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- 基于图像复杂度的隐写方法研究 为了提供较大的隐写容量和保持良好的载密图像质量,依据人眼对纹 理、边界和黑暗区域变化敏感性弱的视觉特点,结合小波变换提出了一种图像复杂度描述方法,将图像小块分为纹理、边界、黑暗和平滑四个不同类别,利用模函数 设计隐写算法,在不同区域嵌入不同量的信息.实验结果表明,新的复杂度描述方法能准确区分不同类型的小块,隐写算法在提高嵌入容量的同时保持了较好的视觉 质量. -Study steganogra
PCANoiseLevelEstimator
- 盲噪声估计出现在许多图像处理应用的问题,如去噪、COM压缩、分割。在本文中,我们提出了一种新的噪声电平估计方法的基础上的主成分分析的图像块。我们表明,噪声方差可以估计为图像块协方差矩阵的最小特征值。与现有的13种方法相比,所提出的方法显示了良好的速度和精度之间的妥协。这是至少15倍的速度比类似的精度的方法,它是至少两倍的精度比其他方法。我们的方法不假定存在均匀区域的输入图像,因此,可以成功地处理图像只包含纹理。-The problem
pruduces-trxuures
- The uation program produces textures-The uation program produces textures
nehe-lesson
- 通过openGL可以实现六个面六个自由度的源代码,这其中也包括六个面不同的贴图方式。-We can achieve six degrees of freedom of the surface of the source code through six openGL, which also includes six different surface textures manner.
L-Systems-OpenGL-master
- 用L算法模拟树木生长,包含源代码,比较浅显易懂,不是很复杂。不用贴图。(Simulation of tree growth using L algorithm, including source code, relatively simple and easy to understand, not very complicated. No textures.)
lena512color
- tiff格式的lena原图,该图像包含了各种细节、平滑区域、阴影和纹理,这些对测试各种图像处理算法很有用。(Lena artwork in TIFF format,The image contains a variety of detail, smooth areas, shadows, and textures, which are useful for testing various image processing algorit
lenabmp
- 该图像包含了各种细节、平滑区域、阴影和纹理,这些对测试各种图像处理算法很有用。(The image contains a variety of detail, smooth areas, shadows, and textures, which are useful for testing various image processing algorithms.)
soil
- SOIL is a tiny C library used primarily for uploading textures into OpenGL. It is based on stb_image version 1.16, the public domain code from Sean Barrett (found here). I have extended it to load TGA and DDS files, and
Vectrosity v3.0
- Vectrosity v3.0.unitypackage Vectrosity is a complete line-drawing solution, which uses Unity's canvas system for GUI lines, and meshes for 3D lines drawn inside the scene. You can easily make lines, curves, end caps, t
CrazyAdventure
- 主要是一个unity游戏的场景实例,包括各种模型和脚本资源,以及一些好的贴图。(The main example is a unity game scene, including various model and scr ipt resources, as well as some good textures.)
Terrain3D
- 基于C++,通过读取DEM文件(本文件中自带有DEM文件和相关纹理),采用OpenGL渲染出三维地形。下载之后使用方法可看说明,也可以阅读源码进行学习(Based on C++, by reading the DEM file (the file comes with DEM files and related textures), using OpenGL rendering of three-dimensional terrain.
5329602
- The evaluation program produces textures()
VRML
- VRML基础教程 1/Shapes, geometry, and appearance 2/Animation, sensors, and geometry 3/Textures, lights, and environment(VRML Tutorial 1 1/Shapes, geometry, and appearance 2/Animation, sensors, and geometry 3/Textures, l
Tut05_Textures
- 计算机图形学,用d3d编写的纹理贴图,源码vs2017可用(Computer graphics, textures written in D3D, source code vs2017 available)
caffeine
- 现有的显着性检测方法使用图像作为输入,并且对前景/背景相似性,复杂背景纹理和遮挡敏感。我们探讨了使用光场作为显着性检测的输入的问题。(Existing saliency detection approaches use images as in-puts and are sensitive to foreground/background similari-ties, complex background textures, and o
voijgcb
- The evaluation program produces textures()
templates
- Speedtree model templates for trees settings
Xash3D Engine
- Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an advanced platform fo