搜索资源列表
GoBangX
- 经典五子棋,A star搜索 + alpha_beta-classic 331, A star search alpha_beta
Alpha_Beta
- 对树剪枝算法,输入文件为tree.txt,显示剪枝位置
Alpha_Beta
- Alpha_Beta剪枝程序,博弈树以.txt文件读入,含文件格式示例。
Alpha_Beta剪枝算法
- C++实现了Alpha_Beta剪枝算法,对于给定的Alpha_Beta博弈树,使用Alpha_Beta剪枝算法对其进行剪枝,输出剪掉的结点。
GoBangX
- 经典五子棋,A star搜索 + alpha_beta-classic 331, A star search alpha_beta
Alpha_Beta
- 对树剪枝算法,输入文件为tree.txt,显示剪枝位置-On tree pruning algorithm, the input file for tree.txt, show the location of pruning
Alpha_Beta
- Alpha_Beta剪枝程序,博弈树以.txt文件读入,含文件格式示例。-Alpha_Beta pruning procedures, the game tree to. Txt file read, file format containing sample.
alpha_beta
- 一个关于alpha-beta剪枝的程序,从tree.txt中读取树,然后输出剪枝结果。-An alpha-beta pruning procedure, read from tree.txt the tree, and then output the result of pruning.
alpha_beta
- alpha_beta 的程序,目标跟踪方面-alpha_beta s programme ,traget tracking part
Alpha_Beta
- 人工智能算法中的alphabeta剪枝算法,使用c++编程-Artificial intelligence algorithm alphabeta pruning algorithm, the use of c++ programming
GoBang2
- VC的五子棋,主要用于体现alpha_beta算法在博弈上的应用。相对简单,便于移植。-Gobang the VC, the main manifestation of alpha_beta algorithm for application in the game. Relatively simple, easy to transplant.
alpha_beta
- 清华大学人工智能作业之一alpha_beta剪枝-Tsinghua University, one of the alpha_beta pruning AI
Alpha_Beta
- 利用C语言实现的alpha-beta剪枝,实现人工智能-The use of C language implementation of the alpha-beta pruning to achieve artificial intelligence
Alpha_Beta
- 基于VC++的神经网络剪枝算法程序;“剪枝算法”是一种通过简化神经网络结构来避免网络过拟合的有效方法之一。内附程序说明文档,介绍了该算法的主要原理,运行结果说明以及程序流程图。是很好的学习资料-VC++ based on neural network pruning algorithm program " pruning algorithm" is a kind of neural networks by simpl
GoBang
- 一个用Alpha_Beta算法实现的五子棋,主要研究算法的-An algorithm using the Alpha_Beta Gobang, the main research algorithms
Alpha_Beta
- 用Java实现的Alpha_Beta剪枝程序,具体说明都在doc文件中,希望对大家有所帮助-With Java implementation Alpha_Beta pruning procedures specified in doc file, we want to help
AlphaBetaCut
- 【作业题目】 编写Alpha_Beta剪枝程序 【问题描述】 对于给定的Alpha_Beta博弈树,使用Alpha_Beta剪枝算法对其进行剪枝,输出剪掉的结点。 -write Alpha_Beta pruning operation procedures described issues Alpha_Beta for a given game tree pruning algorithm using Alp
Alpha_Beta
- 对于给定的Alpha_Beta博弈树,使用Alpha_Beta剪枝算法对其进行剪枝,输出剪掉的结点。-For a given Alpha_Beta game tree pruning algorithm using Alpha_Beta tree was pruned to cut output nodes.
minmax
- 極小極大搜尋法附註解,可以應用在各種遊戲樹上,更進階的是使用alpha_beta去剪枝-Note Minimax search solutions can be applied in a variety of game tree, the more advanced is the use of alpha_beta to prune
AI_project_2011
- 四子棋的AI程序,采用alpha_beta剪枝实现,采用的数据结构极为简单-Four sons chess AI programs, the use of alpha_beta pruning achieved using very simple data structure