly - 打苍蝇 ( kill flies ) YYMatch - 连连看 ( a Match It game ) YYArena - 星际竞技场 ( Star Arena: a STG game ) YYSnake - 贪吃蛇 ( a Sna
ShortestPath
- 用A星算法解决的TSP问题,其中的选择函数用的是最小生成树-A star with the algorithm to solve the TSP problems, the selection function using a minimum spanning tree
TSP
- 用A星算法解决TSP问题,其中的择优函数选的是最小生成树-A star with the algorithm to solve TSP problems, the merit function is the minimum spanning tree selected
8_puzzle
- 8数码问题的Java求解,采用A*算法。数据结构采用的Vector<int[]>。输出为"no solution"或一系列表示求解过程的字符串。 某些30步的测试样例需要半分钟左右,但是绝对是正确解~~万望您能不吝点滴时间耐心等待……orz thnx~~ 我用的启发函数计算了现在的网格距离目标网格还有多远。 具体算法是,将每一格中的数字的坐标与其应该在的坐标的差加到一起,得到这个最终值h(x) 也
MinotaurPathfinder
- algoritm A star. class PathFinder.
MagicalSquares
- 基于A-Star算法实现的重排九宫图即八数码问题-The solution of Eight-puzzle Problem
AStar
- A * (star) Algorithm-A* (star) Algorithm
star
- 计算机图形学作品。 关于星空,很绚丽。 没了!-Computer graphics work. With regard to the Star, it is gorgeous. No more!
DStar_Reference
- D-star source codes
dstar
- "D" - star source code
a-star-java.tar
- Implementation of A-star algorithm in a little game-like gui.
c
- A Star寻路算法 c语言实现 * 这段代码没有进行任何优化(包括算法上的), 但不意味我不知道该怎样优化它, * 它是为教学目的而做,旨在用易于理解和简洁的代码描述出 A* 算法在求最段路 * 径中的运用.-A Star pathfinding algorithm c language implementation
A_Acolyte_176621752004
- A Acolyte of AI with 8 Puzzle-This is an attempt to bring some AI programming in VB using A Star (A*) algorithm to solve 8 puzzle problem. This is the famous AI search algorithm test problem to rearrange misplaced cells
wpan_demo3.scn
- star topology for WSAN in tcl scr ipt for ns-2
puzzle15_src
- 15 puzzle for solving 15 puzzle with ida star algorith
tcp300
- STAR TCP300 自行测的 打印控制示例.只供参考 控制读卡 写卡 打印等功能-STAR TCP300 self-test print control sample. For reference only control card reader to write and print functions
star-sp500
- delphi写的实达sp500针式打印机测试程序-delphi write the Shida sp500 dot matrix printer test procedure
star
- It is A* Search in AI
pathplanningbasedonprobabilitymap
- 基于威胁概率地图的航迹规划方法,首先建立威胁概率地图,然后利用A—star算法进行航迹寻优秀。-Threat probability map based on route planning, threat probability map is established, then using A-star algorithm for finding good track.
Aalgorithm
- this a prolog travel agent recognize program using a star algoritm